

Mech body types
#1
Posted 06 June 2012 - 07:25 PM
So what do you think?
#2
Posted 06 June 2012 - 07:26 PM
i want my 100 ton machines of death to look like machines of death.
not Skeletor.
#3
Posted 06 June 2012 - 07:30 PM
#4
Posted 06 June 2012 - 07:37 PM
#5
Posted 06 June 2012 - 07:40 PM
#6
Posted 06 June 2012 - 07:48 PM
#7
Posted 06 June 2012 - 07:49 PM
#8
Posted 06 June 2012 - 07:53 PM
#9
Posted 06 June 2012 - 07:55 PM
Most humanoid mechs just rub me the wrong way. As do quadrupedal 'mechs.
#10
Posted 06 June 2012 - 08:02 PM
#11
Posted 06 June 2012 - 08:06 PM
#12
Posted 06 June 2012 - 08:08 PM
I will say that the Atlas is realistic too.
That is because it is more of a terror weapon, and less of a practicle weapon (but still very effective).
Like a flame thrower: you WILL think twice before attacking.

The Atlus is what i would expect if The Jugernaut and a Heavy Gunsniper were to have a baby. 0.0 scary to run into.
EDIT:spelling
Edited by TungstenWall, 06 June 2012 - 08:10 PM.
#13
Posted 06 June 2012 - 08:15 PM

If i had to choose, I would pick humanoid mechs as they are the most practical and aesthetically pleasing bipedal design. =D
PS i didn't know s.n.a.t.c.h was a rude word. No offence intended.
Edited by AL one, 06 June 2012 - 08:17 PM.
#14
Posted 06 June 2012 - 08:27 PM
reason for edit: grammer. . .
Edited by latdheretic, 06 June 2012 - 08:28 PM.
#15
Posted 06 June 2012 - 08:29 PM
#16
Posted 06 June 2012 - 08:33 PM
BIackice, on 06 June 2012 - 08:29 PM, said:
Reverse-jointed legs.
#17
Posted 06 June 2012 - 08:44 PM
Ouranos, on 06 June 2012 - 07:40 PM, said:
how does a timberwolf look even remotely humanoid?
inverse hinged legs, head is in front of body, not top
no hands, it looks every bit a murder machine and not humanoid at all to me... I don't get it...
Personally I like the inversed hinged legs better, and trying to make mechs look overly humanoid usually makes them look silly IMO.
#18
Posted 06 June 2012 - 08:49 PM
#19
Posted 06 June 2012 - 08:52 PM
#20
Posted 06 June 2012 - 08:52 PM
Edited by Gangrel, 06 June 2012 - 08:53 PM.
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