It sure would be nice to see at a glance which mechs have modules equipped WITHOUT having to click on them one-by-one through the mechbay.
Would it be possible to create little icons that showed up on the mechbay image of the mech, (smaller than, but similar) like the "$" symbol for SELL or the checkmark?
Even better, allow for drag & drop installation of modules from the mechbay overview without having to move into each mechs chassis, then add and save the module. Would help with time between drops switching of mechs!!!
Also - setup an option for "auto replenishment" of consumable modules so we don't have to waste time between matches going into each mech, adding module, clicking yes to buy it, then clicking yes to save etc. etc. (WAY too many clicks in the whole darn process of installing consumable modules!!!)
Would sure love to be able to re-arrange my mechs in the mechbay to be organized to my personal taste, not simply in chronological order from date of purchase left to right.


Ui 2.0 & Beyond Suggestion
Started by WarOrk, May 27 2013 05:08 PM
2 replies to this topic
#1
Posted 27 May 2013 - 05:08 PM
#2
Posted 27 May 2013 - 05:24 PM
funnny thing is they could have used the code from the auto armor repair from the time when RnR was in the game for the consumables since both things would work the same way.
#3
Posted 29 May 2013 - 11:08 AM
well they will be implementing an auto replenish in UI 2.0.
along with the re-arranging (and renaming) of mechs.
look through the UI 2.0 thread in the CC section of the forums
along with the re-arranging (and renaming) of mechs.
look through the UI 2.0 thread in the CC section of the forums
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