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World Of Tanks Is Better.


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#1 Onihero

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Posted 29 May 2013 - 06:41 PM

I hate to say it, but World of Tanks is a much better game than this.

Graphics, it beats MWO hands down.
Strategic and tactical gameplay, again beats MWO all over.
Variable unit types and a multitude of selections. Beats MWO and then some.
Different weapons feeling different? Again, hands down.
Progression? Yeah, their tech trees beat MWO yet again.
Maps? Variation in maps?

MWO is very much the exact same game every time you load in. WoT is very much not. PGI really needs to make some serious changes.

#2 Lynx7725

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Posted 29 May 2013 - 06:42 PM

Ok, so go play World of Tanks.

Really. I don't think we'll hold it against you.

It's Free-to-Play. As in, you're free to choose to play MWO or WoT.

#3 Kaspirikay

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Posted 29 May 2013 - 06:43 PM

but no jj

#4 Caladan Nix

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Posted 29 May 2013 - 06:44 PM

Is WOT more stable? Yes.

Is WOT "better"? LOL, no. For all the problems this game has, when I shoot someone point-blank, they hurt. In WOT, a magic dice can have a dead on hit to an enemy "Bounce" or somehow go wide.

#5 InRev

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Posted 29 May 2013 - 06:45 PM

WoT also has an absolutely atrocious community. For all the criticism this community takes, it's heads and shoulders better than the entitled, elitist, douchebaggery of WoT. W/L ratios, XVM ratings, Clan War performance, etc etc etc is lorded in every single thread and match, and you can't sneez without some armchair warrior spazzing out on you.

I quit WoT because of its community, and I was a unicum. That says something.

#6 Ledabot

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Posted 29 May 2013 - 06:48 PM

Thanks for your opinion. Any advice on how you recommend to solve the issues you bring up. WOT has been out there much longer than MWO, so its not too surprising. They have had much longer to refine their game. MWO also attempts to retain the game play from older titles which many of its fans have played, so some of the game elements are old fashioned.

A final note. I can't really see how you compare giant mechs to tanks. It's a reality of their nature.

#7 AntiCitizenJuan

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Posted 29 May 2013 - 06:49 PM

Gold Ammo.

/thread

#8 Praehotec8

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Posted 29 May 2013 - 06:58 PM

No giant stompy robots....sorry you're wrong.

#9 Damocles69

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Posted 29 May 2013 - 07:07 PM

k

#10 I am

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Posted 29 May 2013 - 07:08 PM

View PostAntiCitizenJuan, on 29 May 2013 - 06:49 PM, said:

Gold Ammo.

/thread


\thread ->>can be bought with freely obtained in game currency.<<-

Edited by I am, 29 May 2013 - 07:08 PM.


#11 Chavette

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Posted 29 May 2013 - 07:12 PM

View PostI am, on 29 May 2013 - 07:08 PM, said:


\thread -&gt;&gt;can be bought with freely obtained in game currency.&lt;&lt;-


which takes 20 matches to obtain 1 matches worth?

/lock and ban

#12 FrostCollar

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Posted 29 May 2013 - 07:14 PM

Don't feed the troll guys. If it wasn't obvious enough:

View PostOnihero, on 29 May 2013 - 06:41 PM, said:

Graphics, it beats MWO hands down.

After reading that, if you still take him seriously it's on you.

#13 Tvae

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Posted 29 May 2013 - 07:25 PM

Must... not... fall... for... trollbait... hrrrrrrnnnnng...

View PostOnihero, on 29 May 2013 - 06:41 PM, said:

Graphics, it beats MWO hands down.

...Right. Sure. Moving on...

View PostOnihero, on 29 May 2013 - 06:41 PM, said:

Strategic and tactical gameplay, again beats MWO all over.

If by 'strategic' and 'tactical' you mean the team with the higher tier tanks, or the team that happens to get luckier hits through the armor, then sure. Of course it does.

View PostOnihero, on 29 May 2013 - 06:41 PM, said:

Variable unit types and a multitude of selections. Beats MWO and then some.

I'll give you this one, if only because WoT has been around a number of years more than MWO. For how long MWO has been around, it has caught up quite a bit. Sure, it has a way to go still, but it's getting there.

View PostOnihero, on 29 May 2013 - 06:41 PM, said:

Different weapons feeling different? Again, hands down.

Artillery is the only group of weapons that really feels any different in that game (also those few machine-gun-esque guns a few tier 1 tanks have that are worthless. Cool, but worthless). MWO, meanwhile, has 2 types of missles which are nothing alike, 4 types of ballistics (MG, AC, LBX, and UAC), and four different types of energy weapons (ppc, laser, pulse laser and flamers).

