Hunchback And Xl?
#1
Posted 29 May 2013 - 05:47 PM
#2
Posted 29 May 2013 - 06:00 PM
http://mwo.smurfy-ne...e19ab44166530f9
For your next chassis I would suggest a heavy like a Cat, Jager, or Phract. You will enjoy them a lot more than the hunchbacks.
#3
Posted 29 May 2013 - 06:04 PM
tayhimself, on 29 May 2013 - 06:00 PM, said:
I agree. We definitely don't have enough heavies on the battle field. We could use some more assaults too!
I preferred standard engines in my HBK mechs.
#4
Posted 29 May 2013 - 06:52 PM
Go with the Cataphract, it's a great ballistic mech and more tonnage for weapons/armor
#5
Posted 29 May 2013 - 07:15 PM
A lot wrong with the matchmaking.
I regularly trash people with both my 4SP and 4P. The 4J is interesting, but doesn't really do anything the SP can't do better.The 4G and H are somewhat nerfed between the current meta and doubled armor. An AC20 just ain't as scary as it should be.
#6
Posted 29 May 2013 - 08:08 PM
#7
Posted 29 May 2013 - 09:57 PM
#8
Posted 30 May 2013 - 02:52 AM
#9
Posted 30 May 2013 - 05:27 AM
#10
Posted 30 May 2013 - 06:14 AM
If you can do ok with a hunch you'll do great in a phract.
#11
Posted 30 May 2013 - 06:23 AM
An XL in a 4G, 4H or 4P is insta-death. Worst of all is the 4G. That hump blows up if you look at it funny.
#12
Posted 30 May 2013 - 08:04 AM
Dispite the Hunchback hate, a 9MLaser Swayback with DHS and a top speed of 92kph is nothing to laugh at. Despite me being a Catapult pilot, That Hunch is one of my favorite go-to mechs.
Also, the tripple AC2 Hunch I have is kind of fun too, but a bit slow for a Medium. It is more of a fun oddity then a really effective mech.
#13
Posted 30 May 2013 - 08:32 AM
#14
Posted 30 May 2013 - 08:38 AM
Thejuggla, on 29 May 2013 - 05:47 PM, said:
I haven't driven my founder's hunchback in quite some time, but I inclined towards going XL with it. Like you say, you're pretty well harmless once you lose your hunch, anyway. It's important to be realistic with yourself about how much you're really going to help your team with a hunch-less hunchback. There might be moments of glory where your crippled hunchback ekes out one extra kill, or whatever - but I'd wager that those situations are rarer than those that the extra speed/firepower/armor from an XL build would have kept you from losing the hunch at all.
#15
Posted 30 May 2013 - 08:42 AM
NEVER equip an XL in a Hunch : your tiny arms and big side torsoes are a mediocre protection, not to mention the huge side of the right torso, and the big rounded thing at the left back, wich add to the vulnerability of the torsoes.
I got pretty decent results with the 4G, 4P and 4SP, without any XL engine, the tip is to pivot oftent to spread damages around, and avoid being center-cored too fast.
Put a maximum amount of armour in your right torso front section, since the back hitbox is very small (about 44 front for 4 back armor points for repartition, left side a bit more on back armor (about 10 points).
And try to face the ennemy fire with your left torso first, to avoid losing most of your firepower too fast.
With decent weapon loadout, you can equip a 240 to 260 standard engine and be pretty fast with it. A real pain for assault mechs around, and still a threat to light, if you can aim
Edited by Crimson Fenris, 30 May 2013 - 08:44 AM.
#16
Posted 30 May 2013 - 09:53 AM
Thejuggla, on 30 May 2013 - 08:32 AM, said:
With the trip AC2 Hunch, XL engine is pretty much the only way you can make it remotely quick enough to be viable. 3 AC2s are rather heavy and take up a lot of room (especially with ammo too). Plust AC2s can get hot, so by the time you factor in the weapons, ammo, heat sinks, etc..., a XL is a must. That is why I said it is fun, but a bit silly. Overall though, I like playing that setup. I was running dual AC5s, but it wasn't as fun (although might be a bit more practical).
#17
Posted 30 May 2013 - 01:07 PM
EyeOne, on 30 May 2013 - 06:23 AM, said:
An XL in a 4G, 4H or 4P is insta-death. Worst of all is the 4G. That hump blows up if you look at it funny.
I've always had 2 minds about this. You lose your hump, you indeed do die. Then again, in almost all cases, you lose your hump, you might have a whopping 2 medium lasers left, and die the next time a spitwad comes your way, since your CT is seldom immaculate at this point, either.
I admittedly generally stick to Standards, BUT, have been considering messing with some alternate builds using XLs. Obviously, speed is a non factor, so the only purpose is to add as massive an alpha as possible. Not calling ti ideal, or saying something else couldn't do it better, especially with our current laughable matchmaking, just saying the "XL = Insta death Trap" is not 100% true.
#18
Posted 30 May 2013 - 07:49 PM
I'm sure someone already told you this, but you should be turning your torso to hide your hunch between shots. This works really well with the AC20 as you have a rediculous reload time.
Edited by Because Hunchback, 30 May 2013 - 07:52 PM.
#19
Posted 30 May 2013 - 08:41 PM
#20
Posted 31 May 2013 - 01:25 AM
And while it's true that w/o your hunch based weapons, you are almost neutered, that is still different from being straight out dead - you can still draw fire away from your teammates, you can run away and cap the enemy base, or prevent the enemy from capping yours, you can still shoot your head- and left-arm-mounted weapons, you can survive long enough to ensure you win by gathering enough resource points...
That added survivability, for me, is of a higher value than a minor boost in speed (let's face it, Hunchy will never be so fast, that you can say speed is his armor) or the extra weight to use on weapons/armor/heat sinks.
Edited by DemonRaziel, 31 May 2013 - 01:26 AM.
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