

World Of Tanks Is Better.
#1
Posted 29 May 2013 - 06:41 PM
Graphics, it beats MWO hands down.
Strategic and tactical gameplay, again beats MWO all over.
Variable unit types and a multitude of selections. Beats MWO and then some.
Different weapons feeling different? Again, hands down.
Progression? Yeah, their tech trees beat MWO yet again.
Maps? Variation in maps?
MWO is very much the exact same game every time you load in. WoT is very much not. PGI really needs to make some serious changes.
#2
Posted 29 May 2013 - 06:42 PM
Really. I don't think we'll hold it against you.
It's Free-to-Play. As in, you're free to choose to play MWO or WoT.
#3
Posted 29 May 2013 - 06:43 PM
#4
Posted 29 May 2013 - 06:44 PM
Is WOT "better"? LOL, no. For all the problems this game has, when I shoot someone point-blank, they hurt. In WOT, a magic dice can have a dead on hit to an enemy "Bounce" or somehow go wide.
#5
Posted 29 May 2013 - 06:45 PM
I quit WoT because of its community, and I was a unicum. That says something.
#6
Posted 29 May 2013 - 06:48 PM
A final note. I can't really see how you compare giant mechs to tanks. It's a reality of their nature.
#7
Posted 29 May 2013 - 06:49 PM
/thread
#8
Posted 29 May 2013 - 06:58 PM
#9
Posted 29 May 2013 - 07:07 PM
#13
Posted 29 May 2013 - 07:25 PM
Onihero, on 29 May 2013 - 06:41 PM, said:
...Right. Sure. Moving on...
Onihero, on 29 May 2013 - 06:41 PM, said:
If by 'strategic' and 'tactical' you mean the team with the higher tier tanks, or the team that happens to get luckier hits through the armor, then sure. Of course it does.
Onihero, on 29 May 2013 - 06:41 PM, said:
I'll give you this one, if only because WoT has been around a number of years more than MWO. For how long MWO has been around, it has caught up quite a bit. Sure, it has a way to go still, but it's getting there.
Onihero, on 29 May 2013 - 06:41 PM, said:
Artillery is the only group of weapons that really feels any different in that game (also those few machine-gun-esque guns a few tier 1 tanks have that are worthless. Cool, but worthless). MWO, meanwhile, has 2 types of missles which are nothing alike, 4 types of ballistics (MG, AC, LBX, and UAC), and four different types of energy weapons (ppc, laser, pulse laser and flamers).
Onihero, on 29 May 2013 - 06:41 PM, said:
Since when does 'beat' translate to 'fail miserably in comparison to'? Being able to get any mech just by saving the funds, and almost every mech in the game being viable in some scenario, versus hundreds of hours to go up a single tier where you suddenly get placed into matches against enemies you can't even hurt? I'll stick with MWO, thanks.
Onihero, on 29 May 2013 - 06:41 PM, said:
Same answer as with number of units - time. The game has been going barely over a year, while World of Tanks has been going about three times that long. Patience may be required.
So, in summation, the only areas WoT surpasses MWO are places that can only really be improved upon with time. Meanwhile, the core gameplay and metagame of MWO are far beyond that of WoT, despite the fact that comparitively this game is still in its infancy.
Long story short, go play with your little tanks, troll.
Edited by Tvae, 29 May 2013 - 07:33 PM.
#14
Posted 29 May 2013 - 07:31 PM
#16
Posted 29 May 2013 - 07:40 PM
Edited by Coolant, 29 May 2013 - 07:41 PM.
#17
Posted 29 May 2013 - 07:41 PM
StaggerCheck, on 29 May 2013 - 07:31 PM, said:
I assume you're being sarcastic? Artillery in WoT, although one of the more enjoyable parts of that game when I played, was notoriously plagued by not being able to hit the broadside of a stationary KV sitting in the middle of a field. (AKA, no, WoT does not have pin-point accuracy.)
Unless this was an even bigger joke which went even further over my head playing off the word accuracy, making fun of the fact that both games somewhat bastardize the settings they have chosen to some degree (MWO creating new Battletech lore for itself, and WoT throwing tanks that would never be in combat with each other into situations they would never be used in), though even in this case I think that MWO tries to stick to its original subject matter better than WoT does.
(I will give them credit for only using tanks that are, at the very least, based off tank concepts, but the disconnect between things that game tries to keep historically accurate and places where the game throws accuracy out the window still leaves a foul taste in my mouth. If I want some good tank simulation, I'll go play Red Orchestra.)
Edit: Realized another way I may have mistakenly misinterpreted your quote, which is that it was a dig at both games in regards to lag, meaning that you don't actually shoot where it looks like you should for shots to actually hit, or some such. Seriously, I have no idea what your comment means anymore. I need to stop analyzing it.
Edited by Tvae, 29 May 2013 - 07:49 PM.
#18
Posted 29 May 2013 - 07:49 PM
Tvae, on 29 May 2013 - 07:41 PM, said:
I wasn't planning to post in here again, but you can't say things like that about a game that includes outright fabrications like the T-28 "Prototype."
I started playing WoT before MWO and I stopped too. Forget graphics, forget maps, forget unit variety. It's a game that feels like work. I like my games to be fun.
#19
Posted 29 May 2013 - 08:15 PM
FrostCollar, on 29 May 2013 - 07:49 PM, said:
I started playing WoT before MWO and I stopped too. Forget graphics, forget maps, forget unit variety. It's a game that feels like work. I like my games to be fun.
Are there completely fabricated ones? I knew there were some that were based around conceptual tanks that were never actually built or deployed, but I couldn't recall if they had straight-up come up with any. Well, ignore that point then, game doesn't even have that going for it.
Edited by Tvae, 29 May 2013 - 08:22 PM.
#20
Posted 29 May 2013 - 08:28 PM
Edited by Coralld, 29 May 2013 - 08:29 PM.
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