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Hit Reg


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#1 WildBill TRiAD

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Posted 29 May 2013 - 06:49 PM

I have noticed that you can hit a Jenner straight in the CT with 2 er PPCs and no damage is recorded.......the armour glows and explosions happen but no damage.......I am enjoying this game but its little bugs like that make ya crazy

#2 Homeless Bill

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Posted 29 May 2013 - 06:54 PM

Of all the CTs to complain about...

But yes, hit registration on ballistics has weird problems. I frequently end up taking the back armor off of someone from a direct hit to the front. I'm sure they'll fix it, but I wouldn't hold your breath for it being resolved soon.

Edited by Homeless Bill, 29 May 2013 - 06:54 PM.


#3 WarZ

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Posted 29 May 2013 - 06:59 PM

Its not just ballistics - all the weapons are having serious issues. Even the delightful lasers are having issue. It says you hit with them... but often you do no damage at all.

#4 Squirtbox

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Posted 29 May 2013 - 07:00 PM

It almost seems like HSR made hit registration worse for most ballistics. Ive seen AC20 shells impact the enemy on my screen and register no damage. Ive had multiple ERPPCs impact the enemy and register no damage.

This reminds me of CB when a bug would gradually get worse and worse until it was so bad the servers had to be taken offline. Anyone remember the dead atlas bug?

#5 Chavette

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Posted 29 May 2013 - 07:01 PM

My worst was 1 out of 5 registering. I was in a 2v1 and would of easily won it had I played with a properly working game.


Funny I still haven't seen them acknowledge/address this issue even when its been around for about 3 patches now.
Makes me think its just the nature of the hsr, but that still doesn't make it acceptable.

If they are waiting for regional servers, ppl with 30-50 ping also have this issue.

#6 OneEyed Jack

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Posted 29 May 2013 - 07:07 PM

HSR for ballistics is weird. Some shots visibly miss and do damage, while other shots hit square on and do nothing. That's HSR, though, and should affect anything not moving at a decent clip. More on this topic, there are currently issues with hit reg even on mechs not moving fast enough for the speed to be an issue. I put several hundred points into a 1-legged Jenner at close enough I couldn't possibly miss, the other day, before it died. It was registering some kind of hit, since it kept resetting his slow movement, but was doing little or no damage.

Edited by OneEyed Jack, 29 May 2013 - 07:08 PM.


#7 WildBill TRiAD

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Posted 30 May 2013 - 08:38 PM

glad to see Im not alone

#8 NachoFoot

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Posted 30 May 2013 - 08:49 PM

I have 20-30 ping and I have a lot of hit registration issues.

#9 Profiteer

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Posted 30 May 2013 - 08:51 PM

I see PPC hits not register sometimes. (outside 90m)

I hit a raven square in the back with 3x PPC + gauss at 150m while he was standing still focused on another target. He just laughed and ran off.

#10 jeffsw6

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Posted 30 May 2013 - 09:34 PM

I played about 10 games today and noticed serious problems with hit detection. Several people in my clan mentioned it as well.

I think some new problem is happening and it was possibly introduced in the "LRM buff patch," but we didn't notice it because the game was all-missiles for days, and is still fairly missile-heavy even though they are doing less damage (since they are all hitting CT they are still fairly deadly.)

This is the kind of thing where the devs should be able to figure it out very easily if they use their analytical powers for good instead of evil. Just check the hit/miss stats on weapons before and after a patch, and see if they are changing dramatically. Some change may be due to meta-game shift, of course; but an across-the-board, or class-specific reduction in direct fire hit rate is probably indicative of hit detection trouble.

#11 Und3rSc0re

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Posted 30 May 2013 - 09:44 PM

I agree it is kind of hard to make major calls on balance when there is buggy netcode/hit registration still. Actually yesterday i put 4 ppcs in a spider walking about 20 kph and it did zero dmg but i clearly saw it hit him and leave marks, my ping was fine btw.

#12 Slab Squathrust

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Posted 30 May 2013 - 11:16 PM

View PostProfiteer, on 30 May 2013 - 08:51 PM, said:

I see PPC hits not register sometimes. (outside 90m)

I hit a raven square in the back with 3x PPC + gauss at 150m while he was standing still focused on another target. He just laughed and ran off.


