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Something Needs Done...


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#1 Dovvol

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Posted 29 May 2013 - 09:05 AM

....about streaks.

SSRMs should be hitting a random spot on the 'mech that they're fired at instead of always hitting front CT. To many times I get cored out in the front while running away from stuff with streaks. I know this is an ongoing complaint that people have, and many have offered various suggestions about how to fix them. And here is another: Get rid of splash damage all together and make them hit whatever spot on the 'mech they were last pointed at. IE: if you're aimed at the side of the 'mech when you fire you're streaks, it should hit the side of the 'mech. Not this crazy circle they do until they hit the front CT.

I've only been playing since Dec, but I hear people talking about it all the time about how the community was told that they would start hitting random spots instead of all front CT all the time. Especially with the changes to BAP and streak cats coming back, streaks need a serious overhaul.

#2 Gralzeim

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Posted 29 May 2013 - 09:27 AM

And while they're at it, maybe tone down the magical turning capabilities Streaks have. So that they don't do things like fly out of the launcher and instantly do a 180 to fly through the launcher mech to go after something that ran or jumped over it. Or even flying out and doing a 90 to go after something zipping past...or any of the other insane flight capabilities they really should not have.

This whole "Streaks should have a 100% hit rate if terrain doesn't get in the way if they're fired in range" thing really doesn't work well.

It's a wonky adaptation of the tabletop mechanics anyway (they would only fire if they'd hit, as in, if you rolled a miss you wouldn't waste ammo, that's not the same as "always hit").

I'm not saying let's nerf Streaks to the ground, but right now they simply aren't like the other weapons in the game. No other weapon guarantees a hit if you fire at a target in range even if said target is rapidly maneuvering evasively.

Hell, I think they'd be tons better if that turning capability was just toned down to sane levels (and of course scatter their damage, not home on center mass). So they'd still home in on stuff, but it would require the mech using them to, y'know, do a little more than just "lock, fire, watch damage happen". (LRMs are much slower, can be -dodged-, and are useless at close range...for now anyway (Clan LRMs, ugh)).

If I had to start using Streaks intelligently, maybe I'd put them back on my Raven, and maybe I'd use them on other mechs as well.

#3 Waldex

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Posted 30 May 2013 - 08:52 PM

View PostDovvol, on 29 May 2013 - 09:05 AM, said:

....about streaks.

SSRMs should be hitting a random spot on the 'mech that they're fired at instead of always hitting front CT. To many times I get cored out in the front while running away from stuff with streaks. I know this is an ongoing complaint that people have, and many have offered various suggestions about how to fix them. And here is another: Get rid of splash damage all together and make them hit whatever spot on the 'mech they were last pointed at. IE: if you're aimed at the side of the 'mech when you fire you're streaks, it should hit the side of the 'mech. Not this crazy circle they do until they hit the front CT.

I've only been playing since Dec, but I hear people talking about it all the time about how the community was told that they would start hitting random spots instead of all front CT all the time. Especially with the changes to BAP and streak cats coming back, streaks need a serious overhaul.


This!

#4 ICEFANG13

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Posted 30 May 2013 - 09:57 PM

Of course SSRMs need adjustments, everyone knows that they don't work quite right, but I don't think we'll be seeing it any time soon.

#5 Sephlock

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Posted 30 May 2013 - 10:59 PM

Nope. If anything, they need a bit more damage.

There needs to be a **** button to swat away lights.

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#6 Typhoon Storm 2142

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Posted 31 May 2013 - 01:25 AM

View PostDovvol, on 29 May 2013 - 09:05 AM, said:

Get rid of splash damage all together


Missiles do splash damage. Removing it from the game means one big step in the wrong direction. I don't want to play another Robot-Shooter. This is a Battlemech simulator.

Quote

and make them hit whatever spot on the 'mech they were last pointed at. IE: if you're aimed at the side of the 'mech when you fire you're streaks, it should hit the side of the 'mech.


The crosshair doesn't have to do anything with missile aiming. Regardless what spot you point at, the missiles are flying a while untill they hit the target. If you point at the back torso and the 'Mech turns while the missiles fly, how would they still be hitting the back? Explain that to us. I think you don't know what you're talking about.

