It took 5 alphas to destroy a heat sink and 8 alphas destroy the engine, except on River City the heat sink never was crit'd.. This seems to definitely be an improvement over simply shutting down.
However, it isn't enough to reign in high-alpha builds, I think. Every time a mech powers up from a heat shutdown it's at ~95% heat and everything on the mech functions as well as it does when it is at 0% heat. A high-alpha pilot definitely must be a bit more careful, but the CT damage isn't enough I think to force more build diversity.
Add in HUD flickering, speed/movement penalties, and reduce magic convergence as heat increases and high-alpha/high-heat boating will be forever a thing of the past. You might even see some lights come back into the game.
Edited by Chopsaw, 02 July 2013 - 11:27 AM.