Medium Mechs Useless: Because Of Alpha Boating & Convergence
#41
Posted 31 May 2013 - 06:41 AM
#42
Posted 31 May 2013 - 06:41 AM
#43
Posted 31 May 2013 - 06:45 AM
If you are the only medium in the match like 8 men drop or simply bad luck... You can just roll over and die and save everyone the time.
Edited by pulupulu, 31 May 2013 - 06:46 AM.
#44
Posted 31 May 2013 - 06:56 AM
#45
Posted 31 May 2013 - 07:03 AM
With SRM's and SSRM's(to the joy of lights) being ineffective after the splash removal and meta swinging to LRM boating and good ol' poptarts, being a medium isn't that enjoyable as before. My light&assault hunter Treb 7M is in the hangar crying right now.
Edited by Tahribator, 31 May 2013 - 07:03 AM.
#46
Posted 31 May 2013 - 07:07 AM
#47
Posted 31 May 2013 - 07:09 AM
#48
Posted 31 May 2013 - 07:10 AM
#49
Posted 31 May 2013 - 07:15 AM
zraven7, on 31 May 2013 - 07:10 AM, said:
Perhaps its because my vid card runs hot and I need to update its fan so I no longer run at 10 to 12fps most of the time, because when I run at 25+ fps I usually am a beast in Mediums and Lights.
Thus your statement in regards to me is invalid, not to mention it doesn't answer the question of are you pugging or doing 4 to 8 man drops.
Edit:
I'd also like to point out that every one who says Mediums are fine or at the very least saying they do great in their Mediums are 9 times out of 10 piloting Cents or Trebs. Every one knows that Cents are zombies and this is do to a bug which allows them to tank two or even three times more damage then they should. The Cause of this is unknown, and it appear that no one wants to know or have it solved because the Medium class, being in such a pinch as they are, that no one want to do anything that may hurt them even more, even if it means abusing a well known broken mechanic.
Trebs, the reason why Trebs are viable is because, well, they can run hellacious fast, up to 100 or even peaking out at 120kph or something like that. Most Treb builds are long range oriented with moderate mid to short range capability and many of these pilots poptart (and we all know how great poptarting is) Now some Trebs are built for brawling but most are long range setups. The Trebs saving grave is its wicked speed that no other Medium mech out side the Cicada can match.
Edited by Coralld, 31 May 2013 - 08:05 AM.
#50
Posted 31 May 2013 - 08:09 AM
I still make very respectable numbers with my Hunchbacks. Mediums are at a bit of a disadvantage, but a well played Medium with a smart pilot is still VERY dangerous.
P.S. A 9MLaser Hunch or a 8MLaser Blackjack is especially something to be careful around (especially when they do 90kph+). Some say they don't fear Mediums, these mechs are to be feared. Just saying.
#51
Posted 31 May 2013 - 08:11 AM
Coralld, on 31 May 2013 - 07:15 AM, said:
Thus your statement in regards to me is invalid, not to mention it doesn't answer the question of are you pugging or doing 4 to 8 man drops.
Edit:
I'd also like to point out that every one who says Mediums are fine or at the very least saying they do great in their Mediums are 9 times out of 10 piloting Cents or Trebs. Every one knows that Cents are zombies and this is do to a bug which allows them to tank two or even three times more damage then they should. The Cause of this is unknown, and it appear that no one wants to know or have it solved because the Medium class, being in such a pinch as they are, that no one want to do anything that may hurt them even more, even if it means abusing a well known broken mechanic.
Trebs, the reason why Trebs are viable is because, well, they can run hellacious fast, up to 100 or even peaking out at 120kph or something like that. Most Treb builds are long range oriented with moderate mid to short range capability and many of these pilots poptart (and we all know how great poptarting is) Now some Trebs are built for brawling but most are long range setups. The Trebs saving grave is its wicked speed that no other Medium mech out side the Cicada can match.
?
So, you're saying that, to your really slow computer, mediums are useless? But Trebs and Cents and Cicacas are alright? So half the mediums are useless? Sorta?
#52
Posted 31 May 2013 - 08:20 AM
Mediums are to slow to flank, to big to sneak (now with seismic sneaking is gone anyway), to vulnerable to stand and to weak to kill.
Every role left in the game can be done better by a Light, a Heavy or an Assault.
Without ecnomical gameplay Mediums cant shine, wihtout dropweight limits Mediums cant shine, without BV Mediums cant shine.
When you drive nowadys a Medium you do it bcs you simply still like it more than anything else but from the rational pov its a waste of time and effort bcs you lower your and your teams success.
Mediums only role is to entertain the hardcore Medium pilots and be mobile target signs for everyone else.
#53
Posted 31 May 2013 - 08:23 AM
zraven7, on 31 May 2013 - 08:11 AM, said:
So, you're saying that, to your really slow computer, mediums are useless? But Trebs and Cents and Cicacas are alright? So half the mediums are useless? Sorta?
