PIG seems to think that they can up and delete threads with dissenting opinions and they will up and go away, but they have grossly underestimated us capitalist yanks and the belief of the free marketplace of ideas.
So, here is an abridged and more likely clearer version of what I typed at midnight, and finished at 1 am.
With out further a-due, here are some fixes that need to happen:
1) A lobby system with tonnage limits.
To clarify, tonnage limits wouldn't replace the entire way the game is played, but it would be how the lobby system will play. Player who want to drop in random games with what ever they want, they can still make a group and drop like that. This would be more like what ESEA or tf2lobby.com does. You have your roles to play and you have to pick the best combination or mechs to make up 200 per lance to do it. This is needed for Semi competitive, Community warfare, and Competitive.
2) Going back to Battle Tech on all the BS tech
Like it or not, there is no mechwarrior with out battletech. Lo and behold, the biggest problems with balance come from going to far and adding too much to the BT rules for tech.
ECM and STREAKS have been nothing but a problem since they have been they been introduced. For streaks they really need to spread, and lose lock after firing. Not to mention they should work like in MW:LL where they fire and home in on crosshairs, and not do this bs spinning missile nonsense. As for ECM..Well a casual glance at da rules shows that guardian ecm does just longer lock on times and interval lock loss. And while we are talking about battle tech bring back death by overheating. It was one of the few things you did right. I imagine that's why it went away.
3) larger map sizes.
Another no brainer. To bad PGI insists on hand holding rather then setting a bar high and letting players rise to it. In 1992 MW was fought in just 4v4 on bigger maps then anything we have now. I know its scary to think about actually trying to learn skill, pgi is the type of company that only takes beta test info from with in the company, so when no one inside PGI is any good at mechwarrior, every one has to suffer for it.
I know you all feel safe in the shallow end of the pool with all your protective gear and floaties on your arms, but sooner or later you will have to venture out to the deep end and learn you have to counter scout. Hell, you promised us role warefare a year ago. It's about damn time you delivered.
These Fixes Need To Happen
Started by CancR, Jun 12 2013 05:57 PM
6 replies to this topic
#1
Posted 12 June 2013 - 05:57 PM
#2
Posted 12 June 2013 - 06:05 PM
Your post could be more useful if it wasnt written with so much sour grapes. It detracts from your statement.
Also, this is not so much fix type things as it is features x2 and commentary on current balance.
i will agree overheat, in particular extreme overhat(like 6 PPC stalker) should create a nice core meltdown, or chassis section crit hits to internals/items in location.
Also, this is not so much fix type things as it is features x2 and commentary on current balance.
i will agree overheat, in particular extreme overhat(like 6 PPC stalker) should create a nice core meltdown, or chassis section crit hits to internals/items in location.
#3
Posted 12 June 2013 - 06:35 PM
I agree death by overheat needs a return (and believe they are headed in the right direction with proposed changes) but it needs to be explain to new players early. I can only imagine the sour taste new players left with after dieing in their hunckback 4sp with no enemies in sight.
In regards to larger maps. IMHO, PGI has been keeping them smaller due to the 15min time limit. It would be nice to have larger maps, but would go against the quick drop action of MW:O. I prefer to be able to get 2 or 3 drops in within a 30min time frame. It is helpful to keep me playing on a daily basis when my work schedule and real life get more complicated.
In regards to larger maps. IMHO, PGI has been keeping them smaller due to the 15min time limit. It would be nice to have larger maps, but would go against the quick drop action of MW:O. I prefer to be able to get 2 or 3 drops in within a 30min time frame. It is helpful to keep me playing on a daily basis when my work schedule and real life get more complicated.
#4
Posted 12 June 2013 - 07:05 PM
agreed with most of your post. Unfortunately, a lot of crybabies, well, cried that Alpine is soooo big and they get capped all the time and sometimes they don't even fire 1 shot.... etc, etc.
Maps are indeed too small. MW:LL maps, from what I've seen, looked just perfect.
Maps are indeed too small. MW:LL maps, from what I've seen, looked just perfect.
#5
Posted 12 June 2013 - 08:22 PM
Eldagore, on 12 June 2013 - 06:05 PM, said:
Your post could be more useful if it wasnt written with so much sour grapes. It detracts from your statement.
Also, this is not so much fix type things as it is features x2 and commentary on current balance.
i will agree overheat, in particular extreme overhat(like 6 PPC stalker) should create a nice core meltdown, or chassis section crit hits to internals/items in location.
Also, this is not so much fix type things as it is features x2 and commentary on current balance.
i will agree overheat, in particular extreme overhat(like 6 PPC stalker) should create a nice core meltdown, or chassis section crit hits to internals/items in location.
Why wouldn't they be? Ive been saying the same thing for a year now, only for my post to get really popular and then disappear mysteriously. PGi doesn't want to hear the game sucks but they need to be told..And put in the corner in time out.
#6
Posted 12 June 2013 - 08:29 PM
Sybreed, on 12 June 2013 - 07:05 PM, said:
agreed with most of your post. Unfortunately, a lot of crybabies, well, cried that Alpine is soooo big and they get capped all the time and sometimes they don't even fire 1 shot.... etc, etc.
Alpine is designed poorly... it's not that because it's big (I like Tourmaline by comparison). The issue is that one end has an noticeable advantage over another which is the general complaint.
#7
Posted 12 June 2013 - 08:44 PM
Deathlike, on 12 June 2013 - 08:29 PM, said:
Alpine is designed poorly... it's not that because it's big (I like Tourmaline by comparison). The issue is that one end has an noticeable advantage over another which is the general complaint.
The other side can take advantage also on this map. The thing is people are running into a trap every time. Patience doesn't seem to be a MechWarrior virtue.
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