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What Happened To The Ppc Field Inhibitor? (No Damage Inside 90M)


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#1 SubRyan

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Posted 09 June 2013 - 11:58 AM

The minimum range for a PPC in the lab is stated as 90m but I have been noticing recently that shots that connect under the minimum range still record damage.

#2 Lefty Lucy

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Posted 09 June 2013 - 11:59 AM

The PPC minimum range has never been a zero-damage minimum range. The damage simply decreases linearly from 90 to 0.

#3 armyof1

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Posted 09 June 2013 - 12:15 PM

By far the most misunderstood fact about the weapons, I just wish they'd finally fix the description of PPC to add the linear damage decrease instead of just min range which comes across like there will be no damage done.

#4 Lefty Lucy

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Posted 09 June 2013 - 12:20 PM

View Postarmyof1, on 09 June 2013 - 12:15 PM, said:

By far the most misunderstood fact about the weapons, I just wish they'd finally fix the description of PPC to add the linear damage decrease instead of just min range which comes across like there will be no damage done.


It's sort of a quasi-holdover from TT rules. In TT rules even LRMs don't do zero damage within minimum range, they just have a harder time hitting (the exact same mechanic as PPC minimum range). When this was translated into MWO, they decided to give LRMs zero damage because the warheads hadn't armed (pretty reasonable), but PPCs got a damage decrease, and ballistics lost their minimum range entirely.

I think LRMs should probably do a fraction of damage within minimum range as well, to represent that getting hit by a missile, even if the warhead doesn't detonate, would still bang you up pretty good.

#5 SubRyan

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Posted 09 June 2013 - 12:20 PM

I was just going off of the information on sarna.

Too bad the little tidbit about the PPC exploding when fired inside the minimum range isn't in this game. Would make light pilots squeal with glee

Quote

a PPC Field Inhibitor could be disabled by a player before firing. This allowed the unit to fire a PPC at units inside the minimum range. The normal minimum range modifiers were then ignored. The to hit rolls were resolved as normal, but the controlling player had to roll 2D6 to determine if the PPC exploded due to feedback. If the target was 1 hex away, the firing unit had to roll a 10 or more to avoid the explosion. A target at 2 hexes away required a roll of 6 or higher, and a target 3 hexes away needed a roll of 3 or more. A successful roll indicated no damage occurred to the unit firing the PPC.

If the firing player failed to get the roll needed, the PPC was immediately destroyed and critical slots for the PPC were crossed off the record sheet. The firing unit also took ten points of damage to the internal structure of the location housing the PPC

Edited by SubRyan, 09 June 2013 - 12:51 PM.


#6 Kaeb Odellas

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Posted 09 June 2013 - 12:23 PM

Exploding PPCs sounds awesome. I'm totally for it.

Not even joking here.

EDIT: Nah, I'd prefer it if the PPC was simply rebalanced. Still too good at the moment.

Edited by Kaeb Odellas, 09 June 2013 - 12:24 PM.


#7 SpiralRazor

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Posted 09 June 2013 - 03:36 PM

To good because they FINALLY are worth something???? Surely you are joking.

#8 General Taskeen

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Posted 09 June 2013 - 04:18 PM

The PPC Inhibitor Rules can be fudged, since this is a game. People want more simulation button presses? Well there you go "PPC Field Inhibitor" Button Press 'F'

Pilot Decision: Do I turn off my PPC Inhibitor to do full damage within 90 meters and with chance Michael Bay Explosion To Self, or do I play it safe and keep it off?

#9 Khell DarkWolf

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Posted 09 June 2013 - 05:03 PM

PPC's never dealt 0 damage under 90m in MWO. From 90 meters, every 9 meters under that you lose 1 point of damage.





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