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Apparently Everyone Has Forgotten


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#61 Adridos

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Posted 02 June 2013 - 10:27 AM

Get over 150% and...

Posted Image

Just imagine it... 3 minutes into the match, the enemy 6PPC Stalker line gets off it's 3rd shot and you sudennly see a very bright light in the opposite cover. :P

#62 C E Dwyer

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Posted 02 June 2013 - 10:31 AM

View PostProsperity Park, on 31 May 2013 - 10:38 AM, said:

Paul Inouye posted this inthe Command Chair thread about weapons balancing a little while ago:




... so it looks like they are working on at least 2 typs of Alpha Penalties - the increased heatscale and an increased risk of internal damage.



lol yes and the alpha poptart snippers went into panic vent hate mode, if I remember without looking at the post again

#63 Taemien

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Posted 02 June 2013 - 10:52 AM

View PostAdridos, on 02 June 2013 - 10:27 AM, said:

Get over 150% and...

Posted Image

Just imagine it... 3 minutes into the match, the enemy 6PPC Stalker line gets off it's 3rd shot and you sudennly see a very bright light in the opposite cover. ^_^


Just remember, Stackpoleing the game will favor the Davions :P

#64 blinkin

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Posted 02 June 2013 - 10:53 AM

View PostCathy, on 02 June 2013 - 10:31 AM, said:

lol yes and the alpha poptart snippers went into panic vent hate mode, if I remember without looking at the post again

just like they did when jump jet shake was mentioned.

as soon as anything is even mentioned that threatens someone's current play style, the forums fill with rage and "OMG YOU R RUINING MY GAME!!1!".

if i wanted to, i could probably make a single thread with a few fake command chair quotes and immediately choke the forums with rage because enough of the forums population does absolutely ZERO research before they keyboard spam, even AFTER making this declaration in this post.

#65 Alekzander Smirnoff

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Posted 02 June 2013 - 10:58 AM

Turn off auto shutdown, make shutting down the mech entirely manual, you go over 100% heat you have to power down yourself or risk internal damage.

#66 blinkin

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Posted 02 June 2013 - 11:00 AM

View PostAlekzander Smirnoff, on 02 June 2013 - 10:58 AM, said:

Turn off auto shutdown, make shutting down the mech entirely manual, you go over 100% heat you have to power down yourself or risk internal damage.

as long as there were sufficient feedback to the player so new players don't get confused about randomly blowing up, i would be ok with this.

#67 Tarl Cabot

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Posted 02 June 2013 - 01:42 PM

View PostNRP, on 01 June 2013 - 03:35 PM, said:

So shutting down and getting ripped apart by multiple enemies isn't a severe enough penalty for overheating? LOL, whatever.

It isn't. You should be getting ripped apart cause your machine has slowed down to where it is making it difficult for you to move and target, that is unless your opponents are in the same situation then it drops down to, who will get to pull the trigger FIRST once the target is lined up.

#68 BlackIronTarkus

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Posted 02 June 2013 - 03:36 PM

PPC
damange: 10 dps: 2.5
heat: 8 HPS: 2.00
range 90-540 maxrange: 1080
speed: 2000 cooldown: 4sec

slots 3, tons 7 and have infinite ammo. Now compare that to gauss, ac/10 or any ballistic weapon that you consider equivalent. Not only do they weight a lot more, but require more than twice the amount of slots and to had icing on the cake require ammo which also take up slots and add weight.

The PPCs need their amount of slots, weight and minimum range increased to make them balanced.

#69 Inconspicuous

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Posted 02 June 2013 - 04:20 PM

View PostBudor, on 02 June 2013 - 10:02 AM, said:

Jesus people they are WORKING on it allready. Just give em a few months (3-5) and itll all be fine. I bet PPCs will be brought in line when we get community warfare next year.


