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Lock Disapears After Lrm Fired?


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#21 Mighty Virtus

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Posted 03 June 2013 - 12:51 PM

Ok, I looked at those links you guys posted, and I gotta know...what the hell kinda website is that "smurfy's MWO Reference" thing? And how can I get into it and involved in that myself?!! That is totally awesome to do what seems like something a squadron commander would use in pre-mission planning or use in a briefing with pilots to discuss the objectives, maps and unit configurations! I could totally use this! I registered on the site but I don't know what is all involved in it and what kind of info I can get with it or what I can do or use with it.
Don't mean to change the subject, (BTW, those loadout schematics were extremely interesting but I would need to earn a LOT more CBills before I can get even half of either of those rigs. At this point I'm still trying to just master decent game performance to get as much CBills as possible!) but anyway, i see this site is linked somehow to my personal mwo game info. what is this and how does this work??
we can go back to the original topic later! :)This just added even more interest to the game man!! :D

#22 Loc Nar

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Posted 03 June 2013 - 12:56 PM

Lock Diapers After LRM Fried?

Of course!

#23 Mighty Virtus

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Posted 03 June 2013 - 01:07 PM

View PostLoc Nar, on 03 June 2013 - 12:56 PM, said:

Lock Diapers After LRM Fried?

Of course!


OK, that reply lost me dude!! LOL!!

#24 scJazz

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Posted 03 June 2013 - 02:14 PM

I play this game with the forums and Smurfy's website open and yes it rocks! Explore have fun... it does not share any data with MWO. You can however save designs in your very own "Mech Bays". The Lab is updated shortly after each update. Great tool!

#25 Mighty Virtus

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Posted 03 June 2013 - 02:39 PM

View PostscJazz, on 03 June 2013 - 02:14 PM, said:

I play this game with the forums and Smurfy's website open and yes it rocks! Explore have fun... it does not share any data with MWO. You can however save designs in your very own "Mech Bays". The Lab is updated shortly after each update. Great tool!


OK, I took you and the other guys advice with my 'Cat C-4 and I stripped her down to her skivvies and sold everything I could, (even a couple 'Mechs of the 8 I had that are not too significant)and played a few games with my other readied 'Mechs to make some quick "cash" and I got a somewhat "preliminary" loadout about 90% accurate to what was suggested to me. I havent tried it out on the battlefield yet, but I wanted to share it with you guys but I don't know which link/code or whatever to use to post it on here for you guys to check it out and give me some feedback...but I throw one up here and if it isnt the right link let me know and please tell me which link/code I'm supposed to use like you guys did!

Well, this is the "plain link" from the "save & share your loadout" options box:
http://mwo.smurfy-ne...82bce9c0d05203a

#26 Mighty Virtus

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Posted 03 June 2013 - 02:54 PM

Yea, just took her on her maiden "prowl", not so good...only 100 Dmg points and 4 spotting and I should have got some type of cap points cause I was the only one trying to cap the enemy base and got cornered by an Atlas...my lancemates are all scattered accross the map, both Alpha and Bravo...
Man, thats the only bad thing about this game...no teamwork or communication...the potential this game would have if those aspects were utilized...
Man I need to join a clan or somethin...I try to issue game plans and tactical strategies but everyone is just out bein trigger happy and all for their own gain/points. :)

Edited by zdierkes, 03 June 2013 - 02:55 PM.


#27 scJazz

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Posted 03 June 2013 - 03:26 PM

The link is exactly right. That is not the C4 I suggested :) It is the crazy plz shoot me in the legs version :D You asked for CPLT-C4 versions because you love them. I would have told you to get an A1.

Take her out for a few more spins. DO NOT be the first person to fire.

PuG matches are self organizing things. Feel the sense of the PuG... embrace it... understand it... then use them as effing meatshields and bullet magnets :rolleyes: :wub:

Edited by scJazz, 03 June 2013 - 03:28 PM.


#28 Mighty Virtus

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Posted 03 June 2013 - 03:44 PM

View PostscJazz, on 03 June 2013 - 03:26 PM, said:

The link is exactly right. That is not the C4 I suggested :) It is the crazy plz shoot me in the legs version :D You asked for CPLT-C4 versions because you love them. I would have told you to get an A1.

Take her out for a few more spins. DO NOT be the first person to fire.

