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The Problem With Weapon Balance Right Now; Short Range Versus Long Range.


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#1 BlackIronTarkus

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Posted 01 June 2013 - 05:11 PM

Short range weaponry need a slight damage buff and long range weaponry need to be nerfed close range. Right now, everybody roll with long range weaponry because there are no downside to them. Even LRM you can fire from pretty close range.

LMR you can defend yourself against with AMS, ECM or simply hiding behind an obstacle. PPC and gauss there are zero defense againts these weapons unless you are out of line of sight.

For PPCs, Increase the range for exemple ~250 meters before they start doing any damage and you will see a lot less of them. Right now that 90 meter restriction is a JOKE! Who fights that close? You literaly have to HUG the PPC wielder to render its sniper weapon with infinite ammo ineffective and if you do that you will be absorbing all the friendly LRM coming his way.

Gauss hit hard from close range, but are relatively balanced in my opinion because you have to carry ammo, they are easily destructible and they take 7 slots. PPCs on the other hand are lighter, only take 3 slots(ridiculus), dont require any ammo which free slot and tonnage. Yes they do generate heat but nothing extraordinary.

So TLDR;

PPC
Increase minimum range. (I suggest 250 meters from the current 90 meters)
Increase the amount of slots occupied by them. (I suggest 5 slots instead from the current 3 slots)

LRM
Increase the minimum range. (I suggest 250 meters from the current 180 meters)

GAUSS
Remain unchanged.

Edited by BlackIronTarkus, 01 June 2013 - 05:17 PM.


#2 AnnoyingCat

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Posted 01 June 2013 - 06:06 PM

who are you telling this too?

#3 Glythe

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Posted 02 June 2013 - 01:47 AM

PPC is OP as hell and needs massive nerfs.

LRMs are terrible man and you really need to rethink nerfing them more.

Gauss was nerfed into oblivion when it became too easy to break.

But you did have one valid point..... short range weapons need a purpose. It's sad when a 450 meter laser is 'short range'.

#4 BlackIronTarkus

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Posted 02 June 2013 - 05:28 AM

View PostGlythe, on 02 June 2013 - 01:47 AM, said:

PPC is OP as hell and needs massive nerfs.

LRMs are terrible man and you really need to rethink nerfing them more.

Gauss was nerfed into oblivion when it became too easy to break.

But you did have one valid point..... short range weapons need a purpose. It's sad when a 450 meter laser is 'short range'.


Indeed, PPC need to be rebalanced.

LRM are not underpowered, people need to understand that LRM are a support weapon that you can fire from complete safety. It shouldn't do massive damage and where they are right now I find them perfectly viable despites some known problem that need to be fixed. But in the essences LRM are an artillery weapon, it can be fired from anywhere on most maps, you dont need line of sight and they are autoguided.

SRM on the other hand require high skill because of movement prediction, anticipation and the constant awareness of what range you are compared to your target. You seriusly need to lead the crosshair pretty far ahead of a fast moving target even at close range if you want to hit. With all that considered I feel that SRM dont do near enough damage than they should. Yes they spread their damage and thats alright, but a buff need to happen to either group them up a little closer, increase their travel speed or increase their damage per rockets.

I wasnt there when gauss got nerfed, Im new blood, but I feel it stand in a pretty good place right now.

#5 PanzerMagier

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Posted 02 June 2013 - 05:47 AM

View PostBlackIronTarkus, on 01 June 2013 - 05:11 PM, said:

Short range weaponry need a slight damage buff and long range weaponry need to be nerfed close range. Right now, everybody roll with long range weaponry because there are no downside to them. Even LRM you can fire from pretty close range.

LMR you can defend yourself against with AMS, ECM or simply hiding behind an obstacle. PPC and gauss there are zero defense againts these weapons unless you are out of line of sight.

For PPCs, Increase the range for exemple ~250 meters before they start doing any damage and you will see a lot less of them. Right now that 90 meter restriction is a JOKE! Who fights that close? You literaly have to HUG the PPC wielder to render its sniper weapon with infinite ammo ineffective and if you do that you will be absorbing all the friendly LRM coming his way.

Gauss hit hard from close range, but are relatively balanced in my opinion because you have to carry ammo, they are easily destructible and they take 7 slots. PPCs on the other hand are lighter, only take 3 slots(ridiculus), dont require any ammo which free slot and tonnage. Yes they do generate heat but nothing extraordinary.

