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Light Mechs Too Much Armor


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#1 Cryos420

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Posted 24 June 2013 - 01:51 PM

Just got done playing a match were a spider did over 700 damage and had a match score of 109. Myself and 3 other heavy / assaults pounded this spider over and over again to no avail. Being one of the lightest mechs in the game, there is no way that it should be able to take so much punishment and keep on running like nothing happened. I personally shot it at least 5-6 times with dual PPC's not to mention the ungodly number of times i hit it with my dual medium lasers. I saw wave after wave to ssm and lrm slam into it and again nothing happened.... This is unacceptable! 3+ Heavies and Assaults should have no problem killing a single light. They need to either lower the amount of armor or double/triple the size of there hit boxes. I tired of watching half a dozen mechs blast a light mech with more than enough damage to kill an Atlas and have it run away like nothing happened.

#2 Roland

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Posted 24 June 2013 - 01:53 PM

Honestly, I don't know how to say this in a way that isn't gonna make you mad.

The Spider doesn't have too much armor. You just missed. You missed a lot.

If you land your shots on a spider, it dies in two shots.

#3 Deathlike

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Posted 24 June 2013 - 01:55 PM

The current state of the netcode and HSR makes this difficult.

With that said... good Spider pilots are truly hard to hit... and LEGGING them will make life easier for you across the board.

#4 Cryos420

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Posted 24 June 2013 - 01:55 PM

No, he ran into a building and got stuck for a second, and i watch an atlas and myself alpha strike him and he sped away.... this was probably mid way through the fight. And i know i hit him, my cross hair lite up.

#5 Adrian Steel

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Posted 24 June 2013 - 01:55 PM

View PostCryos420, on 24 June 2013 - 01:51 PM, said:

Just got done playing a match were a spider did over 700 damage and had a match score of 109. Myself and 3 other heavy / assaults pounded this spider over and over again to no avail. Being one of the lightest mechs in the game, there is no way that it should be able to take so much punishment and keep on running like nothing happened. I personally shot it at least 5-6 times with dual PPC's not to mention the ungodly number of times i hit it with my dual medium lasers. I saw wave after wave to ssm and lrm slam into it and again nothing happened.... This is unacceptable! 3+ Heavies and Assaults should have no problem killing a single light. They need to either lower the amount of armor or double/triple the size of there hit boxes. I tired of watching half a dozen mechs blast a light mech with more than enough damage to kill an Atlas and have it run away like nothing happened.


Wrong conclusion bubba.

#6 Mokou

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Posted 24 June 2013 - 01:56 PM

View PostRoland, on 24 June 2013 - 01:53 PM, said:

You just missed. You missed a lot.


PGI netcode enginer missed a lot.

#7 Disapirro

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Posted 24 June 2013 - 01:59 PM

View PostCryos420, on 24 June 2013 - 01:51 PM, said:

Just got done playing a match were a spider did over 700 damage and had a match score of 109. Myself and 3 other heavy / assaults pounded this spider over and over again to no avail. Being one of the lightest mechs in the game, there is no way that it should be able to take so much punishment and keep on running like nothing happened. I personally shot it at least 5-6 times with dual PPC's not to mention the ungodly number of times i hit it with my dual medium lasers. I saw wave after wave to ssm and lrm slam into it and again nothing happened.... This is unacceptable! 3+ Heavies and Assaults should have no problem killing a single light. They need to either lower the amount of armor or double/triple the size of there hit boxes. I tired of watching half a dozen mechs blast a light mech with more than enough damage to kill an Atlas and have it run away like nothing happened.

I think your problem was that it was stuck. Weird things sometimes happen when mechs get stuck to each other or to the enviroment one of which makes them difficult or impossible to hit while stuck that way.

#8 TOGSolid

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Posted 24 June 2013 - 02:02 PM

View PostMokou, on 24 June 2013 - 01:56 PM, said:


PGI netcode enginer missed a lot.

Pretty much. HSR is incredibly broken and results in a lot of shots doing zero damage. It's doubly hilarious when you can hear shots impacting you and still receive no damage from them.

#9 Ningyo

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Posted 24 June 2013 - 02:03 PM

hit detection is a known issue and combined with spiders tiny hit boxes (is the smallest mech in game) they can be very very hard to kill.

A few other things your cross hairs lighting up red does not mean you hit, it means your computer thinks you hit. there is a difference.

The alphas while it was running into the building were probably bad hit detection.

And yes in some ways they do have too much armor in my opinion, though I do not think its really a too much armor as a no penalties for bad piloting at high speed. If mechs took damage from running into things at 150kph you would find it far easier to hit most light mechs. And if they were easier to hit then they have the right amount of armor.

You definitely do not want to give lights a massive nerf though as they are generally considered the second weakest class of mech after mediums.