:P

#70 Und3rSc0re

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Posted 02 June 2013 - 05:40 PM

View PostObadiah333, on 31 May 2013 - 10:21 AM, said:

What the real reason behind the current meta is. NO, PPC's are not OP. NO, ERPPC's are not OP. NO, boating is not the reason either.

The problem (and this has been pointed out infinite times) is that the penalties for overheating are not severe enough. Why is poptarting / high alpha the current meta? Becuase there is no fear of overheating. Pop up, alpha strike, overheat, drop behind cover, shut down, restart - rinse and repeat. I'm only stating this becuase I'm tired of reading the Nth forum topic on why PPC's are too OP.

So, the fix, which we have been asking for since closed beta, is simple. MAKE PENALTIES FOR OVERHEATING MORE SEVERE. Possibilities as follows (again, many have been listed numerous times before):

1. auto ammo explosion - overheat to the point where you shut down, your ammo auto explodes
2. targeting penalties - add an overheat "shake" to the cockpit that is permanent, and gets worse with each overheat.
3. sluggishness - engines start performing less effectively, affecting speed, torso twist, etc.
4. Heat sinks damaged/destroyed - stressing anything to the point beyond it's normal capabilities usually results in that object being damaged in some way, shape or form. Start losing too many heat sinks, you will spend the whole match shut down as a target.
5. insert suggestion here

Everyone needs to stop dancing around what the issue really is. It's not boating, it's not PPC's, it's heat. Remember the outrage against cooling flush when it was first implemented? This is why - high alpha heat with no drawbacks. I don't think they are OP, but they are certainly contributing to a broken system that needs to be fixed. Has needed to be fixed for a long time.


There is a way to negate all of these nerfs. Just simply dont overheat, gg.

#71 Ningyo

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Posted 02 June 2013 - 10:17 PM

Bring 3 gauss on a mech: you mean this PTW badboy (ILYA MUROMETS) :D


For those with no sense of humor everything in this post was completely sarcastic EVERYTHING even the googlie eye :mellow:

#72 Und3rSc0re

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Posted 02 June 2013 - 10:45 PM

View PostNingyo, on 02 June 2013 - 10:17 PM, said:

Bring 3 gauss on a mech: you mean this PTW badboy (ILYA MUROMETS) :D


For those with no sense of humor everything in this post was completely sarcastic EVERYTHING even the googlie eye :mellow:


ILYA 3gauss
For how to play this build is stay plenty behind an assault remember you can hit out to 600 meters, avoid trading with poptarts and have good accuracy.

Also just wait for a proper ballistic assault platform to come out and it will be a whole lot more viable.

Edited by Und3rSc0re, 02 June 2013 - 10:50 PM.


#73 Vapor Trail

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Posted 03 June 2013 - 12:51 AM

Maybe they should set the '100%' for the heat scale at 30 heat, with the instant shutdown threshold at 30 + SHSE (single heat sink equivalents).

This would make the "instant" shutdown level for a Hex PPC approximately 213%.

As long as you're above 100% heat, you risk shutdown, the longer you are above 100%, the more likely you are to shut down or suffer an ammo explosion. If you stay above 100% for more than 10 seconds you will shut down unless you override. If you override and stay above 100% heat you slowly cook your mech. To the tune of one damage point every three seconds you stay above 100%.

Basically the concept is this.
Pass 100% and you risk shutting down unless you override. (RNG check every second, percentage chance varies on exactly how far over 100% you are). No penalty for overriding and cooling down to below 100%.
Pass 100% and stay above for 10 seconds, you will shut down unless you override.
Pass 100%, override, stay above 100% for more than 13 seconds and you will take a point of internal damage (with all that implies).
Pass 30+SHSE heat (possibly as much as 213% on new scale) and you WILL shut down until you cool below 26 heat (87% on new scale).


Oh yeah. Be on the lookout for the new movie: Rise of the GaussKitty II: Glass Cannon's Revenge.

Edited by Vapor Trail, 03 June 2013 - 12:52 AM.






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