(Go to 0:12.)
And that is as fast as I think burst damage weapons should be allowed to fire.
See, the problem people are really complaining about with poptarters and PPC Stalkers and AC 40 Jaegers is not that they can fire all those weapons without overheating. It's that the hits almost always land on a single location.
Your lasers, flamers, machine guns, and missiles -- these weapons naturally scatter damage across the target unless he's holding still or you're at just the right range. But a sextet of PPCs from 800 meters away can all drill into the enemy's CT and core a light in one hit.
Rather than adding new heat penalties or outright banning certain weapon combinations, just enforce that whenever you try to fire multiple weapons with pinpoint burst damage -- autocannons, gausses, and PPCs -- each weapon is delayed a quarter second from the previous one. And if the mech overheats between shots, you lose the rest in the series.
I'm thinking a rate that is slightly faster than normal chainfire now, but slightly slower than this:
http://www.youtube.c...dEVmc6w&t=7m45s
(Go to 7:45.)
Now a skilled pilot will still be able to hit his target with each shot, even if the target is moving. But the slight delay gives the target mech's pilot an opportunity to torso twist or otherwise perform some sort of defensive maneuver to spread the damage across his mech.
(And if that still doesn't fix the problem, we go to eighth notes.)
What do you think?
Edited by Chou Senwan, 01 June 2013 - 09:05 AM.