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Heat Damage Feedback


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#1 Chopsaw

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Posted 02 July 2013 - 11:27 AM

I loaded up a 6-PPC stalker and fired alpha's on cooldown and immediately on restart after shutdowns. I did it on Alpine, Forest Snow, & River City. One alpha = 70% heat on the build.

It took 5 alphas to destroy a heat sink and 8 alphas destroy the engine, except on River City the heat sink never was crit'd.. This seems to definitely be an improvement over simply shutting down.

However, it isn't enough to reign in high-alpha builds, I think. Every time a mech powers up from a heat shutdown it's at ~95% heat and everything on the mech functions as well as it does when it is at 0% heat. A high-alpha pilot definitely must be a bit more careful, but the CT damage isn't enough I think to force more build diversity.

Add in HUD flickering, speed/movement penalties, and reduce magic convergence as heat increases and high-alpha/high-heat boating will be forever a thing of the past. You might even see some lights come back into the game.

Edited by Chopsaw, 02 July 2013 - 11:27 AM.


#2 Sign

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Posted 02 July 2013 - 11:35 AM

View PostChopsaw, on 02 July 2013 - 11:27 AM, said:

Add in HUD flickering, speed/movement penalties, and reduce magic convergence as heat increases and high-alpha/high-heat boating will be forever a thing of the past. You might even see some lights come back into the game.


This has been suggested ad-nauseum and PGI has ignored it forever.

#3 DeathlyEyes

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Posted 02 July 2013 - 12:05 PM

As if shutting down wasn't bad enough.. It is easy to kill these stupid 6 ppc variants because they spend all day shut down and do laughable damage within 50 meters.... Just rush them with srms or medium lasers

#4 Kamelkaze

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Posted 02 July 2013 - 12:26 PM

I´m at 89-95% with a 5 ER LL Alpha in a Quickdraw. Maybe it´s fine if the PPC got some more heat. Could be enough!

#5 Chopsaw

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Posted 03 July 2013 - 05:03 AM

View Posth4t3r4d3, on 02 July 2013 - 12:05 PM, said:

As if shutting down wasn't bad enough.. It is easy to kill these stupid 6 ppc variants because they spend all day shut down and do laughable damage within 50 meters.... Just rush them with srms or medium lasers


My point isn't that it's a good build or not or if they have a weakness or nor. My point is that simply adding a miniscule damage component to the shutdown isn't enough. I used a 6-PPC build as the worst case scenario. But this goes for any build that is constantly running at 80%+ heat. The CT damage just isn't much of a deterrent, especially when it starts only when exceeding 120% of heat. Why not 100%? Doesn't 100% mean you've reached your absolute limit? I can't fill a glass with beer to 120% of its capacity without suffering consequences right at 101%.

Anyway, in my ~dozen matches with my stalker, I was getting near top damage consistently. My conclusion is: Good first step, keep going with heat effects.

#6 Gideon Grey

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Posted 03 July 2013 - 07:03 AM

View PostChopsaw, on 03 July 2013 - 05:03 AM, said:


Why not 100%? Doesn't 100% mean you've reached your absolute limit? I can't fill a glass with beer to 120% of its capacity without suffering consequences right at 101%.



Well, unless the glass was designed by a proper engineer. In which case there would be an appropriate margin of safety built in. 10-20% for limit conditions and at least 50% for ultimate.

That's me being a pedantic engineer... But I don't disagree with your general point. Consequences should be more severe.





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