I don't know if I would ever admit to using this build.

Seriously though I have seen this with a multitude of weapons. PPCs ballistics and srms. Not much you can do about it, but it is incrdibly frustrating when you see it happen multiple shots in a row. Although the armor sure is pretty when it glows...

#13 jeffsw6

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Posted 31 May 2013 - 07:42 AM

Shamelessly bumping this up to the front page, because I think hit detection is worse today than a week ago, and there hasn't been a lot of discussion about it. Hard to notice when the game was LRM-fest for a few days, but I played for a couple hours yesterday and rage-quit after "missing" so many shots I should have landed.

#14 Mister Blastman

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Posted 31 May 2013 - 08:07 AM

Last night 8 out of 10 shots weren't registering for a period of time. It was absurd.

#15 Jack Lowe

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Posted 31 May 2013 - 08:12 AM

The game has been doing this for awhile now and it's been more than 3 patches. HSR was suppose to fix/reduce this behavior. I think the dev's figured the "real" problem was high ping rates creating the odd effect. They have obviously been mistaken.

I will say HSR has helped but it wasn't the root of the problem. It's a bug of some sort and it's in their net code somewhere. I wouldn't expect it to be fixed quickly. I do expect like the HUD bug this is going to be a pain in the tush to find. Anyone that has experienced or noticed the problem should play for a few more days and repost I believe you'll notice something else.

That not only are there periods when your shots hit but don't register but other times when they all register properly for a certain period. It's a bit more difficult to know for sure if every weapon in a 4 PPC alpha registered of course. However you will notice that things seem to melt before you and feel like Thor come again and your opposition are only mere mortals who dared stand against you.

I've grown accustomed to the problem, and the obvious swings in W/L and K/D that must come with going from shooting lighting and 200mm metal death bombs to shooting spitballs, feathers and rainbows. Wish I could give more input to the problem but I haven't narrowed down any observable patterns as of yet. Anytime I think I have found one I find a discrepency that forces me to hold my tongue.

They'll figure out they got more problems than high ping sooner or later. Maybe they already do but they are waiting to report some kind of progress or diagnoses before acknowledging it. Cause you know as soon as they admit it's there it's gonna draw every troll from this game and three others all over their arses if they don't have some info and answers. We'll see what happens.

#16 jeffsw6

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Posted 31 May 2013 - 11:16 AM

I'm saying I think hit detection is much worse today than it was before last week's patch. Before that I really had no problems with ballistics, lasers, or PPCs registering. Now it is giving me trouble in every single game.

I realize this could be due to worse ISP performance or similar, but I think that explanation is unlikely. Everyone in my clan who uses PPCs much has been experiencing this in the past week. That is probably not a coincidence.

#17 RapierE01

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Posted 02 June 2013 - 12:08 AM

Jo its very bad its hard to hit somthing in this times. Yesterday both of my AC10 shots visualy missed a centurion but my Crosshair was going red and he lost his arm.

That was strange.

#18 Fenris Ro

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Posted 02 June 2013 - 01:12 AM

There is indeed a problem with hit registration going on. I have noticed that it has become worse over the last patch, or at least it sticks out more to me since this last patch. The weapon systems that I have noticed problems with (but are not limited to):

AC/20
AC/10
AC/5
SRM 6 / 4
SSRM2 *Note* These fly around the target in circles and at times will hit the ground or just explode with no damage

I feel as though the faster that you go in your mech... Say a centurion at 98km... The more hit detection problems you have. I have been scoring massive hits with AC/20s on my Yen-Lo-Wang, but it will not register damage. Now when I play my Atlas, when I see a solid shot, it always registers. As for the SRMs on my Centurions, its hit and miss. At times, a full solid impact will not register, then you take half of your SRMs scoring hits and it doesn't register at all.

I cannot speak for PPCs because I don't use them.

#19 shadowrwolf

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Posted 02 June 2013 - 08:36 AM

big problem.
seems like the lights get god mode some times due to what ever is causing this





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