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#1 Lightfoot

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Posted 31 May 2013 - 02:57 PM

I fiddled with this in Mechlab for an hour and all it seemed able to do was run 2-3 AC5 and M Lasers with 2 AC5. The stock armor is so low a Raven just has to breath on you and there is not enough ammo to kill anything.

I am not a fan of rapid fire guns. In fact I hate them. So I sold it for scrap after putting Endo and Double heatsinks on it to try to make it do something like Cataphract. I paid CBills for it so no biggy, but, disappointed with the limited options the hardpoints give.

#2 Skyfaller

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Posted 31 May 2013 - 03:22 PM

View PostLightfoot, on 31 May 2013 - 02:57 PM, said:

I fiddled with this in Mechlab for an hour and all it seemed able to do was run 2-3 AC5 and M Lasers with 2 AC5. The stock armor is so low a Raven just has to breath on you and there is not enough ammo to kill anything.

I am not a fan of rapid fire guns. In fact I hate them. So I sold it for scrap after putting Endo and Double heatsinks on it to try to make it do something like Cataphract. I paid CBills for it so no biggy, but, disappointed with the limited options the hardpoints give.


You're welcome:

Shotgun Jager

I would constantly pull 700 damage avg with this build. The LBX10s produce very little heat which allows the med lasers and the lbx10 to fire constantly ... basically any target except an assault mech dies before you overheat.

Tactic is simple: you're a brawler. Get inside 200m, stay fast and try to focus fire on front or rear center. The crit seeking ability + the 20 dmg per hit of the dual lbx10s turns most mechs into putty in 3 alphas. Your alpha is 40 damage.

#3 Drunk Canuck

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Posted 31 May 2013 - 04:47 PM

View PostSkyfaller, on 31 May 2013 - 03:22 PM, said:


You're welcome:

Shotgun Jager

I would constantly pull 700 damage avg with this build. The LBX10s produce very little heat which allows the med lasers and the lbx10 to fire constantly ... basically any target except an assault mech dies before you overheat.

Tactic is simple: you're a brawler. Get inside 200m, stay fast and try to focus fire on front or rear center. The crit seeking ability + the 20 dmg per hit of the dual lbx10s turns most mechs into putty in 3 alphas. Your alpha is 40 damage.


Pretty much this. I tried this build in a few matches and melted away enemies pretty quickly. Dual wielding AC/20's works too, but the heat output with just those two weapons is high and you are SOL when you have no more ammo.

#4 ACTIONRAMBO

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Posted 31 May 2013 - 05:10 PM

Personally I am a big Jager fan! I have found that an XL is a must and for me I prefer a medium range build. Like AC5x2 + 2 LL + 2 ML or AC10x2 + 2 LL each shooting 450m. Using XL engines in my experience makes for a risky brawler so I have found that staying primarily at a medium distance works well with the Jag. Also I should add that I run an XL 255 and that I can get plenty of ammo and have full armor except the legs. The XL 255 is only half a ton lighter than the 260 but that half ton comes in useful for extra armor without a huge difference in speed.

#5 LordBraxton

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Posted 31 May 2013 - 05:44 PM

anyone suggesting you use LBXs are not your friend

put 3 UAC5s in it

and good luck

2ac10s and 4Mlas is solid

but I feel like kitty2 still does that one better

Edited by LordBraxton, 31 May 2013 - 05:44 PM.


#6 Skyfaller

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Posted 31 May 2013 - 06:16 PM

I tried a 4 UAC5 jager but the jams and the damage being spread on the enemy mech on a moving battle was too problematic.

The dual LBX10 with 4 med lasers has the advantage of the lbx10 damage being focused where the aimpoint is (about 90% of the pellets hit there at under 300m) while your beams crisscross the chest area (on a moving battle).

The moment a single armor section loses its armor the lbx10 shines. Even if you miss, the pellet shard spread does pump damage into the armorless section and it crits like crazy.

My favorite thing to do is aim at the atlai neck area. A hit there counts as CT yet the lbx canister shot hits the cockpit.. a LOT. I usually 'headshot' kill atlai with just 4 dual lbx10 hits to the neck (or less if i get lucky and the canister shot hits the face not the neck).

