You know the crashed ship in frozen city? Imagine if standing in the broken hull of the ship for 30 seconds activated a series of hull mounted turrets on it? Not turrets with good AI. The kind that follow a red box, aims for the center and waits for it to stop before firing like an AC/5 shot.
What if you could capture a sensor beacon that relayed non-ecm protected enemy positions within a certain radius? Like that tower in C2 in the Canyon Network.
What if stopping for a short period of time over one of the many broken mechs in Tourmaline would open up a static field of view for your team?
What if River City never becomes a 12 vs 12 map, stays an 8 vs 8 but by opening a long capture point in the city hall in B2 the winner of that cap can open a late game reinforcment lance? Yes a third Lance joining the game on one side only after conditions for their arrival have been met.
And I guess the boat in Forest Colony could have turrets that one side could activate too. Maybe an LRM 5 on either end or something.
Caping, not for the win, but for the advantage.
Still cap for the win of course. But also capping for more.


Alternative Capture
Started by Kanatta Jing, Jun 03 2013 11:41 AM
6 replies to this topic
#1
Posted 03 June 2013 - 11:41 AM
#2
Posted 03 June 2013 - 11:45 AM
I'm not so keen on the idea of turrets, but sensor/ecm beacons and other such non-damage related capturables could be interesting for sure!
#3
Posted 03 June 2013 - 11:48 AM
+1 for advantage capping options, which does not guarantee you a win, but improves your chances.
#4
Posted 03 June 2013 - 12:36 PM
I support all of this, except the extra deployments. It would really **** me off to queue into a game and end up on the tail end of someone's steamrolling.
#5
Posted 03 June 2013 - 12:39 PM
Maybe putting an AC5/SRM4 turret on opposite corners of a base, two to a base? Once capped it would attack enemies within 450m? That could be interesting, with ECM lowering that range to say 150?
#6
Posted 03 June 2013 - 01:24 PM
Davoke, on 03 June 2013 - 12:39 PM, said:
Maybe putting an AC5/SRM4 turret on opposite corners of a base, two to a base? Once capped it would attack enemies within 450m? That could be interesting, with ECM lowering that range to say 150?
Nah, I think turrets would have to be centrally located and away from bases. Meaning you have to race towards the enemy rather then loiter around the home base for a few minutes.
#7
Posted 03 June 2013 - 07:55 PM
BootHands, on 03 June 2013 - 12:36 PM, said:
I support all of this, except the extra deployments. It would really **** me off to queue into a game and end up on the tail end of someone's steamrolling.
There could be a new game mode where you unlock Beta and Charlie and both teams just start with Alpha. We could call it Escalation.
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