So TLDR;

PPC
Increase minimum range. (I suggest 250 meters from the current 90 meters)
Increase the amount of slots occupied by them. (I suggest 5 slots instead from the current 3 slots)

LRM
Increase the minimum range. (I suggest 250 meters from the current 180 meters)

GAUSS
Remain unchanged.


I love how many people make these suggestion threads and seem sincere enough to believe that their stupid/crazy changes would actually be heeded and will be added to the game.

#6 Xyroc

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Posted 02 June 2013 - 06:05 AM

no SRMs need to be feared again and then everything should be fine

#7 Scout80913

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Posted 02 June 2013 - 06:21 AM

Have you ever actually played Battletech? PPC's are SUPPOSED to be good. There's a reason they appear so often.

Let me clue you in. Arguably the most popular mech ever, the Warhmmer, can you guess what it's main weapons were? Dual PPC's. The Marauder, the main competitor in the category of most popular mech...guess what it had in common. Yup, dual PPC's. The Panther, staple light mech of the DCMS (well, that and the Jenner), guess what it carried. Yup, a PPC on a 35 ton mech. When they upgraded the Dragon to the Grand Dragon, guess what they did. Removed the AC/5 for a PPC. When Hanse Davion wanted to upgrade the Rifleman you know what he did? Removed autocannons for PPCs. Main weapon of the Griffin? PPC. Lyran variant of the Thunderbolt, main weapon? PPC. Griffin main weapon? PPC. You know why the Awesome is called the Awesome? Because it carried 3 PPCs and the heatsinks to use them.

Thank your lucky stars that they've already adjusted how heat works. It's already obnoxious trying to fit the heatsinks to consistently fire just two PPCs, let alone ER models. And they've already said they're going to address the tools running around with six PPCs (which is a ******** build anyway).

TL;DR - PPCs are fine, stop crying...and standing around stationary and skylined like a tool.

#8 El Bandito

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Posted 02 June 2013 - 06:32 AM

View PostScout80913, on 02 June 2013 - 06:21 AM, said:

Have you ever actually played Battletech? PPC's are SUPPOSED to be good. There's a reason they appear so often. Let me clue you in. Arguably the most popular mech ever, the Warhmmer, can you guess what it's main weapons were? Dual PPC's. The Marauder, the main competitor in the category of most popular mech...guess what it had in common. Yup, dual PPC's. The Panther, staple light mech of the DCMS (well, that and the Jenner), guess what it carried. Yup, a PPC on a 35 ton mech. When they upgraded the Dragon to the Grand Dragon, guess what they did. Removed the AC/5 for a PPC. When Hanse Davion wanted to upgrade the Rifleman you know what he did? Removed autocannons for PPCs. Main weapon of the Griffin? PPC. Lyran variant of the Thunderbolt, main weapon? PPC. Griffin main weapon? PPC. You know why the Awesome is called the Awesome? Because it carried 3 PPCs and the heatsinks to use them. Thank your lucky stars that they've already adjusted how heat works. It's already obnoxious trying to fit the heatsinks to consistently fire just two PPCs, let alone ER models. And they've already said they're going to address the tools running around with six PPCs (which is a ******** build anyway). TL;DR - PPCs are fine, stop crying...and standing around stationary and skylined like a tool.


I suppose you are blind to current stale gameplay. If PGI does not address the long range accurate alphas (PPCs and Gauss), this game will have a bad time.

Edited by El Bandito, 02 June 2013 - 06:33 AM.


#9 G4M3R

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Posted 02 June 2013 - 06:37 AM

Buff short range weapons (SRM, SLs, MLs) then I'll be happy. When my 3x ER PPC Cata-3D can out-brawl "brawlers"... it doesn't make any sense. Give people an option to "brawl" or try and get close enough to do so and I think we'll be at a happy medium. ... PPCs are fine, LRMs are fine... there's just no option for anything else at this time.

Edited by G4M3R, 02 June 2013 - 06:38 AM.


#10 Scout80913

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Posted 02 June 2013 - 06:42 AM

View PostEl Bandito, on 02 June 2013 - 06:32 AM, said:

I suppose you are blind to current stale gameplay. If PGI does not address the long range accurate alphas (PPCs and Gauss), this game will have a bad time.