#7 Lykaon

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Posted 31 May 2013 - 02:54 AM

View PostSephlock, on 30 May 2013 - 10:59 PM, said:

Nope. If anything, they need a bit more damage.

There needs to be a **** button to swat away lights.

Posted Image

Have you tried shooting a light mech without streaks recently?

I have encountered several (and frequently) assault mech pilots that do not have any problem blowing the legs off light mechs at 600+m while said light is traveling at 130+ kph through cover.

Hit State Rewind is a game changer.

The likley culprit for the CT damage problem is missile splash damage.So if splash was removed entirely and the streak missile's basic damage value tweaked to be useful the in place random hit location mechanic should work.

Then we would want to look into a few "bugs" (or are they "features"? ) effecting streaks.

1) Artemis grants bonuses even though it's not present on the mech in the form of taking tonnage or criticals
2) Target decay and 360 target retention modules allow streaks to be fired at ludicrous angles.
3) AMS still provides minimal defence vs streaks fired at the AMS equiped mech.

#8 OpCentar

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Posted 31 May 2013 - 03:06 AM

I'm guessing it's a game engine technical issue.

Missile tracking is always CT, the difference between SSRMs is that you fire only 2 of 'em at a time (so they always hit the big CT) while LRMs fire in blobs which are usually bigger than the CT of your target.

#9 Emery Radick

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Posted 31 May 2013 - 03:28 AM

"Something needs done" I'm sorry sir can you please make a proper title before you randomly *****?

I'm of the mindset they need to remove ALL the weapons but the small laser. This would put everyone on an even playing field. They should also remove all mechs but the Dragon. that way we will all be driving the same center torso around at the same speed so the only thing left is skill.

However after thinking on this more we should also not allow friends to play in the same match. 4 small lasers focusing fire would be quite OP. On second thought they should make it where if someone else has shot at a mech no one else on that team can shoot at the same mech.

Yes that would be fair.

#10 Dovvol

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Posted 31 May 2013 - 06:10 AM

View PostTyphoon Storm 2142, on 31 May 2013 - 01:25 AM, said:


Missiles do splash damage. Removing it from the game means one big step in the wrong direction. I don't want to play another Robot-Shooter. This is a Battlemech simulator.



The crosshair doesn't have to do anything with missile aiming. Regardless what spot you point at, the missiles are flying a while untill they hit the target. If you point at the back torso and the 'Mech turns while the missiles fly, how would they still be hitting the back? Explain that to us. I think you don't know what you're talking about.



In TT there is no splash damage. Also there are 8 spots you can hit on a 'mech that will cause splash damage to the front CT. (If you like I can name all the spots for you.)

As far as the crosshair ordeal, they all hit front CT now anyway so I'm pretty sure they can find a way to make the missle hit wherever the crosshair is aiming at when you fire. Or just make them hit in a random spot every time. SSRMs are the skilless weapon of MWO. You mention you want a real Battletech simulator, but what about the unrealistic flight paths of the SSRMs and all the other perks to streaks are?

View PostLykaon, on 31 May 2013 - 02:54 AM, said:


1) Artemis grants bonuses even though it's not present on the mech in the form of taking tonnage or criticals
2) Target decay and 360 target retention modules allow streaks to be fired at ludicrous angles.
3) AMS still provides minimal defence vs streaks fired at the AMS equiped mech.


Like this^
How is it even close to a simulator when you can run past a mech carrying SSRMs and they don't fire till after your either right next to them, or even behind them, and it still tracks straight to front CT?

#11 Typhoon Storm 2142

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Posted 31 May 2013 - 07:47 AM

View PostDovvol, on 31 May 2013 - 06:10 AM, said:



In TT there is no splash damage. Also there are 8 spots you can hit on a 'mech that will cause splash damage to the front CT. (If you like I can name all the spots for you.)

