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As7-Rs Large Pulse Boat


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#1 Darwins Dog

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Posted 04 June 2013 - 11:14 AM

It's been discussed in the past, but I really like the large pulse laser, and I'm wondering how the atlas RS fares with it. It sounds freaking cool. What does the community think about this design?

I've seen some with just the 4 lasers, but I just don't like ignoring that many hardpoints. The SRM salvo also has a nice finishing punch imo. I've also considered running an LB 10-X and a smaller engine (no SRMs). Something like this.

Edited by Darwins Dog, 06 June 2013 - 04:53 AM.


#2 Namwons

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Posted 04 June 2013 - 02:00 PM

I have a x4LLas/AC20 config for my RS. Its really new player friendly to pilot as well.

...oops, you wanted large pulse. I modified my quad ppc gauss RS to short range with pulse ac20.

Edited by Namwons, 04 June 2013 - 02:22 PM.


#3 Autobot9000

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Posted 04 June 2013 - 02:28 PM

Hi Darwin's Dog,

I can already report to you, that 14 DHSs aren't gonna do the trick for your 4 LPLs. You will need 20 DHSs and no less to take advantage of the lasers. The good message is, that the LPLs will deliver insane point damage, but you will have to avoid getting hit by LRMs+(ER) PPCs. On maps like Alpine you could get in trouble. Once you reach into medium range your setup will be monstrous tho. I have modified your build to show something of more realistic use.

Brawler style
http://mwo.smurfy-ne...e34d53dd46d5c93

Generally tho, if you are considering a great Laserboat build, try a stalker variant or the AWS-9M. IMO they are both superior to atlas based laser boats.

Edited by Autobot9000, 04 June 2013 - 02:30 PM.


#4 Spheroid

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Posted 04 June 2013 - 09:03 PM

My RS runs 2x Lplas +2x mlas. More than two large is just too much heat. LBX is still garbage, go with an AC-10 or gauss.

Edited by Spheroid, 05 June 2013 - 08:11 AM.


#5 Darwins Dog

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Posted 06 June 2013 - 03:54 AM

Thanks for the ideas everyone. I will have to give a few of these a try.

#6 Tezzereth

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Posted 06 June 2013 - 04:36 AM

I have been running a quad Large Pulse Laser mech for the past few days and it has been really fun. The heat is pretty managable as long as you know that you don't have to just fire alpha strikes over and over.

http://mwo.smurfy-ne...c3d7a1ce5045f13

But basically, set the lasers from each each arm in its own laser group, in chainfire mode; if you have to get both, just tap it really fast. Then your mouse button four for both SRM racks. but only fire 'em when that outter armor has been popped open. Sure, you have 20 shots, but it's sure easy to chew through SRM ammo if you miss. And if your mouse has a mouse button five, set all four large pulse lasers to that.

Be a street sweeper. Wait till the battle has gone for a while before stepping in and you'll just blow up mechs left and right. Just remember your range is pretty limited; 600M max, so use cover! Fun to tag up with another Atlas or Highlander on the team. People seem to focus purely on anything with a Guass or AC20, so while the opponent is distracted, go ahead and burn a hole in their head.

Edited by Tezzereth, 06 June 2013 - 04:36 AM.


#7 PPO Kuro

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Posted 06 June 2013 - 04:49 AM

First links doesn't work Darwins dog. So no idea what the layout is. Personally I would use it as this.

LPL are fun to use. Only problem I have with them is the range. It's also a good idea to chainfire when running hot. One of my favourite feature of the LPL is that I find it more useful against fast mechs because of the durations of the beams.

Oh and good seeing that some people do use AMS. Most builds on this forum are without AMS.

Edited by PPO Kuro, 06 June 2013 - 04:51 AM.


#8 Darwins Dog

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Posted 06 June 2013 - 04:56 AM

View PostPPO Kuro, on 06 June 2013 - 04:49 AM, said:

First links doesn't work Darwins dog. So no idea what the layout is. Personally I would use it as this.

LPL are fun to use. Only problem I have with them is the range. It's also a good idea to chainfire when running hot. One of my favourite feature of the LPL is that I find it more useful against fast mechs because of the durations of the beams.

Oh and good seeing that some people do use AMS. Most builds on this forum are without AMS.

Oops, I didn't realize that it was broken. I fixed it now.

It's basically the same idea as yours, except that I use SRM4s and a 335 engine. The RS only has 4 srm tubes, so the 6s will fire in volleys.

Edited by Darwins Dog, 06 June 2013 - 04:57 AM.


#9 Lord Psycho

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Posted 06 June 2013 - 05:03 AM

I thought setting more heat sinks INSIDE your engine provided more Heat capacity and cooldown...was I wrong?

#10 PPO Kuro

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Posted 06 June 2013 - 05:15 AM

View PostDarwins Dog, on 06 June 2013 - 04:56 AM, said:

Oops, I didn't realize that it was broken. I fixed it now.

It's basically the same idea as yours, except that I use SRM4s and a 335 engine. The RS only has 4 srm tubes, so the 6s will fire in volleys.

Ah right, I forgot about the missiles tubes on this mech. You could also just forgo using other weapons all together and use something like this build: AS7-RS Better heat dissipation and more speed, thus closing in the distance to your prey quicker ^^


View PostLord Psycho, on 06 June 2013 - 05:03 AM, said:

I thought setting more heat sinks INSIDE your engine provided more Heat capacity and cooldown...was I wrong?

I think you're right, normal DHS are 1,4 when used outside the engine. They are 2,0 when put into the engine. At least that's what I remember reading multiple times on the forums.

Edited for bleh grammar ^^

Edited by PPO Kuro, 06 June 2013 - 05:17 AM.