Because Mechbrawler Online was so much better, right? Because somebody shooting you at 650m with some PPCs and ripping you up is so much worse that the screwball dual AC/20's at 270 meters?

#11 Jaguar Prime

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Posted 02 June 2013 - 06:46 AM

View PostScout80913, on 02 June 2013 - 06:21 AM, said:

stop crying...and standing around stationary and skylined like a tool.



I liked this part the best. hahahah


I think I said something like this in another thread somewhere......
When you can do more than one thing in more than a couple mechs, You perspective of weapon balance changes.

I have 31 mechs. 19 are set up for brawling. I have 9 long range. (3 are jumpsniping, 3 are missile boats and 3 are hill humpers.) I also have 3 Highlanders sitting there stripped of weapons because I don't like the way they play....( I think a total of 7 games between all 3)

IMO,

1.... SRM's and SSRM's need a buf when not boated (less than 4 together) and a nerf when boated.

2.... LRM's need something, I just don't know what. (I would steal MW4's missile set up. It is a lot better than anything they have come up with so far.)

3.... PPC's are fine. (If they need a nerf, then AC20's need a nerf.) You can't put 6 ac20's on a mech. The problem with PPC's is these clowns boating Six of them. It isnt a problem with the weapon but more a problem with the ability to boat them in absurd numbers and fire them without shutting down instantly. (Anyone remember the 6 ERLL Novacat?)

Also note, I don't consider a 540m range weapon as long range weapon. Thats more of a medium range.

Edited by Jaguar Prime, 02 June 2013 - 07:44 AM.


#12 zhajin

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Posted 02 June 2013 - 06:53 AM

I definitely think a bump to 5 slots would help with the PPC balance. The min range of both PPC and gauss could use a rebalance as well. The ranges are taken from TT but TT has very different movement rules and map scales

#13 mrt33

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Posted 02 June 2013 - 06:59 AM

How can anyone say LRM are fine at the moment? Srsly?
Try LRM boating for a couple of rounds (I know nobody likes LRM boats but for making my point they are perfect).
Put 2x LRM 20 (15) and 5 Tons of ammo in your mech, thats 25 tons of weaponry, if you make 200 dmg with your LRMs you are lucky. Oh yeah, and lets not forget that there is a thing called AMS to make LRM even more useless


I urge everyone who thinks LRM are fine the way they are to try this out, LRM are completly broken atm imo.

#14 El Bandito

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Posted 02 June 2013 - 07:01 AM

View PostScout80913, on 02 June 2013 - 06:42 AM, said:

Because Mechbrawler Online was so much better, right? Because somebody shooting you at 650m with some PPCs and ripping you up is so much worse that the screwball dual AC/20's at 270 meters?


That's why I said you are blind. For every AC20 boat in a match, there are 4-5 times more number of PPC boats. Most matches are pretty much decided at long range, all brawlers can do now is to mop up. Seismic module and SRM nerfs had seriously thinned brawler ranks.

This crappy snipe meta had been going on for over 2 months and PGI is basically sitting on their thumbs. From May 7th until May 21st, I pretty much stopped playing MWO due to how stale the game had become--even though I had active premium at the time.

May 21st patch made me play MWO again but it didn't change the PPC snipe meta so now I mostly open the MWO launcher and after few seconds close it due to disgust. (My premium is still being wasted)

Edited by El Bandito, 02 June 2013 - 07:19 AM.


#15 Scout80913

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Posted 02 June 2013 - 07:45 AM

View PostEl Bandito, on 02 June 2013 - 07:01 AM, said:

That's why I said you are blind. For every AC20 boat in a match, there are 4-5 times more number of PPC boats. Most matches are pretty much decided at long range, all brawlers can do now is to mop up. Seismic module and SRM nerfs had seriously thinned brawler ranks.


Gross exaggeration is gross. There are no where near that many PPC boats unless you define boating PPCs as having more than one, which is absurd.

Most matches still devolve into chest bumping brawls. I've only had one match that really was sniping/jump sniping until time ran out. That was on Caustic, inexplicably. Fact is, if you can't find a way to flank and close the range, you need to study the maps more. If the whole round turns into a long range fight, it's because you/your team let that happen by not using terrain and maneuvering. If that's to your disadvantage, you/your team has no one to blame but you/yourselves.

I WILL agree, though, that the Seismic module is pretty ridiculous...





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