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Missile Help


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#1 BootHands

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Posted 03 June 2013 - 04:57 PM

I'm using a commander with this build:

COM-2D

When I play it in the testing ground. I quickly get missle locks, and I blow the targets up. When I play in real games, I can't get a lock on anyone to save my life.

Am I doing something wrong? What influences locks and why can't I get one? With no missile locks, I do no damage, so this is pretty important to me.

#2 Koniving

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Posted 03 June 2013 - 05:02 PM

Your speed, combined with the fact that your targets are moving, do not help. Sometimes it is easier if you slow down. Go slow until you have lock on and then speed up. Mechs live longer if they vary their speed anyway (except against Streaks). Also do you play with Armlock on? If so, that will make lockon even more difficult to achieve in a fast-moving mech (as your crosshair is limited to the torso and not free-roaming at the speed and increased range of the arms.

Also with ECM, you should switch to counter against enemy ECM mechs by pressing J. Otherwise you will not be able to lock on to them.

Edited by Koniving, 03 June 2013 - 05:02 PM.


#3 BootHands

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Posted 03 June 2013 - 05:04 PM

View PostKoniving, on 03 June 2013 - 05:02 PM, said:

Your speed, combined with the fact that your targets are moving, do not help. Sometimes it is easier if you slow down. Go slow until you have lock on and then speed up. Mechs live longer if they vary their speed anyway (except against Streaks). Also do you play with Armlock on? If so, that will make lockon even more difficult to achieve in a fast-moving mech (as your crosshair is limited to the torso and not free-roaming at the speed and increased range of the arms.

Also with ECM, you should switch to counter against enemy ECM mechs by pressing J. Otherwise you will not be able to lock on to them.


Hmm. There was one game where I was stationary and so was my target, but there may have been an enemy ECM somewhere that I didn't notice.

Do you think it'd be better if I switched to a SRM2 so I could fire even without a lock?

#4 Koniving

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Posted 03 June 2013 - 05:13 PM

Nah. If possible, one SRM 4 preferably arm-mounted. This way even if you can't get a lock you still have something dangerous. This will require some restructuring of the mech most likely to fit it in.

Also even with ferro your leg armor is awfully weak, I don't think it's benefiting you. Truth be told I use the XL 170 engine (but then again because I'm slower I need that extra armor).

I also run 2 SRM-4s and 1 streak. This however is due to a preference in fighting BIGGER targets, as 2 SRM-4s do the damage of 4 streak launchers and do not require lock. Both SRM launchers are on the arm, with the streak mounted on the chest.

These are my commandos in the screens below. Camo one is the 2-D.

View PostLordred, on 04 May 2013 - 08:26 PM, said:

Commando!
Spoiler


Source page: http://mwomercs.com/...d/page__st__100 I'm a LOT of the models in the screenshots there. Check out all the pages at your leisure, and submit your requests at the end.
(Note: Cut the Atlas out, he isn't me.)
Edit: Clarified leg armor.

Edited by Koniving, 03 June 2013 - 05:17 PM.


#5 BootHands

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Posted 03 June 2013 - 05:23 PM

View PostKoniving, on 03 June 2013 - 05:13 PM, said:

snip


Could you please link to your 2D build? It seems like you know waaaaaaaaaaaaaaay more about COM mechs than I do.

#6 Koniving

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Posted 03 June 2013 - 05:33 PM

View PostBootHands, on 03 June 2013 - 05:23 PM, said:

Snip.


Don't normally prebuild stuff (edit: In smurfy) these days (it's why I'm always so broke; that + so many mechs!)

Posted Image

Current build. Taken just a few seconds ago. 2 points armor removed from head, all else maxed. SRM-2 in chest. Traded the streak for an SRM-2 + medium laser because I would encounter issues against ECM targets when playing solo. 3 tons SRM ammo.
Would normally run no laser, 2x SRM 4s + 1x streak + lots of ammo.

Note: It now uses an XL 180 engine. Forgot I upgraded. Heatsinks are feet mounted to double efficiency in water.

I also now use a Thrustmaster Hotas X joystick for the throttle control; I mapped the important keys on the throttle stick and I use the stick itself to control my throttle and to rapidly vary it when running to avoid cannon fire. (One volley of PPCs and you are dead!)

Also noticed: removed ECM due to it no longer mattering against bap targets.

------------------

Fixed.
Posted Image
Removed SRM-2. Kept same ammo and heatsinks. Removed head armor (you almost never get hit in the head; if you do you're too stationary). Restored ECM.. In both builds all other body parts are maxed.

Armor is front heavy, even if running away I'll try to keep my eyes on the enemy. However, for a hit and run model rather than a fast brawler, balancing front and rear armor may help.

Zig zag when under fire and retreating. He who runs straight is easy to hit.

Edited by Koniving, 03 June 2013 - 05:48 PM.


#7 White Bear 84

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Posted 03 June 2013 - 05:37 PM

If you equip SRM just be sure to lead your target - if they are moving and you aim directly at them they can run out of the way before the missiles hit, so you have to be aware where they are going to move to. Of course, when your chasing or being charged its a different story ;)

Edited by White Bear 84, 03 June 2013 - 05:58 PM.


#8 Koniving

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Posted 03 June 2013 - 05:43 PM

View PostWhite Bear 84, on 03 June 2013 - 05:37 PM, said:

If you equip SRM just be sure to lead your target - if the are moving and you aim directly at them they can run out of the way before the missiles hit, so you have to be aware where they are going to move to. Of course, when your chasing or being charged its a different story ;)


Note: You will not need to lead your missiles "as much" in game due to the lag compensation for missiles being installed tomorrow. :angry: HSR gets installed for missiles in tomorrow's patch! SRM, LRM, Streak tweaks, too!

_________________

Edit: May want to use the full editor to rename this thread to "Commando Missile Help."

Edited by Koniving, 03 June 2013 - 06:01 PM.


#9 White Bear 84

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Posted 03 June 2013 - 06:01 PM

View PostKoniving, on 03 June 2013 - 05:43 PM, said:

Note: You will not need to lead your missiles "as much" in game due to the lag compensation for missiles being installed tomorrow. :angry: HSR gets installed for missiles in tomorrow's patch! SRM, LRM, Streak tweaks, too!


Yes, been looking forward to this, SRM's have been pretty rough recently - and i have quite a few hardy builds that use them (X-5, HBK-4SP, CN9-D, DRG-1N to name a few...)

Time to bring them out and see what difference the changes make.. ..ill probably have enemy mechs wondering why im firing off into the distance until i compensate for the HSR ;)

#10 Giant Bob

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Posted 03 June 2013 - 08:51 PM

My COM runs with a medium laser on one arm, and a Streak on the other. It's actually topped a few final scores. Just tweak yours. And don't use an XL engine u don't need it. Also remember your COM isn't designed to inflict direct damage...pain yes, but not damage, it's designed as a scout or for hit and boogie.

GL





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