#11 Alistair Winter

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Posted 06 June 2013 - 05:24 AM

View PostTezzereth, on 06 June 2013 - 04:36 AM, said:

I have been running a quad Large Pulse Laser mech for the past few days and it has been really fun. The heat is pretty managable as long as you know that you don't have to just fire alpha strikes over and over.

http://mwo.smurfy-ne...c3d7a1ce5045f13

This is almost my exact build, and I think it's superior to any LPL build in this thread. Against assault mechs, the difference between quad LPLs and double AC20s is almost non-existent, as you should be able to concentrate all your firepower on a single component rather easily, doing 40 damage per shot.

Of course, you don't really need 18 points of cockpit armor on an Atlas. I'd probably reduce that, to buff armor elsewhere.

There are ways to include an AMS too, especially since you rarely need full armor on the legs of an Atlas. How often do those things get taken down by losing both legs?

#12 PPO Kuro

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Posted 06 June 2013 - 05:36 AM

View PostAlistair Winter, on 06 June 2013 - 05:24 AM, said:

Of course, you don't really need 18 points of cockpit armor on an Atlas. I'd probably reduce that, to buff armor elsewhere.

There are ways to include an AMS too, especially since you rarely need full armor on the legs of an Atlas. How often do those things get taken down by losing both legs?

I rarely use full armour on my legs. But striping armour from my head? No thank you. ^^ I like shooting the left eye of Atlases :)

#13 Alistair Winter

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Posted 06 June 2013 - 05:39 AM

View PostPPO Kuro, on 06 June 2013 - 05:36 AM, said:

I rarely use full armour on my legs. But striping armour from my head? No thank you. ^^ I like shooting the left eye of Atlases :)

I guess I should be happy that my ELO isn't high enough that I'm facing people who can actually hit that eye :huh:

#14 Tezzereth

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Posted 06 June 2013 - 05:52 AM

View PostAlistair Winter, on 06 June 2013 - 05:24 AM, said:

This is almost my exact build, and I think it's superior to any LPL build in this thread. Against assault mechs, the difference between quad LPLs and double AC20s is almost non-existent, as you should be able to concentrate all your firepower on a single component rather easily, doing 40 damage per shot.

Of course, you don't really need 18 points of cockpit armor on an Atlas. I'd probably reduce that, to buff armor elsewhere.

There are ways to include an AMS too, especially since you rarely need full armor on the legs of an Atlas. How often do those things get taken down by losing both legs?


I haven't even bothered with armor yet. As with me playing, legs never seem to go down, it's always just massive damage from three on one when I don't have a good team.

#15 Darwins Dog

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Posted 06 June 2013 - 06:08 AM

View PostPPO Kuro, on 06 June 2013 - 05:15 AM, said:

I think you're right, normal DHS are 1,4 when used outside the engine. They are 2,0 when put into the engine. At least that's what I remember reading multiple times on the forums.

The (up to) 10 heatsinks that come with the engine are 2.0 all of the others (even the ones that are contained in engine slots) are 1.4. I place them outside of the engine as crit padding. That way things like weapons are less likely to be taken out by critical hits, but the heat efficiency is the same.

View PostAlistair Winter, on 06 June 2013 - 05:24 AM, said:

How often do those things get taken down by losing both legs?

It has happened exactly once to me and it was due to ammo explosions. My leg armor got stripped and a 6MG JM6-DD set off the ammo I had stored there.

Edited by Darwins Dog, 06 June 2013 - 06:09 AM.


#16 PPO Kuro

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Posted 06 June 2013 - 06:21 AM

View PostDarwins Dog, on 06 June 2013 - 06:08 AM, said:

The (up to) 10 heatsinks that come with the engine are 2.0 all of the others (even the ones that are contained in engine slots) are 1.4. I place them outside of the engine as crit padding. That way things like weapons are less likely to be taken out by critical hits, but the heat efficiency is the same.

Ahha I'll remember that. Hadn't thought of that, using them as crit padding. :)

Edited by PPO Kuro, 06 June 2013 - 06:27 AM.


#17 CarnifexMaximus

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Posted 06 June 2013 - 08:34 AM

I've had my RS configured with 4 LPLs, 22 DHS, Endo & a 350 engine since January or so. By no means my primary ride. It's fun to take it out every now and then. It's heat efficiency comes in around 1.49 or so, I can alpha 4 or 5 times before I need to cool down.

I would smurfy it but I can't stand using it on my phone.

Shave leg armor down to 73, add endo, 350 engine, stuff DHS everywhere (4 in engine, 4 in LT, 4 in RT), I believe you have no crits left-over.

#18 PPO Kuro

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Posted 07 June 2013 - 02:51 PM

View PostCarnifexMaximus, on 06 June 2013 - 08:34 AM, said:

I've had my RS configured with 4 LPLs, 22 DHS, Endo & a 350 engine since January or so. By no means my primary ride. It's fun to take it out every now and then. It's heat efficiency comes in around 1.49 or so, I can alpha 4 or 5 times before I need to cool down.

I would smurfy it but I can't stand using it on my phone.

Shave leg armor down to 73, add endo, 350 engine, stuff DHS everywhere (4 in engine, 4 in LT, 4 in RT), I believe you have no crits left-over.

That would work nicely, though it will be somewhat more difficult to use on the more open maps.

#19 subgenius

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Posted 08 June 2013 - 10:55 PM

Yeah, I messed around with the same 4LPL 350 build for awhile too. It's definitely fun once you get in brawling range and you have enough heat sinks to really keep up the damage. In the end though, it's hard to compare it with a 4LL gauss design.





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