Gen X Versus Millenial Game Mindsets
#1
Posted 29 May 2013 - 08:33 AM
#2
Posted 29 May 2013 - 04:11 PM
Wallet size.
(I'm only half-joking, mind you. I can't think of a bunch off the top of my head.)
Edited by Spirit of the Wolf, 29 May 2013 - 04:11 PM.
#3
Posted 29 May 2013 - 05:21 PM
#4
Posted 29 May 2013 - 05:27 PM
Spirit of the Wolf, on 29 May 2013 - 04:11 PM, said:
Wallet size.
(I'm only half-joking, mind you. I can't think of a bunch off the top of my head.)
As far as games go, they were more focused on finding out how to beat a game than how to experience one. An example would be searching Youtube and forums to find the min/max route before even loading a game. Trying different specs, routes, strategies to them is a waste of time and the entertainment factor is the end goal, not the game itself. I noticed this mindset in a previous job I had where I managed a few Millennials (do I sound old yet?). Asking them to do a simple, common sense task required extensive instructions and exampling but once that was done they did it to the T every time. Coming from a generation where games and entertainment required much more imagination to be relevant (example tabletop games and Atari) there seems to be a lack of, well,........adventure and wonder even in the midst of such an abundance of cool *** ****.
#5
Posted 29 May 2013 - 05:29 PM
zero-order joystick for mech piloting
My current cockpit project
Article I wrote on controls and MWO
#7
Posted 29 May 2013 - 05:37 PM
Loc Nar, on 29 May 2013 - 05:29 PM, said:
zero-order joystick for mech piloting
My current cockpit project
Article I wrote on controls and MWO
That is insane awesome. Are you a machinist/mechanic by trade?
#8
Posted 29 May 2013 - 05:45 PM
here's the thread - http://mwomercs.com/...t-of-community/
Edited by Soy, 29 May 2013 - 05:53 PM.
#9
Posted 29 May 2013 - 06:16 PM
Quote
Thanks man. I'm a student of engineering (mechanical, but considering human factors), and just a dabbler in the rest. Most of the gimbal was initially made with very basic garage tools (drill press, vices, etc) but there were some lathe steps needed to make the x-axis super precise. Net result was well worth it, and while it is a joystick it's pure zero-order and has more in common with other zero-order controllers than it does other sticks. Using TARGET in emulator also leaves my kbm active so it's not either/or, it's both!
The cockpit will soon double as my Squadron42 simpit for Star Citizen when I unscrew the mech stick at the base and flip the mousepad in its place leaving me throttle/mouse on the consoles (which of course can be used for MWO in that configuration as well). I then take a Warthog (normal first-order) stick that has a quick mount bracket to pop it in the center. Total conversion takes under a minute. Really looking forward to SC... 6DoF TrackIR from day 1 and heavy emphasis on supporting cockpit builders/peripherals... yeah, really looking forward to that. My SC version of my controls article is also 800 words longer :/
#10
Posted 29 May 2013 - 10:16 PM
One other thing I noticed is that my friends often play the min-max route first if they want to see all the content in a game. Then they go back through on their second playthough (provided the game does not suck) and do something differeant.
#11
Posted 01 June 2013 - 03:37 AM
They want maximum reward for minimal effort, you can see this being represented even on this forum.
#12
Posted 01 June 2013 - 07:19 PM
Age and treachery will overcome youth and enthusiasm.
fear me in my Hunchie 4G(F)
#13
Posted 02 June 2013 - 08:00 AM
A sense of entitlement?
This is a gross generalization, of course.
#14
Posted 02 June 2013 - 10:20 AM
#15
Posted 02 June 2013 - 11:17 AM
caserock, on 02 June 2013 - 08:00 AM, said:
You can see it either way. Looks like entitlement for us, but when they grow up in an industry where its a routine to push out games barely working, and patch it and DLC it up over a course of a year, they get used to complaining about the inital state and get content/fixes after.
#16
Posted 02 June 2013 - 11:30 AM
#17
Posted 03 June 2013 - 11:48 AM
Though I have to say the experience should be ABOUT the game, not how fast you can get through it. Learning the game, the environment, the genre. Learning to appreciate the engineering and the imagination of the environment/realm/universe.
Though I come from an RPG background (before Battletech) so maybe I see things a little differently. Today's gaming generation seems to get so much, so quick and they can't really appreciate subtle changes. Also many games come out rather quickly with so much from the Devs or the games offer little variety and don't allow/support fan based support.
Games like Elder Scrolls that have whole communities for modding or modding in general. (Yes I know the community in general has grown as software has become readily available.)
Today's generation wants the insta kill. As where especially in table top or TT to VG conversions (TT to MWO) instead of having to go a few rounds, now you can core a mech in one shot. The mindset of one shot one kill coming from things like Battlefield and other FPS. "You mean I have to eat through ARMOR first!!!!!!" NOOOOOOO....*facepalm*
At least as far as I can remember, it was an awesome feeling after dancing with another mech for 2-5 minutes when there was a crit and the other mech went down. As far as I am concerned at least with TT it is a three dimensional chess like game.
That is a game of patience and how many kids today want to actually sit down and play a game of chess. There is no "insta win" (unless you are good enough to win in less then 5 moves...??
P.S. I am not great at Chess and I know this but I still play it anyway.
/rambling
#18
Posted 03 June 2013 - 12:49 PM
Piipu, on 02 June 2013 - 02:53 PM, said:
Not that you could really classify Gen Xers as old, but the mind set of "the entire way you think is completely idiotic and wrong" is why you tend to get treated as petulant children with a know it all complex. So don't worry the hatred is mutual.
#19
Posted 03 June 2013 - 01:16 PM
#20
Posted 03 June 2013 - 03:03 PM
AceTimberwolf, on 03 June 2013 - 01:16 PM, said:
When you were two and it was still the golden eighties, you saw one episode of Miami Vice and your whole life was ruined at that moment?
Also, it's cool how I'm a prime example of the CoD kiddies even though I have not at any point expressed my opinions on the matter one way or another. I guess since I'm not 50 I must automatically be one of the people who like twitchy shooters and Halo and all those evil franchises that ruined gaming?
Edited by Piipu, 03 June 2013 - 03:04 PM.
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