dimstog, on 25 June 2013 - 01:32 AM, said:
LRM60 should not be possible, or at least should not be effective in the first place. Your mech carries 30 tubes, that should be a hint for you.
It's silly that you compare how low damage LRMs do against ppcs and gauss, especially when most of the community agrees that they are overpowered and should be fixed.
I'll agree with you though, that LRMs need a fix. Downing an Assault in three 60-LRM volleys is ridiculous, it should not be possible at all, considering how easy it is to acquire lock and rain death.
You have not read my post thoroughly enough.
I do not think LRM are low dmg. In fact, WHEN THEY WORK, they are flat out absurd- see example of killing 9M in slightly more then 2 salvos.
My point was, and has been for a few weeks: hit detection is FUBAR.
Also: While hit detection is FUBAR, IT IS IMPOSSIBLE TO BALANCE ANY WEAPON.
I went on to describe why hit detection has made weapons like AC20 and gauss and PPC the high kings of the land vs multihit and hitscan weapons.
In short, the point of my post here, and in many other threads is this: NO ONE KNOWS where any weapon of any type is balanced at currently, but especially the missiles and lasers(and MG). It is NOT possible to know, because at any time, for any shot taken, there is a 0-100% hit detection loss, EVEN THOUGH at the end of the match, the damage was recorded in your stats. Even though it says you did 500 dmg with an LRM boat, it is entirely possible that 50 of it actually counted to damage your foe. Even though you fired 14 full duration LL blasts into the side torso or back of some hunchback or trebuchet, and it tells you you did hundreds of dmg points at the end of round, you failed to kill that hunchie or treb, because 0-100% of any one of those laser blasts did nothing.
I will say it again, as I have elsewhere. When someone at PGI stumbles across the solution to the hit detection bug, and suddenly all weapons deliver all the dmg every time, PGI will essentially need to start over on weapon balance. Lasers will beat out AC40 jagers on dmg and range and tonnage. The forums will flood with the QQ masses when I RUINATE YOU ALL with my 8R LURMPOCKOLYPSE, killing your mechs in 15 seconds in two salvos(including lazy flight time, waiting for the sun to fall out of the sky on you). I will core your Atlas in 3 salvos. I will one shot anything under 65 tons, unless you run so fast the LURMAGGEDON cloud cant track you quite well enough. when LRM60, at 66 dmg, always does 66 dmg, to your torso, or even all 3 torsos, it will blow you apart. Even if the first one doesnt, it will pel all your armor off and you will have to spend the rest of the match in hiding, because of ONE SALVO of missiles. And you wont be able to escape. You wont be able to fight back, because I will shoot you from indirect fire.
Maybe PGI will discover the bug, stomp it, and realize what is about to happen in closed internal testing. But, my past experiences with bugs of this nature is: they wont. They will fix it, and release the storm on the players. And there will be an exodus of old players when their year worth of playing AC40 Jagers and PPC stalkers is suddenly vaporized. But many will remain, and many new players will show up, but not right away. And the game will be better for it, despite the tragedy of oversight beforehand- if it survives the bad word of mouth from the disgruntled players.