

Why Do Your Weapons Recharge & Reload When Your Mech Is Shut Down?
#1
Posted 02 June 2013 - 09:01 AM
I’ve just noticed that my weapons don’t power down when my mech does and when I over heat after firing a weapon my weapon has recharged or reloaded while I was shut down.
Surely if you overheat your weapons should shut down and discharge and certainly not reload or recharge.
I have also noticed something funny happening with target lock as well
#2
Posted 02 June 2013 - 09:10 AM
#3
Posted 02 June 2013 - 09:31 AM
If you shut down in the air you should fall like a cannonball and take damage when your legs hit the ground, and then take extra damage when your mech flops over.
If you shut down while running you should also fall and take damage.
Yes, the shut down penalties are currently laughable. There's no reason not to run 4-6 PPCs and jump around.
Edited by PanchoTortilla, 02 June 2013 - 09:37 AM.
#4
Posted 02 June 2013 - 09:38 AM
PanchoTortilla, on 02 June 2013 - 09:31 AM, said:
I don't think the problem is with shutdown penalties, though adding what OP suggested would be good. I think it's with the lack of penalities for using alpha with high damage weapons, too often. Mechwarrior Tactics currently handles the alpha situation really well though. Even though that's based on table top I'm wondering if they're going to borrow the ideas from MW Tactics to cut down on the alpha spam.
Edited by jakucha, 02 June 2013 - 09:39 AM.
#5
Posted 02 June 2013 - 09:42 AM
PanchoTortilla, on 02 June 2013 - 09:31 AM, said:
Yeah and PGI even included "Quick Ignition" in mech tree for easymode lovers.
#6
Posted 02 June 2013 - 09:46 AM
jakucha, on 02 June 2013 - 09:38 AM, said:
Shutting down mid jump or in plain view of the enemy should be one of those "Holy sh-- I'm going to die!" moments. Sadly in MWO it isn't.
This game just doesn't do a very good job of conveying the fear a MW is supposed to feel when he's stuck in a 65 ton metal coffin plummeting towards the ground from 100m in the air with no power to slow the descent, no gyro, and unable to control his mech's limbs.
Here shutting down in midair after hopping over a mound to fire 4 PPCs at someone is more of a @whee! I'll just land behind cover and not really take any damage lulz type of affair.
Edited by PanchoTortilla, 02 June 2013 - 10:00 AM.
#7
Posted 02 June 2013 - 09:48 AM
#8
Posted 02 June 2013 - 10:01 AM
Edited by Nation Uprise, 02 June 2013 - 10:01 AM.
#9
Posted 02 June 2013 - 10:06 AM
#10
Posted 02 June 2013 - 11:20 AM
I've never felt this was a problem in previous games either.. it just happens that the heat scale is so stupidly bad that it would sound like a good idea.
#11
Posted 02 June 2013 - 11:31 AM
Deathlike, on 02 June 2013 - 11:20 AM, said:
I've never felt this was a problem in previous games either.. it just happens that the heat scale is so stupidly bad that it would sound like a good idea.
There's a trick to alpha yourself into shutdown (no override), wait a bit, then manually power-up and make a snapshot and manually power-down immediately again. This trick lets you continue to alpha snipe even after going over 100% heat. Because you're only powered up for a split second, you don't take much internal damage.
This trick would not be possible if you had to remain powered up for 4 seconds to recharge your weapons.
I have never used this trick in an actual game, but I've seen it mentioned by another player and confirmed that it can be done by trying it in the testing grounds. Once I went past 100% heat, I was able to alpha strike with all PPCs another 5 or 6 times before internal damage killed me. That's just completely silly and should not be possible. I consider it an exploit of the game's mechanics.
#12
Posted 02 June 2013 - 11:35 AM
Welcome back to Y2K.
#13
Posted 02 June 2013 - 12:58 PM
PanchoTortilla, on 02 June 2013 - 09:46 AM, said:
Shutting down mid jump or in plain view of the enemy should be one of those "Holy sh-- I'm going to die!" moments. Sadly in MWO it isn't.
This game just doesn't do a very good job of conveying the fear a MW is supposed to feel when he's stuck in a 65 ton metal coffin plummeting towards the ground from 100m in the air with no power to slow the descent, no gyro, and unable to control his mech's limbs.
Here shutting down in midair after hopping over a mound to fire 4 PPCs at someone is more of a @whee! I'll just land behind cover and not really take any damage lulz type of affair.
It would be pretty great if mechs fell over if they shutdown mid-air after falling is re-added, but I don't know if their gyros stay active or not.
#14
Posted 02 June 2013 - 01:25 PM
Can someone point out the game play benefits that this will have to warrant the amount of time it would take to code those lines? If I was a dev and knew this change would take 3 minutes to code and patch, I'm not convinced its even worth that little time. As a player I like the idea and wouldn't mind seeing it added. But I'm being a realist here and looking at it from a dev point of view.
#15
Posted 02 June 2013 - 01:37 PM
Stardancer01, on 02 June 2013 - 09:01 AM, said:
I’ve just noticed that my weapons don’t power down when my mech does and when I over heat after firing a weapon my weapon has recharged or reloaded while I was shut down.
Surely if you overheat your weapons should shut down and discharge and certainly not reload or recharge.
I have also noticed something funny happening with target lock as well
effectively because it's a little detail that is uimportant when half the game doesn't work.
Technically because nmose of those systems are buffered by capacitors and tohes keep functioning fora a time after the engine shuts down
Additionally this isn't a piston engine it's a lop of plasma spinning at several thousand miles per hour...it doesn't just stop. an actual shutdown to cold engine takes hours.
and the shutdown to break lock is a perversion of a TT rule.
Edited by MasterErrant, 04 June 2013 - 03:22 PM.
#16
Posted 02 June 2013 - 02:25 PM
#17
Posted 02 June 2013 - 02:57 PM
#18
Posted 02 June 2013 - 03:39 PM
#19
Posted 02 June 2013 - 03:41 PM
Levi Porphyrogenitus, on 02 June 2013 - 02:25 PM, said:
It's contradictory with the fact that your mech is pretty much undetectable when shutdown.
Also the reactor goes offline? where does the power to charge PPC capacitors/feed ammo to ACs/reload missile racks/etc come from?
So no, my vote goes that our weapons do not work or cycle while the mech is in a shutdown state.
BTW, I'm amazed that nobody has thought about this until now.
#20
Posted 02 June 2013 - 05:21 PM
For ballistic weapons (aside from the gauss rifle) it's the same sort of deal. The actual reloading is very quick, however the rate of fire is limited so that the barrel doesn't overheat and warp.
Edited by Narcissistic Martyr, 02 June 2013 - 05:21 PM.
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