#10 TOGSolid

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Posted 24 June 2013 - 02:08 PM

View PostNingyo, on 24 June 2013 - 02:03 PM, said:

And if they were easier to hit then they have the right amount of armor.

Pretty much that. If HSR was working as advertised then light mechs wouldn't seem so durable.

Edited by TOGSolid, 24 June 2013 - 02:09 PM.


#11 Cryos420

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Posted 24 June 2013 - 02:12 PM

I don't see how they are considered the weakest... I would definitely say Mediums are weaker. Lights wreck most other mechs, in fact the only thing that is effective against them is other lights. Honestly how many games have you been in where you see everyone shooting at them and they just run away? I was unaware of the collision bug and i find it weird that my comp thinks i got a hit and i didn't? I normally have a ping under 60, so it isn't a lag issue.

#12 Roland

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Posted 24 June 2013 - 02:19 PM

Dude, against good heavy or assault mechs, light mechs get vaporized.

#13 stjobe

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Posted 24 June 2013 - 02:26 PM

View PostCryos420, on 24 June 2013 - 01:51 PM, said:

They need to either lower the amount of armor or double/triple the size of there hit boxes.

Or, you know, stop making the game unplayable as a non-bugged light? For every anecdote you can tell about "indestructable" lights, I have one of me getting one-shot.

HSR isn't working properly (although it seems to be better with the recent ping fix), and from what you're saying it may be that the hit-box uncoupling bug is back.

Either way, lights do emphatically NOT need more nerfs.

View PostCryos420, on 24 June 2013 - 02:12 PM, said:

Honestly how many games have you been in where you see everyone shooting at them and they just run away?

Honestly, how many drops have YOU done in a light? Try it, and you may change your tune.

#14 Lostdragon

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Posted 24 June 2013 - 02:26 PM

View PostCryos420, on 24 June 2013 - 02:12 PM, said:

I don't see how they are considered the weakest... I would definitely say Mediums are weaker. Lights wreck most other mechs, in fact the only thing that is effective against them is other lights. Honestly how many games have you been in where you see everyone shooting at them and they just run away? I was unaware of the collision bug and i find it weird that my comp thinks i got a hit and i didn't? I normally have a ping under 60, so it isn't a lag issue.


Lights that are wrecking other mechs are just better piloted in most cases. I play Jenners a lot and i promise you it is unforgiving. If you make a mistake there is a good chance you will not survive.

Some lights have weird hit detection but I do not think across the board they are the unstoppable killing machines you make them out to be. I have games where I dominate and I also have games where I screw up and get alpha'ed out of existence before I can do anything.

#15 Ningyo

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Posted 24 June 2013 - 02:32 PM

@Cryos420 I believe you were referring to my post, if you read more closely I said second weakest. Mediums are generally considered weakest.

And while yes lights are impossible for most bad to average players to hit consistently. Really good players will totally destroy them with a heavy or assault. (unless of course hit detection makes them miss)

#16 Bunko

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Posted 24 June 2013 - 02:34 PM

It's not the armor on the Spider, it's the hitbox and HSR.

#17 Syllogy

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Posted 24 June 2013 - 02:38 PM

Bwhahahahaha. No.

#18 Mercules

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Posted 24 June 2013 - 02:46 PM

Good players will make fools of average players. Chassis size doesn't matter, it just determines how many "oops" you can make and still come out on top.


What the OP encountered was a HSR failure while the mech was tangled in the building and probably poor aim when it wasn't.

#19 One Medic Army

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Posted 24 June 2013 - 02:48 PM

View PostCryos420, on 24 June 2013 - 02:12 PM, said:

I don't see how they are considered the weakest... I would definitely say Mediums are weaker. Lights wreck most other mechs, in fact the only thing that is effective against them is other lights. Honestly how many games have you been in where you see everyone shooting at them and they just run away? I was unaware of the collision bug and i find it weird that my comp thinks i got a hit and i didn't? I normally have a ping under 60, so it isn't a lag issue.

Only spiders get away with that crap, other lights just die.
Nobody really seesm to mind spiders getting away with that crap because thry have terrible armor and terrible damage potential. A Jenner with 4ml and a pair of streaks has much higher damage potential than a spider with 1 ERPPC, and spent less weight on weapons. The Jenner just dies faster due to larger hitboxes.

#20 Levi Porphyrogenitus

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Posted 24 June 2013 - 02:49 PM

*lol* Too much armor on lights. *rofl*

Oh, you were serious. That's almost funnier.

Lights can be one- or two-shot by many of the larger mechs in this game. The issue you encountered was likely a bad latency/HSR interaction. Spiders are not too heavily armored. They evaporate if you hit them much at all, even with increased armor at or near max for the chassis.





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