PuG matches are self organizing things. Feel the sense of the PuG... embrace it... understand it... then use them as effing meatshields and bullet magnets :rolleyes: :wub:



Like I said, I couldnt afford (CBill wise) the EXACT rig you suggested, and the leg crack is true! I have to say, in my experience so far, I have discovered that most players tend to want to aim at the "center" of the target as they think it's the "natural" way to kill someone. Rarely do I find anyone targeting my legs specifically unlike myself which is where I get that little secret to gaining more room for weapons with sacrificing leg armor! It's like that movie The Shawshank Redemption, dude stole the wardens shoes, and nobody noticed cause after all, whole really focuses and notices shoes in prison? Same concept. Legs have no weapons, therefore the attacker doesnt see the legs as a threat for the most part. Dont get me wrong, I come across a skilled Mech pilot from time to time and they know what I know, and do what I do...take out the legs, stop the target from maneuvering...fish in a barrel!! At that point it's a structured attack...stop the mech from maneuvering, then move behind and out of the line of fire from their most powerful weapons, determine what that most powerful weapon is and where its located, take it out and its like a systematic destruction and kill in the palm of your hand!!
So yea, I tend to drop the armor in my legs to make room for weapons. I just posted a topic in the "new player" forum asking for help with just general combat techniques as I'm just not finding that rhythm or character to get anywhere in a game without getting annihilated halfway through the game with just 150 damge and a couple spotting bonuses...friggin sucks man!!

#29 scJazz

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Posted 03 June 2013 - 05:56 PM

View Postzdierkes, on 03 June 2013 - 03:44 PM, said:

So yea, I tend to drop the armor in my legs to make room for weapons. I just posted a topic in the "new player" forum asking for help with just general combat techniques as I'm just not finding that rhythm or character to get anywhere in a game without getting annihilated halfway through the game with just 150 damge and a couple spotting bonuses...friggin sucks man!!


150 Damage, Assists, and Spotting Bonuses... this really isn't a bad thing. The Catapult is a Support mech and right now missiles are a bit broken. However the Devs know they are broken and with missile HSR (Home State Rewind) things will improve. At the moment however you are stuck in an odd spot. Without HSR further missile tweaks are ill-advised. So they are kind of weak. Some of the missiles you are firing should be hitting the target but without HSR for missiles the Server thinks they are a miss.

I know you are frustrated and I have been looking for you online, others as well probably. Hang in there!

#30 Kitane

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Posted 03 June 2013 - 06:09 PM

What OP describes in the first post is something that happens again and again and again in indirect mode. It is probably only an expectancy bias, because it always pissed me off and that makes it easier to remember.

#31 Nebelfeuer

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Posted 04 June 2013 - 09:17 AM

get rid of that useles unneeded AMS(chainfiring your launchers negates enemy ams for the second launcher anyway since it can handle only one voley at a time), armor your legs and use your JJ and manouverability to get a better look at the targets yourself before firing That will help you top get a better feel for the effectiveness of your LRMs and is the only way to benefit from Artemis.
Best results will be had if you can rain fire on an assault that is roughly facing your direction or trying to come closer. Incireect fire will always result in less dmg - but it´s better then nothing depending on situation. Secound thing is do not underestimate the pressure you can put on enemy pilots by throwing a salvo or a half in their direction - you can provide eccelent coverfire for your group if they try to close in on a band of snipers and is got a lasting effect since your missles take a while to reach their destination so. Damage from missles will normaly be lower then from other weapons since they tend to hit the CT mostly - high dmg numbers from other weapons are mostly archieved by poor aim or massive spread so do not be discouraged by that: It does not nessesaryly mean you are not effective. If you try to use your jumpjets more i´d stronly advise you to put on some legamour since incoming dmg will spread more and especially to your legs.
The rest is simple: practise. With that build you posted you can definitely score some kills per match ;-) Have fun.

Oh and but that SSRM ammo into your leg instead of your cockpit( Cats are vunerable there) and one ton of LRMs into an arm instead.

#32 pseudocoder

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Posted 04 June 2013 - 06:53 PM

View PostKitane, on 03 June 2013 - 06:09 PM, said:

What OP describes in the first post is something that happens again and again and again in indirect mode. It is probably only an expectancy bias, because it always pissed me off and that makes it easier to remember.

View Postzdierkes, on 02 June 2013 - 04:21 AM, said:


I understand what you mean about the targeting and how it works I guess, but it seems, and I even tested it to see if it was actually true by laying my locked crosshairs on a target as he goes in and out of cover or obstacles and the lock remains solid. No glitches, no loss and reacquiring the lock for nearly 3 minutes...as SOON as I fire those missile's...poof, the lock and even the radar contact disappears even though I can zoom in and visually see the dude's mech. THATS what ticks me off!! And that's what I can't figure out. I don't know if it's a glitch in the game, my particular Mech setup and/or loadout or what...but it never happens when I'm within at least 500m (half the 1000m max range of LRM's). So until I figure that out, or if is a glitch, it get's patched, I'm wasting a lot of amo!


FYI on this guys, the way this works is if you're on the front line, you target a guy, fire a few salvos on him, then he retreats into cover. That gives LRM boats about enough time to lock target and fire. Once the guy disappears behind cover, the target disappears. The point of targeting in this instance is to show teammates where your contact is, not to provide LRM targeting.

If you run an LRM boat, you should expect this behavior. Make sure someone is actually chasing a target or flanking to provide you a target lock, and at the beginning of a match while everyone is moving into position and skirmishing is happening, don't expect to get a 30 second lock to get a salvo all the way across the map.





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