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@pgi: There Are Too Many Assault Mechs Per Match


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#41 Und3rSc0re

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Posted 02 June 2013 - 09:53 PM

View PostDeathlike, on 02 June 2013 - 09:46 PM, said:


He specifically means configuring the lights+mediums with optimal equipment. When you have to use an XL engine, it will cost quite a bit of C-bills to make a light mech much more usable. It's more or less like buying an assault (well, it's closer to configuring various heavies).


I know.

#42 TheComet

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Posted 02 June 2013 - 10:14 PM

Yeah it has been killing me alot lately as I'm a light/medium pilot (hell, my jager is geared essentially like a heavily armored medium), as I've noticed that since the steam behind the blackjack has worn off, the slight glimmer of hope seeing 3 assaults, 3 blackjacks, and 2 whatevers has long since vanished, and it's back to me getting 1 shot killed by anyone who can land 1 lucky shot vs my 20 well placed smaller shots during various maneuvers.

I do -NOT- like piloting assaults, they're too slow, sluggish on the turn, and I don't like being a massive aggro-drawing herp-a-derp deathmachine. As a result, I haven't bought one and now I feel like the meta is shoving one down my throat.

#43 Yanlowen Cage

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Posted 03 June 2013 - 06:33 AM

One question. Which pilot gets to drive the assault? That would be funny. Hundreds of assault mechs failing to find match cause there is too many of them. 8p. Seriously who chose who drives what under a tonnage limit? Too many people would be pissed cause they can cot find match for their deserved right to drive an assault.

#44 Joseph Mallan

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Posted 03 June 2013 - 06:38 AM

View PostTexAss, on 01 June 2013 - 05:22 PM, said:

How do you plan to counter this?

In all of my last 50-100 matches, at least 50% of all mechs were assaults.

I wasn't a fan of R&R at all back then, but I really miss it now.

And I didn't know crap about Battletech and the stories/lore before MWO but from what I gathered, I don't think this assault-heavy meta really represents this 'universe' very good.

EDIT: "TurretWarrior Online" is really a good description of this game at the moment. My fun is vanishing.

Question: What are you going to do if you are dropping against the Davion Assault Guard? The 10th Lyran Guards? Wolf Dragoons Zeta Battalion? These are all assault units. Very few mediums and lights in those commands.

I'm a Lyran, I am hoping to become a Revenant. We won't be having a lot f Lights or Mediums if we are constructed correctly.

Edited by Joseph Mallan, 03 June 2013 - 06:38 AM.


#45 scJazz

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Posted 03 June 2013 - 07:09 AM

View PostTexAss, on 01 June 2013 - 06:09 PM, said:


No every assault, except awesomes, these are much rarer.
I was just in a match with 13 assaults.... -.- talking about high alpha and low time-to-kill rates....

something along these lines:
http://s199.photobuc...irmeta.png.html

Battle time 3:41

twitch


It is moments like this when I really really really want to see ELO ratings. Down here in Newbsville one of our main complaints is "zomg we have NO assaults".

DISCLAIMER: I in no way endorse ELO visibility or even transparency in the MM.

#46 XSerjo

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Posted 03 June 2013 - 07:22 AM

II think it's simple:
more tons = more cash.

PGI like cash, why should they turn assault-warrior-online off?

Edited by XSerjo, 03 June 2013 - 07:24 AM.


#47 Tombstoner

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Posted 03 June 2013 - 07:28 AM

Match maker is using what is has... people want to play assaults.... its that simple. otherwise with more molding the Que times go up.

#48 FupDup

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Posted 03 June 2013 - 07:54 AM

View PostUnd3rSc0re, on 02 June 2013 - 09:26 PM, said:

Your wrong assaults cost way more mc.

No sane individual would buy a non-hero mech with MC, so that doesn't count. ;)

#49 BlackIronTarkus

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Posted 03 June 2013 - 08:04 AM

Let people choose their mech ONCE they are IN the match and put a ton limit per team and voila, problem solved.

