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Alternative Capture


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#1 Kanatta Jing

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Posted 03 June 2013 - 11:41 AM

You know the crashed ship in frozen city? Imagine if standing in the broken hull of the ship for 30 seconds activated a series of hull mounted turrets on it? Not turrets with good AI. The kind that follow a red box, aims for the center and waits for it to stop before firing like an AC/5 shot.

What if you could capture a sensor beacon that relayed non-ecm protected enemy positions within a certain radius? Like that tower in C2 in the Canyon Network.

What if stopping for a short period of time over one of the many broken mechs in Tourmaline would open up a static field of view for your team?

What if River City never becomes a 12 vs 12 map, stays an 8 vs 8 but by opening a long capture point in the city hall in B2 the winner of that cap can open a late game reinforcment lance? Yes a third Lance joining the game on one side only after conditions for their arrival have been met.

And I guess the boat in Forest Colony could have turrets that one side could activate too. Maybe an LRM 5 on either end or something.

Caping, not for the win, but for the advantage.

Still cap for the win of course. But also capping for more.

#2 Mechteric

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Posted 03 June 2013 - 11:45 AM

I'm not so keen on the idea of turrets, but sensor/ecm beacons and other such non-damage related capturables could be interesting for sure!

#3 Neolisk

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Posted 03 June 2013 - 11:48 AM

+1 for advantage capping options, which does not guarantee you a win, but improves your chances.

#4 BootHands

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Posted 03 June 2013 - 12:36 PM

I support all of this, except the extra deployments. It would really **** me off to queue into a game and end up on the tail end of someone's steamrolling.

#5 Davoke

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Posted 03 June 2013 - 12:39 PM

Maybe putting an AC5/SRM4 turret on opposite corners of a base, two to a base? Once capped it would attack enemies within 450m? That could be interesting, with ECM lowering that range to say 150?

#6 Kanatta Jing

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Posted 03 June 2013 - 01:24 PM

View PostDavoke, on 03 June 2013 - 12:39 PM, said:

Maybe putting an AC5/SRM4 turret on opposite corners of a base, two to a base? Once capped it would attack enemies within 450m? That could be interesting, with ECM lowering that range to say 150?


Nah, I think turrets would have to be centrally located and away from bases. Meaning you have to race towards the enemy rather then loiter around the home base for a few minutes.

#7 Kanatta Jing

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Posted 03 June 2013 - 07:55 PM

View PostBootHands, on 03 June 2013 - 12:36 PM, said:

I support all of this, except the extra deployments. It would really **** me off to queue into a game and end up on the tail end of someone's steamrolling.


There could be a new game mode where you unlock Beta and Charlie and both teams just start with Alpha. We could call it Escalation.





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