EDIT: Reply from below posted here to stop the mouth breathers from whipping out their epeens because they cannot comprehend the question.
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Sephlock, on 29 May 2013 - 03:02 PM, said:
I think this may help, lately I've been feeling like I'm crawling through molasses. I'm pretty certain there has been a game speed change.. or maybe they scaled everything down. It is hard to explain, but I've been demonstrating amongst our corp for a bit and we all seem to agree that even when I'm moving 150+ across their screen.. I'm barely moving. I assume they may have scaled down the speed EXACTLY because of MASC coming. They were having problems with things moving faster than 150, so if you slow 150 to 100... now your problem magically goes away. I'm guessing with MASC and rocking 200kph, it will feel like the old 150 and that may make it work again.
But either way, thats leading me to wonder what the point of the lights are at this moment. With no dedicated info roles, not being faster than the fastest mediums... Basically, you get a few more module slots for a lot less punch, less armor, less c-bills.
I mean lets make the pro and con list with a good medium as comparison:
Pro:
slightly smaller frame (not that it even matters in actual gameplay)
slightly faster in numbers (barely a difference in actual movement speed)
(~5 ton savings on drop weight which don't even matter)
Con:
less armor
less damage
less everything
Also, there is no dedicated role for lights. Scouting is barely needed in the first place with the combination of small maps and big maps having very few "alleys" of attack... (that and big maps aren't even that big.. you can see 70% of alpine standing in 1 of many spots). Then consider that they aren't faster than mediums that have the same bonuses.. (3M for instance). No reason to bring that light outside of leagues (that are pretty cobbled together as it is).
Just a simple question people, quit being so dramatic.
What is coming for lights to make them worth playing... or... special if you will.
Edited by Jasen, 29 May 2013 - 03:26 PM.