As far as the crosshair ordeal, they all hit front CT now anyway so I'm pretty sure they can find a way to make the missle hit wherever the crosshair is aiming at when you fire. Or just make them hit in a random spot every time. SSRMs are the skilless weapon of MWO. You mention you want a real Battletech simulator, but what about the unrealistic flight paths of the SSRMs and all the other perks to streaks are?



Like this^
How is it even close to a simulator when you can run past a mech carrying SSRMs and they don't fire till after your either right next to them, or even behind them, and it still tracks straight to front CT?


Okay, I don't know the TT rules good enough. But I'm sure there is splash damage in the BT books (currently reading my 12th novel). Maybe FASA or whoever made the TT rules compensated for that in their missile stats to prevent overcomplication and too much dice rolling.

I really want splash damage in a 'Mech sim though.

No need to use the CT bug of SSRMs as an argument, they will fix it. Streaks should be usable against any enemy in range, as long as he is targeted. I agree, the flight path currently sucks and has to be fixed.

#12 ICEFANG13

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Posted 31 May 2013 - 08:11 AM

Considering its been since December, I don't have any faith that they will fix it, at least any time soon.

#13 zraven7

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Posted 31 May 2013 - 08:14 AM

...ok, guys. Streaks do 3 damage per launcher to a random body part, with minor splash damage to surrounding parts. This isn't a lot of damage. They are fine.

#14 ICEFANG13

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Posted 31 May 2013 - 08:17 AM

They aren't really random, and the SRM-2 is nearly 100% inferior with nothing going for it except a half ton lighter. SSRM's all go for CT, they have a true range of 270, they don't spread, and they require significantly less interaction than every other weapon system.

I'm not being a doomsayer by threatening with SSRM-4+6, but if they were in game right now, we would not see normal SRMs, even less than we do now.

#15 Dovvol

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Posted 31 May 2013 - 08:58 AM

View Postzraven7, on 31 May 2013 - 08:14 AM, said:

...ok, guys. Streaks do 3 damage per launcher to a random body part, with minor splash damage to surrounding parts. This isn't a lot of damage. They are fine.


If its random and only minor splash damage, then how is it my front CT will get cored out while the rest of my armor is barely yellow when I'm getting shot at from behind?

#16 Typhoon Storm 2142

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Posted 31 May 2013 - 09:03 AM

View PostDovvol, on 31 May 2013 - 08:58 AM, said:


If its random and only minor splash damage, then how is it my front CT will get cored out while the rest of my armor is barely yellow when I'm getting shot at from behind?


It's a bug. Be patient and it will be fixed. Some day.

#17 ICEFANG13

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Posted 31 May 2013 - 09:05 AM

View PostTyphoon Storm 2142, on 31 May 2013 - 09:03 AM, said:


It's a bug. Be patient and it will be fixed. Some day.


Yeah Dovvol be patient! Its only been 6 months now!

#18 krolmir

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Posted 31 May 2013 - 09:18 AM

Anyone remember the swedish chef from the muppets........

That is the amount of skill required to fire streaks, and ultimately the problem. PGI used to say we want pilots to focus on piloting, gunnery, and heat management skills. Then they took out overheating explosions, which formally resulted in your death, and introduced coolant flush to boot. Then they introduced Streaks, ECM, and Artemis, because all of those things are sooooo hard to use effectively.

As for my initial comment, just imagine your running for your life, seeking cover, avoiding level ground, running crooked at a frenetic pace; and all the while the HERP DERP behind you with "skill based weapons" is going.............
Borgha, borgha, borgha, borgha, Derp............while killing you barely breaking a sweat.

#19 Thundercles

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Posted 31 May 2013 - 11:07 AM

For the record, I think Streaks need to have more random hit locations as well, but I can't pass up the opportunity...

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#20 Dovvol

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Posted 31 May 2013 - 07:48 PM

View PostThundercles, on 31 May 2013 - 11:07 AM, said:

For the record, I think Streaks need to have more random hit locations as well, but I can't pass up the opportunity...

Posted Image


Yeah, I know this is one of those things that has been talked and talked about. But it will continue to be talked about till something gets done. Of course this is one of those suggestions that makes sense, so I doubt it'll get fixed.

(love the pic btw lol)





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