TriOptimum, on 21 June 2013 - 06:14 AM, said:
I got the game working decently with a program called Deskope, but unless OP can reproduce the results, I'm calling BS on the Vireio driver supporting this game.
Eh? It's simple.
Copy the 3 dll files from the Perception\bin folder into the MWO Bin32 folder.
Then edit the Perception profiles.xml file and create a new setting for MWO. I used a copy of the Skyrim profile, and changed the game_exe value to "MWOClient.exe".
Then start MechWarrior, and launch into game - the modified d3d.dlls will create the rift view for you when you actually launch into a game. The minimap and hud aside from the central portion is pretty much unreadable for now, and there's no head tracking, but it does work.
EDIT - actually - it doesn't work since the last patch - what did they change? I'm getting horrendous HSR issues and warping due to the last patch, so I've run the repair tool and reinstalled since I had it working so the patcher cleaned out the perception files I had in there previously.
Have they changed the D3D stuff? That's very dissapointing if they have done. It wasn't really playable, but with headphones on it was really quite fun, even without head tracking. (Although I did stick a TrackIR on the Rift and tried that, but it was waaaay to sensitive, and I got really motion sick within seconds!).
One thing to note if it does start working again a future patch - the display is rendered for the rift, but the mouse position for the interface uses the whole screen size, so you need to click on buttons for where they *should* be if the game took up the whole window, rather than where they are with the Perception driver. Thankfully, the UI buttons light up when you mouse over them, so with a bit of trial and error, they're easy enough to click for the Mechlab etc.
That's if it starts working again however

Deskope is a bit fiddly - hopefully VorpX will appear on the horizon sooner rather than later.
Edited by Slopey, 21 June 2013 - 04:01 PM.