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The only thing I can do is setup the stick stiffness - loose of lighter mechs / tight for heavier mechs and snipers.
How much control does this allow, and can you change it on the fly? Are there any compatible thrid-party softwares that can allow unique control of these?
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Any info on your zero order stick? It sounds interesting...
Thanks, mechanically it's best summarized in the album I made for it:
http://imgur.com/a/ixi64
How it is used in practice could use a little more description and the album could use some updating as well. The gimbal moves in zenith/azimuth, which means it moves in pitch/yaw but stays in whatever position you leave it and there are no springs biasing it's movement. A mounted telescope is on is another example of a gimbal of this type.
In pitch the stick moves +/- 22.5deg and there are no stops in the x-axis but a Hall pot can only read linear up to ~170deg, although my wrist doesn't like anything over +/-60deg and I normally just use +/-45 to equate to the full range of motion in-game. In addition to a host of other useful features, TARGET allows me to use absolute outputs and I run it in mouse emulator, making it immune to the continual disruption to stick support as well as leaving my kbm active as well.
Depending on which mech I'm running, the amplification of my movements of the full range of motion is as low as 1:1 and as high as 2.5:1 depending on the mech but there is always a direct correlation between the stick position and the torso on screen. I have two different sensitivity ranges I can manually click back and forth between, assigned to a thumb toggle on the throttle and my mouse is only used to navigate between matches. Technically I have 3 sensitivities since it bumps sensitivity up if my arms are locked, to prevent loss of range of motion, but that is automatic. If you notice
in my later posts, my mechpit is also suited to be driven throttle/pedals/mouse by flipping the armrest forward since it doubles as a mousepad when the stick is unscrewed at it's base.
I try to center the stick while I change sensitivities, although it's not necessary the absolute values will make it snap to the new scaled position if I don't and it can be distracting when my reticule/mech twitches to a new position just from flipping a toggle. The stick has great button layout and between it and the throttle I have all in-game controls/functions assigned to intuitive reaches. I have an easily accessed shift layer that allows me to use the primary firing buttons for navigating the weapons menu and selecting/deslecting weapons. I also keep 'f' and 'c' centering on the shift layer to avoid spamming those by accident, which was occasionally happening.
The 'China Hat' on the stick is a digital aimer, that allows me to aim the reticule without moving the main stick. I don't use it much since the main stick is really easy to point at what I want, but occasionally need to extend my reach up or over and it works great for that. The D-pad below it is currently a lower sensitivity version of the aimer, but is extraneous and will soon be 4 useful functions and a shift layer with 4 more, leaving much room for growth as functions are added to the game.
The stick itself moves
very smoothly, and has heavily damped greased friction joints in addition to ball bearings on the y-axis and a precision bushing with dampers on the x-axis, and this buttery smooth yet resistant movement is part of the key to it working well. There is no slop and no noise, just precision movement. I was initially using this teflon-y grease called SuperLube, but after switching to white lithium on my last rebuild it's been a dream and I couldn't believe the difference. Next time I will use this stuff called Nyogel 767a, which is a specialty thickened silica damping grease much like Saitek uses on their friction joints in their Pro pedals but costs a bundle.
Since I'm on a roll with this, I'm about to make 2 more zero-order Cougars, but this time made into the stock base. One will be for this guy in Germany, the other will be my demo unit, and my intention is to first send it to Matthiew Craig (MWO technical director)/PGII for them to evaluate and let others use around the office. My intention is to influence the Artemis design after I learned it was not a completely dead project. I have already contacted him about some of this and he was enthused and very receptive. At the very least it will promote controls to a higher priority status, but if the Artemis is just a first-order spring-loaded jobby on that fancy base it will never get off the ground.
My next step is making a video to show how the stick moves and how the mechs move in relation, although I have enough trouble with still shots and those don't even req me to talk :/