What we don't know exactly is, how often the numbers of everything are gonna be altered to test out new approaches on balance.
What I would like to propose is a way to let the community decide how the numbers are gonna be changed.
How I think this could work:
1. First we decide how many days a test phase should go. Should the values be altered every day? Or every week? I personally would be for every 7 days, since it gives us enough time to test the new balance setup and find improvements.
2. Devs provide us a datasheet of all values that we can decide upon (for example, heat, range, RoF of all weapons, torso twist, twist range, twist speed, arm movement speed ect of all mechs)
3. If we choose for example a 7 day rhythm, we decide that we provide a datasheet of all value changes to the devs at fixed time on the day (we have to stick to deadlines, if we fail, it's our fault).
4. Devs AGREE to implement the numbers every x days we decide
5. We decide in internal polls which datasheet we are going to provide to the devs. How?
Well if you have an idea for changing certian values, you make a proposition. If you get a prior defined amount of LIKES to your suggestion, you are entitled to enter the testserver-data-poll. For example if we decide that 30 likes is enough, every suggestion that recieves 30 likes is entering the final stage. In the final stage a poll is made, where everyone has to vote which of the suggestions has to be chosen. The one who has the most votes, will go to the devs.
This is my proposal how the test server can be fed with what the majority thinks are good test values and also way to take workload off the devs, because all they need to do is take the sheet and use our numbers, easy pie for them.
If you have another idea how the test servers could be run, feel free to tell and keep this topic alive.
Thanks
Edited by TexAss, 29 May 2013 - 08:14 AM.