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Light Mechs Too Much Armor
#1
Posted 24 June 2013 - 01:51 PM
#2
Posted 24 June 2013 - 01:53 PM
The Spider doesn't have too much armor. You just missed. You missed a lot.
If you land your shots on a spider, it dies in two shots.
#3
Posted 24 June 2013 - 01:55 PM
With that said... good Spider pilots are truly hard to hit... and LEGGING them will make life easier for you across the board.
#4
Posted 24 June 2013 - 01:55 PM
#5
Posted 24 June 2013 - 01:55 PM
Cryos420, on 24 June 2013 - 01:51 PM, said:
Wrong conclusion bubba.
#7
Posted 24 June 2013 - 01:59 PM
Cryos420, on 24 June 2013 - 01:51 PM, said:
I think your problem was that it was stuck. Weird things sometimes happen when mechs get stuck to each other or to the enviroment one of which makes them difficult or impossible to hit while stuck that way.
#9
Posted 24 June 2013 - 02:03 PM
A few other things your cross hairs lighting up red does not mean you hit, it means your computer thinks you hit. there is a difference.
The alphas while it was running into the building were probably bad hit detection.
And yes in some ways they do have too much armor in my opinion, though I do not think its really a too much armor as a no penalties for bad piloting at high speed. If mechs took damage from running into things at 150kph you would find it far easier to hit most light mechs. And if they were easier to hit then they have the right amount of armor.
You definitely do not want to give lights a massive nerf though as they are generally considered the second weakest class of mech after mediums.
#11
Posted 24 June 2013 - 02:12 PM
#12
Posted 24 June 2013 - 02:19 PM
#13
Posted 24 June 2013 - 02:26 PM
Cryos420, on 24 June 2013 - 01:51 PM, said:
Or, you know, stop making the game unplayable as a non-bugged light? For every anecdote you can tell about "indestructable" lights, I have one of me getting one-shot.
HSR isn't working properly (although it seems to be better with the recent ping fix), and from what you're saying it may be that the hit-box uncoupling bug is back.
Either way, lights do emphatically NOT need more nerfs.
Cryos420, on 24 June 2013 - 02:12 PM, said:
Honestly, how many drops have YOU done in a light? Try it, and you may change your tune.
#14
Posted 24 June 2013 - 02:26 PM
Cryos420, on 24 June 2013 - 02:12 PM, said:
Lights that are wrecking other mechs are just better piloted in most cases. I play Jenners a lot and i promise you it is unforgiving. If you make a mistake there is a good chance you will not survive.
Some lights have weird hit detection but I do not think across the board they are the unstoppable killing machines you make them out to be. I have games where I dominate and I also have games where I screw up and get alpha'ed out of existence before I can do anything.
#15
Posted 24 June 2013 - 02:32 PM
And while yes lights are impossible for most bad to average players to hit consistently. Really good players will totally destroy them with a heavy or assault. (unless of course hit detection makes them miss)
#16
Posted 24 June 2013 - 02:34 PM
#17
Posted 24 June 2013 - 02:38 PM
#18
Posted 24 June 2013 - 02:46 PM
What the OP encountered was a HSR failure while the mech was tangled in the building and probably poor aim when it wasn't.
#19
Posted 24 June 2013 - 02:48 PM
Cryos420, on 24 June 2013 - 02:12 PM, said:
Only spiders get away with that crap, other lights just die.
Nobody really seesm to mind spiders getting away with that crap because thry have terrible armor and terrible damage potential. A Jenner with 4ml and a pair of streaks has much higher damage potential than a spider with 1 ERPPC, and spent less weight on weapons. The Jenner just dies faster due to larger hitboxes.
#20
Posted 24 June 2013 - 02:49 PM
Oh, you were serious. That's almost funnier.
Lights can be one- or two-shot by many of the larger mechs in this game. The issue you encountered was likely a bad latency/HSR interaction. Spiders are not too heavily armored. They evaporate if you hit them much at all, even with increased armor at or near max for the chassis.
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