Exceed the limit, last players to choose get to spectate or leave to find another match. While his teamates have heavier mechs, they are one or two man down.

Edited by BlackIronTarkus, 03 June 2013 - 08:05 AM.


#50 Joseph Mallan

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Posted 03 June 2013 - 08:05 AM

<-------------- My Mech was Assigned by the Lyran Commonwealth. Where the Zeus, is a good scout Mech.

#51 TexAce

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Posted 03 June 2013 - 09:04 AM

View PostJoseph Mallan, on 03 June 2013 - 08:05 AM, said:

<-------------- My Mech was Assigned by the Lyran Commonwealth. Where the Zeus, is a good scout Mech.


but if everyone can choose to have 8 assaults in their team, you being Lyran (I really don't know anything abour the lore) is nothing special anymore.
I thought assaults should be expensive, and if that means Steiner guys are wealthy peeps, so be it, but at the moment it looks like everyone in the frikkin battletech universe is a billionaire.

I would be fine with a 550 ton limit for 8 man or a 750-800 ton limit for 12 man before CW starts.
Matchmaking never takes more than 15 seconds for me, sometimes 1-2 seconds, so if I would have to wait a few seconds more to have a better game experience, I'm all for it.

Edited by TexAss, 03 June 2013 - 09:12 AM.


#52 tenderloving

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Posted 03 June 2013 - 09:12 AM

View PostJoseph Mallan, on 03 June 2013 - 08:05 AM, said:

<-------------- My Mech was Assigned by the Lyran Commonwealth. Where the Zeus, is a good scout Mech.


RP should not get in the way of gameplay, especially not if you want a popular and competitive modern game. Custom lobbies should satisfy the needs of people who want to pretend they are real mechwarriors.

When you start acting like you are a part of a real Battletech unit, you represent an enormously minute part of the population.

#53 Thundercles

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Posted 03 June 2013 - 09:23 AM

It comes down to human nature. The majority take the path of least resistance... which in this case results in the assault-fest we have. They are far more forgiving of mistakes due to high armor and far more punishing to opponents due to high alphas.

For random drops, there isn't much to be done for it. Imposing a class slot system in games would probably introduce a lot of bugginess and unintended consequences, not to mention twisting the proverbial tails of the assault players. (Though, it wouldn't be AS bad if it let you choose from all of your "ready" mechs or, alternately, trial mechs instead of just whichever you queued with.) Where the real issue will arise is with CW. I have to reserve judgement until more details of that is revealed - that is what will make or break this mess.

View PostJoseph Mallan, on 03 June 2013 - 08:05 AM, said:

<-------------- My Mech was Assigned by the Lyran Commonwealth. Where the Zeus, is a good scout Mech.


Hopefully CW will somewhat dictate what chassis are available for each side to use. Maybe even number of players per side. It sounds like if the Lyrans told you to get in a Blackjack, you'd be rather stuck. On the other hand, you might luck out and have a garrison with an Atlas or two in the hangar.

#54 Joseph Mallan

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Posted 03 June 2013 - 09:26 AM

View PostThundercles, on 03 June 2013 - 09:23 AM, said:

It comes down to human nature. The majority take the path of least resistance... which in this case results in the assault-fest we have. They are far more forgiving of mistakes due to high armor and far more punishing to opponents due to high alphas.

For random drops, there isn't much to be done for it. Imposing a class slot system in games would probably introduce a lot of bugginess and unintended consequences, not to mention twisting the proverbial tails of the assault players. (Though, it wouldn't be AS bad if it let you choose from all of your "ready" mechs or, alternately, trial mechs instead of just whichever you queued with.) Where the real issue will arise is with CW. I have to reserve judgement until more details of that is revealed - that is what will make or break this mess.



Hopefully CW will somewhat dictate what chassis are available for each side to use. Maybe even number of players per side. It sounds like if the Lyrans told you to get in a Blackjack, you'd be rather stuck. On the other hand, you might luck out and have a garrison with an Atlas or two in the hangar.

