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How Could You Touch Lrm Damage Without Buffing Srms?


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#1 LordBraxton

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Posted 04 June 2013 - 12:01 PM

Really?

Making them spread a little less isn't going to do ****.

If LRMs get to be 1.1

SRMs should ATLEAST be at 2.0

this is ridiculous

are they too afraid to make SSRMs and SRMs have separate damage numbers?

(1.5 seems ok for SSRMs but worthless for SRMs)

Get real PGI we need our SRMs back

#2 Shakespeare

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Posted 04 June 2013 - 12:07 PM

My guess is that they wanted to see HSR's effect on SRM users before adjusting the damage further.
And don't shoot me, but I'm ok with that! It's been really hard to tell what kind of effective damage I've been getting with SRM systems when it was the ONLY weapon that still had a firing delay.

And they DID adjust the spread down a bit more.

Let's just see how it goes, yeah? A lot of us got used to SRM being the king of midweight weaponry, and that was kinda absurd (like, blowing all the limbs off a commando absurd). It did need to be brought down, and with HSR in and the spread reduced, we can really see how much we should expect out of SRM racks.

Just get out there and start trying to kill things. If your 4SP or SRM-equipped heavy/assault can't get any decent output from SRM, then yeah, a little adjustment might be needed, since several mechs, particularly lights and mediums, depend on SRM for something they can snapshoot with a little punch.

But c'mon, you can't tell me that the insane numbers we all used to post with Triple-6 DDCs was reasonable.

#3 Budor

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Posted 04 June 2013 - 12:09 PM

They do feel really good now though, still a lil dmg bump needed but they are really fun to fire now. Most wepons (sorry machine guns and flamers) are in a good spot now just the PPC is over the top.

And it would be a horrible solution to buff everything to its dmg level, TTK is low as is allready.

Edited by Budor, 04 June 2013 - 12:10 PM.


#4 Vassago Rain

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Posted 04 June 2013 - 12:11 PM

They hit. They don't do anywhere near the damage they should, but they hit.

I've gone from 350~ to 600~ damage.

#5 Innocent

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Posted 04 June 2013 - 12:39 PM

Thankfully they didn't make other major changes. Shakespeare is correct, they should make small changes and see what the effects are. If the change does not have the intended results then make another small change.

#6 BlackDrakon

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Posted 04 June 2013 - 12:49 PM

I have to test them yet, hope they are fixed though.

#7 jakucha

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Posted 04 June 2013 - 12:51 PM

They still need a damage buff of some sort, but they're taking a step in the right direction.

#8 Homeless Bill

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Posted 04 June 2013 - 12:56 PM

I just want my Pretty Baby back. In a way, I'm glad they're waiting on the damage buff (gradual is better than their all-at-once strategy), but on the other hand I know it's going to need a damage bump back up to 2.0. And so I wait for July...

#9 Bunko

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Posted 04 June 2013 - 12:59 PM

Baby steps. Rather have a gradual increase to something good then being OP then nerfing it again.

But yes, it's a downer that SRMs didn't get that much love in this update.

#10 PanzerMagier

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Posted 04 June 2013 - 01:08 PM

yes, how could you pgi... Shame on you.

#11 LordBraxton

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Posted 04 June 2013 - 05:46 PM

View PostVassago Rain, on 04 June 2013 - 12:11 PM, said:

They hit. They don't do anywhere near the damage they should, but they hit.

I've gone from 350~ to 600~ damage.



In your brawler DDCs? 6x6A1? or do you run SRMs on everything?

They are certainly better

but my mediums still REALLY feel like they lack teeth

effective use of speed and SRMs were the only way I could carry a team in a medium

the flight path is not acceptable

but they should really hotfix in 2.0 damage or something

if LRMs are above table top value, and are guided after all

SRMs should atleast be AT table top value

2.0!

View PostShakespeare, on 04 June 2013 - 12:07 PM, said:

My guess is that they wanted to see HSR's effect on SRM users before adjusting the damage further.
And don't shoot me, but I'm ok with that! It's been really hard to tell what kind of effective damage I've been getting with SRM systems when it was the ONLY weapon that still had a firing delay.

And they DID adjust the spread down a bit more.

Let's just see how it goes, yeah? A lot of us got used to SRM being the king of midweight weaponry, and that was kinda absurd (like, blowing all the limbs off a commando absurd). It did need to be brought down, and with HSR in and the spread reduced, we can really see how much we should expect out of SRM racks.

