Toggle Ultra Ac5 Jam Mode
#1
Posted 11 March 2013 - 05:10 AM
Seeing as the jamming of the ultra ac5 is almost unbearable. And the fact that you can't fire just 1 shot. (Try it I dare you. I've made macro after macro and can't get it to fire JUST ONE SHOT and not jam.)
I'd like to suggest an option to make the ultra ac5 unjammable.
This toggle would allow the uac5 2 modes: Jam/Unjammable.
Jam mode: Works as today
Unjammable: The weapon will not jam *however* it will no longer recieve the double fire bonus (2 shots). This means it will execute the full reload time.
The uac5 has advantages over an ac5 in unjam mode being further range and faster reload, however you would not be able to take advantage of all the bonuses.
I think this could either be an option on the weapon (in mech lab) or in game. I think in mech lab would be better suited, otherwise you would need more equipment on the mech in game. However, it's relatively easy to make a programmable fcs to make sure the weapon would not jam.
#2
Posted 11 March 2013 - 06:03 AM
#3
Posted 11 March 2013 - 06:46 AM
#4
Posted 11 March 2013 - 06:49 AM
#5
Posted 11 March 2013 - 09:36 AM
i run 2 in chain fire and i just don't keep hitting the fire button. I just pop off a few rounds re-aim and repeat, lots of damage very few jamms
#6
Posted 11 March 2013 - 10:28 AM
Quote
May work with multiple UAC/5, does NOT work with a single. Tried it.
#8
Posted 11 March 2013 - 12:17 PM
#9
Posted 11 March 2013 - 12:26 PM
#10
Posted 11 March 2013 - 01:40 PM
(In fact, I'm not sure why you'd ever use the AC/5, aside from a space issue)
Edited by Xacharon, 11 March 2013 - 01:40 PM.
#11
Posted 11 March 2013 - 03:16 PM
It is allowed to have this because the jam mechanism balances it in game play terms.
You want your cake and you want to eat it as well - making the UAC 5 unbalanced.
The UAC 5 is unpredictable and requires micro management to get the highest DPS. This is consistent with it's stats - specifically its potential DPS.
#12
Posted 11 March 2013 - 03:19 PM
Shakespeare, on 11 March 2013 - 12:17 PM, said:
Sure it is. While we're at it, let's add 3rd person view, heat, and unlimited-ammo toggles. Same thing.
#13
Posted 11 March 2013 - 07:10 PM
It doesn't jam until you try to fire that second shot of the cycle.
#14
Posted 11 March 2013 - 07:29 PM
#15
Posted 12 March 2013 - 01:14 AM
#17
Posted 04 June 2013 - 07:42 AM
Bring the AC5 to the same base fire rate as the UAC5, and give the UAC5 a toggle to enable double-fire mode. The AC5 will then be competitive, while the UAC5 will retain a burst DPS advantage when double-firing, giving it a unique advantage (and not penalizing it by forcing it to be in double-fire mode all the time, and thus risking jams even when you don't want it to).
#18
Posted 04 June 2013 - 08:27 AM
#19
Posted 04 June 2013 - 08:45 AM
The UAC5 is designed to deliver insane damage, but it's built to reload so damn fast that it's always hovering on the edge of disaster for the pilot who relies on it. It's a weapon made for a gunslinger; if it doesn't fail on him he wins and if it fails he either runs like hell or he dies. That's perfect for me.
Edited by HiplyRustic, 04 June 2013 - 08:54 AM.
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