I never said they were useless, if you go back and read my first post on the second page I have even stated right at the start that they are not useless, its just that there is a lot of things stacked against them, also, I was pointing out that every one who appears to believe that they are fine or making it sound like they are, and I mean no disrespect by this, may be looking through rose tinted glasses shall we say for a lack of a better term, by using mechs with capabilities/ traits that currently the others do not have. Now one can make an argument about Treb vs Cicada but the Treb is far better armored and has more weight to throw around, and has jump jets.
Also, most of what I was talking about was not from what happened to me in game, sense I know full well that my graphics card sucks right now and thus would be a poor point of reference because yes, slower and crappy fps does make a difference, which I am sure you know. What I am talking about is what I have witnessed, not just from when I am piloting, but in general.
Edited by Coralld, 31 May 2013 - 08:29 AM.
#54
Posted 31 May 2013 - 08:26 AM
Wait... no it doesn't!
Coralld, on 31 May 2013 - 08:23 AM, said:
The THREAD is TITLED "Medium Mechs Useless." So I'm not sure this was directed at you, rather than in general to the subject of the thread.
A lot of comments here are like that and a particular person will take offense even though the comment may not have been singling them out. Just sayin'.
#55
Posted 31 May 2013 - 08:28 AM
1) No tonnage limits: May as well bring a heavy.
2) Grossly oversized. Seriously - place a Trenchbucket or Centurion next to a Highlander and tell me that they aren't 75-ton heavies... This complete lack of scale makes them far easier targets than their low armor can endure.
3) SRM nerf: Biggest damage dealer for most Mediums, nerfed.
4) Alpha-boating = win: Mediums can't alpha boat as well as bigger mechs, so people don't use them.
#56
Posted 31 May 2013 - 08:40 AM
oldradagast, on 31 May 2013 - 08:28 AM, said:
HBK 4P. A mech MADE to boat ML's.
Boating is only an issue when you take LARGE weapons. Aka LL/LPL/PPC/ERPPC, those guns are not made to do that. However ML and under ARE MADE TO BE BOATED. All the other classes of guns are self balancing in either pure tonnage or crit space.
#57
Posted 31 May 2013 - 08:48 AM
#58
Posted 31 May 2013 - 08:51 AM
Kraven Kor, on 31 May 2013 - 08:26 AM, said:
Wait... no it doesn't!
The THREAD is TITLED "Medium Mechs Useless." So I'm not sure this was directed at you, rather than in general to the subject of the thread.
A lot of comments here are like that and a particular person will take offense even though the comment may not have been singling them out. Just sayin'.
I am well aware and no insult was taken, its not my first day on the interwebs.
#59
Posted 31 May 2013 - 08:53 AM
Coralld, on 31 May 2013 - 07:15 AM, said:
I don't know if I'd really call it a bug or broken mechanic; I sure wouldn't call it abuse. It certainly isn't unknown, it's just damage transfer combined with the debris left when arms get shot off.
What happens is this: When you shoot the arm off a 'mech, there's some debris left at the shoulder. When you hit that debris, it counts as an arm hit, and only 50% of the damage done gets transferred to the side torso. Now if the side torso is destroyed, it isn't removed at all, and any damage to it only transfers 50% to the center torso.
So if you hit a 'mech with a destroyed arm and side torso in the debris of its arm, only 25% of that damage will transfer to the center torso (50 % reduction first on arm to side torso, then another 50% reduction on side torso to center torso).
It works the same for all 'mechs, but here's why the Cent is especially protected by this: It has giant arms and side torsos but a very narrow CT. The debris left over from a shot-off Cent arm is also larger than on just about any other 'mech, so it's still there, acting as a shield for the side torso and CT.
So you see, it's no mystery or well-kept secret what's happening; it's been posted on these forums before and I'm sure the devs are well aware of it.
You want to kill a Cent? Make sure you hit the CT, not the arms or side torsos.
Edited by stjobe, 31 May 2013 - 08:54 AM.
#60
Posted 31 May 2013 - 08:53 AM
aniviron, on 30 May 2013 - 07:13 PM, said:
And yes, OP is correct about the speed, size, and armor factor. I am tempted to just disconnect every time alpine comes up because there is just nowhere to hide, and a medium chassis just cannot take a pounding at 800m. Here is my mech after getting hit twice; this is why nobody plays medium:
aniviron, on 30 May 2013 - 07:13 PM, said:
And yes, OP is correct about the speed, size, and armor factor. I am tempted to just disconnect every time alpine comes up because there is just nowhere to hide, and a medium chassis just cannot take a pounding at 800m. Here is my mech after getting hit twice; this is why nobody plays medium:
What are you doing skylining yourself on the highest peak in Alpine with a medium laser build mech?
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