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Vulture Mk Ii Model Kit


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#21 Agent Cooper

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Posted 12 June 2013 - 10:02 PM

Ive experimented with magnets on some builds and there are limitations. For example, you could put the magnets to hold the torso to the body, hold it upside down with no problem and it could turn left and right for posing no problem.
If you use mags to attach the arms to the torso, again they will hold but gravity will rotate the guns down so they will be pointing towards the ground.
The pull is very strong but the shear or slide is very weak.
Hope that helps.

#22 Iacov

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Posted 12 June 2013 - 11:17 PM

thank you very much :)

most likely i will not magnetize it, then...i'm just afraid to not be able to assemble it "straight"...so, without a crooked hip or something xD

and it will be a challenge to find a display case big enough for that beauty :blink:
i'm just wondering if warhammer 40k scenery stuff would fit the scale (for basing)
oh, i'm so totally looking forward to this :(

#23 ValdnadHartagga

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Posted 14 June 2013 - 04:51 PM

Warhammer scale averages to about 1/64, so the terrain should be a pretty close matchup if the Vulture is 1/60 like the Armorcast kits.

I myself am accessorizing my Vulture with a Joyride Mad Cat that I won off eBay last week, and a Jupiter that I've owned since it was originally released. Going to make them Rasalhague Dominion in F-14-inspired low vis grays. I guess I'll need two more TeacherMechs to make a full Star.





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