Jump to content

Why Does My Version Of The Battle Not Count?


20 replies to this topic

#21 Cyke

    Member

  • PipPipPipPipPipPip
  • 262 posts

Posted 30 May 2013 - 10:23 AM

View PostVolthorne, on 30 May 2013 - 10:14 AM, said:

Are you sure about that? I know that DungeonDefenders (another server-authoritative game) did I described above until one patch where it didn't and much rejoicing was done because so much lag was gone (lots of projectiles being spawned by the server tends to cause an ******* of lag).
I'm not certain, but I don't see any reason to download graphical data to a client, when all the art assets are already part of the game client install.
I don't think there's any games that actually do this, and if any did, logically they should design the client to simply cache the data after the first time it's downloaded and rendered on the client.

Do you have a link to the information regarding Dungeon Defenders previously sending graphical data to the clients?
I'll groogrle for it anyway, to read up on it, and I'll post here if I find anything informative.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users