Lyrans don't have Blackjacks... We did have Griffins though! :D

I have a Centurion though thanks to our Federated friends. ;)

#55 WildeKarde

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Posted 03 June 2013 - 09:27 AM

I've joined a PUG on caustic where the sides were 6 atlas's in each (not me though ;)) and then two mediums. Us two mediums ended having to run back to stop a cap as everyone else stood alpha'ing

#56 Screech

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Posted 03 June 2013 - 09:34 AM

Don't get too mad just yet, this is just the start. It will get really bad once seismic becomes common. Go big or go home.

#57 Steadfast

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Posted 03 June 2013 - 09:35 AM

View PostSnuglninja, on 02 June 2013 - 04:44 PM, said:

How would tonnage limits or class restrictions work? People would just sit in q longer?
Pgi has gave us no reason to play anything less then assaults especially in pug matches.
The only thing that is going to help is private matches where player leagues can pop up and force player to play different classes.


Yes, they would. But slowly they may find out, if choosing a medium in an enviroment that is less Assault/ Heavy centric IS much more fun than they thought. right now the workhorse of the game (ha ha, yeah, sure), the medium is not really viable. If you can perform good in a meium think about what you could do in a heavy or assault - you are not needed as a medium in the current environment.
If the enemy would field the same amount of medium chassis than your side would, sudenly you would get a lot more viable targets and thus could have more fun.
Ah well that is my believe, unless it is tested for a certain amount of time it is just that, a believe or opinion.
Sigh.

#58 Joseph Mallan

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Posted 03 June 2013 - 09:38 AM

View Posttenderloving, on 03 June 2013 - 09:12 AM, said:


RP should not get in the way of gameplay, especially not if you want a popular and competitive modern game. Custom lobbies should satisfy the needs of people who want to pretend they are real mechwarriors.

When you start acting like you are a part of a real Battletech unit, you represent an enormously minute part of the population.

Lyrans are the creme of the crop you know so. I am playing a Game that is in the MechWarrior Universe, I chose a House according to the way I like to play. If I wanted to be in Fast Mechs I'd have gone Kurita, or a strong Medium I would have chosen Marik. By Choosing a Faction I am expressing the style of play I like. And for the record the video game is after the old RPG for the TT game.

Also I am a part of a real BattleTech Unit, or I will be in a few years. The Character I am using the name for is a member of the BattleCorps Legion. You can find my name on the rosters over at the BattleCorps Website under the fanfic on the forums. I am here to play the eventual story of the Clan invasion. I want to do so as a 10th Lyran Guard. I will need to earn the points to do so. The rest of you can continue to play rock em sock em robots, I am actually here for the eventual story to be played.

#59 tenderloving

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Posted 03 June 2013 - 09:49 AM

View PostJoseph Mallan, on 03 June 2013 - 09:38 AM, said:

Lyrans are the creme of the crop you know so. I am playing a Game that is in the MechWarrior Universe, I chose a House according to the way I like to play. If I wanted to be in Fast Mechs I'd have gone Kurita, or a strong Medium I would have chosen Marik. By Choosing a Faction I am expressing the style of play I like. And for the record the video game is after the old RPG for the TT game.

Also I am a part of a real BattleTech Unit, or I will be in a few years. The Character I am using the name for is a member of the BattleCorps Legion. You can find my name on the rosters over at the BattleCorps Website under the fanfic on the forums. I am here to play the eventual story of the Clan invasion. I want to do so as a 10th Lyran Guard. I will need to earn the points to do so. The rest of you can continue to play rock em sock em robots, I am actually here for the eventual story to be played.


That is all wonderful, but this thread and the forum it's in are about gameplay balance. When you make your in-game decisions based on RP you are throwing aside balance in exchange for your personal preference. Balance is an objective measure.

Edited by tenderloving, 03 June 2013 - 09:49 AM.


#60 Joseph Mallan

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Posted 03 June 2013 - 09:54 AM

Kicking every ones backside is an objective measure also. I am asking again. When you drop on a planet and face the 10th Lyran Guards, are you going to complain cause they are fielding an assault company v your Heavy Company?





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