Jump to content

Balance Seismic Sensor With Update Delay


4 replies to this topic

#1 Tennex

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 6,619 posts

Posted 30 May 2013 - 03:12 AM

Seismic sensors need a time between "scans" similar to real life radar, where the reciever is spinning in a circle, and information on the position of the targets are updated in a cyclic manner.

with this in place, seismic sensors would be less effective against lighter, faster mechs, while still fulfilling the developer's idea of its function.

#2 MasterBLB

    Member

  • PipPipPipPipPipPipPip
  • 637 posts
  • LocationWarsaw,Poland

Posted 30 May 2013 - 04:00 AM

But it is not a radar but a passive listening device,so your idea has no sense.
I saw someone proposed much better solution which is to bound how accurate the readings are to carrying mech's speed+weight factor.

#3 Vicro

    Rookie

  • 6 posts

Posted 30 May 2013 - 06:20 AM

(Posted the same thing in in the Balance Forum)

I like the idea :(
In the current state the seismic sensor updates every time the enemy mech is moving. This makes it hard to sneak up, or flank and hit the enemy by surprise. If we get something like the OP suggested: A scan with delay like in the alien movies, you will notice something is incoming, but (and this depends on speed an maneuvering) you can't be sure from where you will get hit. This could add in my opinion some tactical component to the seismic sensor module.


Ps: I am aware that in real live such a sensor maybe would work like the current module (except you can't distinguish between allied or enemy) but seriously MW:O is a game there is no need to argue how this would work in reality.

#4 Tennex

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 6,619 posts

Posted 30 May 2013 - 05:27 PM

View PostMasterBLB, on 30 May 2013 - 04:00 AM, said:

But it is not a radar but a passive listening device,so your idea has no sense.
I saw someone proposed much better solution which is to bound how accurate the readings are to carrying mech's speed+weight factor.

big stompy robots also has no sense.

this is just a proposed compromise that will both allow the 360 radar effect, while keeping light mechs relevant. For the sake of gameplay

#5 Wraith 1

    Member

  • PipPipPipPipPipPipPip
  • 726 posts

Posted 30 May 2013 - 05:44 PM

While I like the idea, it'd have to be implemented carefully.

Instead of 'every x seconds, detect all moving mechs' it would have to be 'detect each moving mech once for each cycle of x seconds.'

Otherwise, you'd get lights bunnyhopping everywhere trying to miss the scan. Not too gamebreaking, but it would look really dumb.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users