#7 Lightfoot

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Posted 31 May 2013 - 07:42 PM

Shotgun sounds good. Tried the 2xAC20, but was swarmed by Lights, which would not be so happy facing the LBX's. Getting to 400-200 meter range can be a problem on some maps.

#8 Sephlock

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Posted 31 May 2013 - 07:58 PM

You just need a little practice and/or to stick with a group.

Alternatively, just try to be aware of where people are on the map and sneak over to the enemy base, then play Gandalf with their base square:




Gandalf has a low rating on ratemyprofessor.com... he's a cool guy but he grades so harshly :(.

#9 Drunk Canuck

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Posted 01 June 2013 - 06:53 AM

The only problem with the Jagermech is that it has terrible armor. I find when you get into close quarters against an assault Mech, you are likely going to die without a couple of friendlies supporting you when you play shotgun.

#10 Skyfaller

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Posted 01 June 2013 - 06:58 AM

View PostDrunk Canuck, on 01 June 2013 - 06:53 AM, said:

The only problem with the Jagermech is that it has terrible armor. I find when you get into close quarters against an assault Mech, you are likely going to die without a couple of friendlies supporting you when you play shotgun.


Not really. assaults don't usually fare well in close quarter combat. You close in to inside 50m and they're in deep trouble.

#11 MustrumRidcully

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Posted 01 June 2013 - 08:57 AM

Dual AC/20 works well. A big advantage is that you only shoot about every 4 seconds,meaning you have about 3.5 seconds where you can twist and move to avoid incoming fire. The drawback is you need an XL engine, and even twisting and turning won't stop you from taking heavy side torso damage.

If you don't want the XL, you'll be slower and less well armed (or armored). I would never recommend the LBX, but if you can make it work (and better than other builds), well, you don't need to care about what I say. :)

View PostDrunk Canuck, on 01 June 2013 - 06:53 AM, said:

The only problem with the Jagermech is that it has terrible armor. I find when you get into close quarters against an assault Mech, you are likely going to die without a couple of friendlies supporting you when you play shotgun.

My tip - adjust the armor. You have the ability to carry the same amount of armour as any 65 ton mech. Yes,that'S less thant he armour of a 100 ton mech, but still considerably more than that of the stock Jagermech.

Warning - Anecdote material:

Quote

Alternatively, just try to be aware of where people are on the map and sneak over to the enemy base, then play Gandalf with their base square:

I had this experience once on Canyon during Conquest on the central capture point. "This is my germanium rig. There are many like it, but this is mine, and you shall not pass!"

I also had fun outmaneuvering an Atlas with a Jagermech once. I am not sure what he did wrong (maybe arm lock? What would it say about me if I am still fighting people arm locking in a brawl?), but he couldn't seem to track me and I was consistently able to land shots where he ... didn't. That's a typical experience usually for a light mech against a Jaegerbomb or an Atlas, but for a Jaegerbomb against an Atlas?

#12 jper4

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Posted 01 June 2013 - 10:12 AM

i use ac20 and 5 tons of ammo w/ 4ML on mine- armor around 400ish and with speak tweak it runs around 71kph. i find leading with the MLs get ignored for a second which gives me extra time to line up the ac20. if i lead ac20 they immediately turn my way but with the MLs they think it's a jenner or something harassing them. as long as i don;t alpha everything often i'm ok as far as heat goes.

it is funny though when a light doesn;t bother to target me and they stand in front of me to exchange laser fire cause after all i'm a slow jager (again i tend to shoot the MLs first) when suddenly they get whacked by the AC20 having nicely allowed me to aim it and suddenly they don;t want to be in front of me anymore for some reason.

considered dual ac20s but was too common to see out there, i like doing odd set ups and it's still a 40pt alpha either way. but with the torso lasers you get to use one arm as a shield arm to protect your firepower and the ac20 on the other arm instead of having both arms vulnerable

#13 Edwyndham

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Posted 01 June 2013 - 10:20 AM

Quote

2ac10s and 4Mlas is solid


^This. Though I drop engine size a little to fit 7 tons of ammo in the thing. 700 damage average, which isn't bad for a mech its size.





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