Just get out there and start trying to kill things. If your 4SP or SRM-equipped heavy/assault can't get any decent output from SRM, then yeah, a little adjustment might be needed, since several mechs, particularly lights and mediums, depend on SRM for something they can snapshoot with a little punch.

But c'mon, you can't tell me that the insane numbers we all used to post with Triple-6 DDCs was reasonable.


I always saw the atlas brawler as the highest skill cap in the game

a poor atlas pilot is terribad

one that can manage 3-4 weapon systems seamlessly? and maintain good position at 50kph?

they DESERVE ~900-1200 damage

but I hope you are right about HSR

and they will continue to inch SRMs up to competitive choices again

Edited by LordBraxton, 04 June 2013 - 05:47 PM.


#12 AnnoyingCat

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Posted 04 June 2013 - 06:37 PM

NO! I TOLD YOU TO SAY NO MORE!

#13 Psikez

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Posted 04 June 2013 - 06:39 PM

I am happy with small incremental changes.

#14 Thorqemada

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Posted 04 June 2013 - 06:46 PM

Imho thats ok - it was 1 change per weapon which makes it better to monitor as a truckload of changes that break everything.
When they get the data that SRM still be to weak they can do another step until it feels right.

#15 A banana in the tailpipe

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Posted 04 June 2013 - 07:13 PM

I'm in full agreement with Braxton SRMs should be 2.0. At shorter ranges you can use larger warheads because there's no fear of the weight drop off. LRMs need to be light and areodynamic.

Edited by lockwoodx, 04 June 2013 - 07:14 PM.


#16 Taemien

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Posted 04 June 2013 - 07:57 PM

PGI is damned if they do, damned if they don't.

If they buffed SRM damage AND fixed HSR for them, these forums would go absolutely ballistic about how OP SRMs are. God forbid they are taking it step by step like the majority clamored for all this past week. As I said before, the problem isn't PGI, its the community.

In fact if I were PGI, I would buff SRMs to 1.6 next week, and not say anything about it. You login, get a short patch and thats the only indication something changed. Then do the same thing the next week to 1.7, then again until they reach 2.0 or data starts showing the things are getting OP.

Yeah you don't get alot of people testing them, but you don't get the polarization of the community either. And for something like that, I don't think we need mass testing done on it to get the right values.

Edited by Taemien, 04 June 2013 - 07:58 PM.


#17 BlackDrakon

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Posted 04 June 2013 - 08:59 PM

View PostBlackDrakon, on 04 June 2013 - 12:49 PM, said:

I have to test them yet, hope they are fixed though.


Well, tested them for more than an hour, my 5M still sux, cant core crap with 5 SRM6's, my DDC with Artemis did a little better but still the AC/20 and the lasers might have done it without the SRM's, was almost the same than when I was packing Streaks....So yea, they are still broken, the flightpath was tighter, but still damage is way 2 low as so many ppl have claim here.

#18 BlackDrakon

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Posted 04 June 2013 - 09:02 PM

I agree, 2.0 damage per missile will put SRM's back to the brawling/skirmishing position. We tried with my banner for an hour, we had to switch to energy and ballistic combo to get the wins. There are now team with PPC stalkers and CTF, but they jump less, rofl.

#19 Shakespeare

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Posted 04 June 2013 - 10:26 PM

Yeah, played most of the day with either lrm or srm. Lrm was a nice sweetspot, but Artemis srm wasn't really getting the job done. Binged on 4sp's for the last 2 hours, and it just lacked teeth. Didn't have the advantage vs ranged targets when closed in to brawler range, which is the whole point for Hunchbacks! As an atlas pilot, losing Srm wasn't a huge deal, since it still did something. But as a medium pilot? Srms need to be bumped. A lot.

#20 Voidcrafter

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Posted 04 June 2013 - 10:40 PM

Well on one side I can see why the DEVs want to go with those sort of things carefully and slowly.
On the other I feel your pain - both cause I love the weapon and I think it's useless now and because I'm quite sure that it will reduce the numbers of PPC stalkers even further.
That's about it - firing about 450 shots of SRMs and doing a bit more than 400 damage is not a fair deal, neither is satisfying, cause, you know, while I was under 270 range doing that the oponents that I was shooting at weren't watching and waving at me.
Probably I was the more skilled pilot, since I manage to land that many shots before I got killed, but if you equal the skill...
Having the SRMs on your mech is great disadvantage.

I was expecting them back in the game again and I felt dissapointed, even though I can get why the DEVs left them that way for now.





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