View PostOnihero, on 29 May 2013 - 06:41 PM, said:

Progression? Yeah, their tech trees beat MWO yet again.

Since when does 'beat' translate to 'fail miserably in comparison to'? Being able to get any mech just by saving the funds, and almost every mech in the game being viable in some scenario, versus hundreds of hours to go up a single tier where you suddenly get placed into matches against enemies you can't even hurt? I'll stick with MWO, thanks.

View PostOnihero, on 29 May 2013 - 06:41 PM, said:

Maps? Variation in maps?

Same answer as with number of units - time. The game has been going barely over a year, while World of Tanks has been going about three times that long. Patience may be required.


So, in summation, the only areas WoT surpasses MWO are places that can only really be improved upon with time. Meanwhile, the core gameplay and metagame of MWO are far beyond that of WoT, despite the fact that comparitively this game is still in its infancy.

Long story short, go play with your little tanks, troll.

Edited by Tvae, 29 May 2013 - 07:33 PM.


#14 Felbombling

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Posted 29 May 2013 - 07:31 PM

One thing both games have in common, though... pin-point accuracy!

#15 Skadi

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Posted 29 May 2013 - 07:38 PM

Im sorry, but your game has a massive lack of atlai.

So no.

Also im far from calling this:
Posted Image
Better looking than this:
Posted Image

Next time try using high settings k

#16 Coolant

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Posted 29 May 2013 - 07:40 PM

no way WoT beats MWO in customization. Mechwarrior has always been about the Mechlab...

Edited by Coolant, 29 May 2013 - 07:41 PM.


#17 Tvae

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Posted 29 May 2013 - 07:41 PM

View PostStaggerCheck, on 29 May 2013 - 07:31 PM, said:

One thing both games have in common, though... pin-point accuracy!


I assume you're being sarcastic? Artillery in WoT, although one of the more enjoyable parts of that game when I played, was notoriously plagued by not being able to hit the broadside of a stationary KV sitting in the middle of a field. (AKA, no, WoT does not have pin-point accuracy.)

Unless this was an even bigger joke which went even further over my head playing off the word accuracy, making fun of the fact that both games somewhat bastardize the settings they have chosen to some degree (MWO creating new Battletech lore for itself, and WoT throwing tanks that would never be in combat with each other into situations they would never be used in), though even in this case I think that MWO tries to stick to its original subject matter better than WoT does.

(I will give them credit for only using tanks that are, at the very least, based off tank concepts, but the disconnect between things that game tries to keep historically accurate and places where the game throws accuracy out the window still leaves a foul taste in my mouth. If I want some good tank simulation, I'll go play Red Orchestra.)

Edit: Realized another way I may have mistakenly misinterpreted your quote, which is that it was a dig at both games in regards to lag, meaning that you don't actually shoot where it looks like you should for shots to actually hit, or some such. Seriously, I have no idea what your comment means anymore. I need to stop analyzing it.

Edited by Tvae, 29 May 2013 - 07:49 PM.


#18 FrostCollar

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Posted 29 May 2013 - 07:49 PM

View PostTvae, on 29 May 2013 - 07:41 PM, said:

I will give them credit for only using tanks that are, at the very least, based off tank concepts

I wasn't planning to post in here again, but you can't say things like that about a game that includes outright fabrications like the T-28 "Prototype."

I started playing WoT before MWO and I stopped too. Forget graphics, forget maps, forget unit variety. It's a game that feels like work. I like my games to be fun.

#19 Tvae

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Posted 29 May 2013 - 08:15 PM

View PostFrostCollar, on 29 May 2013 - 07:49 PM, said:

I wasn't planning to post in here again, but you can't say things like that about a game that includes outright fabrications like the T-28 "Prototype."

I started playing WoT before MWO and I stopped too. Forget graphics, forget maps, forget unit variety. It's a game that feels like work. I like my games to be fun.


Are there completely fabricated ones? I knew there were some that were based around conceptual tanks that were never actually built or deployed, but I couldn't recall if they had straight-up come up with any. Well, ignore that point then, game doesn't even have that going for it.

Edited by Tvae, 29 May 2013 - 08:22 PM.


#20 Coralld

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Posted 29 May 2013 - 08:28 PM

Given the fact that Mechs are nothing more then tanks with legs, I'd have to honestly say that MWO is a better WoT than WoT.

Edited by Coralld, 29 May 2013 - 08:29 PM.




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