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Jj Shake Seems To Be Server Athourative, High Ping Player At Major Disadvantage


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#1 Chavette

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Posted 04 June 2013 - 11:44 AM

I have 130ms ping normally, and the shake only clears when I am well under(atleast 1/4th) way.

I have seen some other players shoot as soon as they start going down.

This puts high ping users at a major disadvantage, they have to wait quite a bit to fire, and fly up for more time/height in the open to take a shot at the same altitude.


Has this been thought about?

Edited by Chavette, 04 June 2013 - 12:14 PM.


#2 Dude42

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Posted 04 June 2013 - 12:05 PM

Why are you still trying to poptart?

#3 Chavette

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Posted 04 June 2013 - 12:13 PM

View PostDude42, on 04 June 2013 - 12:05 PM, said:

Why are you still trying to poptart?

Why are you asking this?

View Postdaemur, on 04 June 2013 - 11:57 AM, said:

The effect of Jumpjet shake does not end the second the button is released. In addition to this the amount of cockpit shake is dependent upon the weight of the mech.

Lights shake the least and recover the most quickly whereas Assaults will see more extreme shaking for the duration of the jump.

Latency should not impact this effect.

Cheers,
daemur

Thanks, it was only a guess, because it would of been bad. If it ends for all people the same time, its only fair(technically).

#4 Dude42

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Posted 04 June 2013 - 12:19 PM

View PostChavette, on 04 June 2013 - 12:13 PM, said:

Why are you asking this?


Because I want to know. I want your response to be a matter of public record. The patch was obviously designed to stop, or at the very least extremely weaken poptarters. Yet here you are, complaining about how your ping time affects your ability to continue to poptart effectively. So I reiterate the question.

Why are you still trying to poptart?

#5 Darkblood

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Posted 04 June 2013 - 12:44 PM

View Postdaemur, on 04 June 2013 - 11:57 AM, said:

The effect of Jumpjet shake does not end the second the button is released. In addition to this the amount of cockpit shake is dependent upon the weight of the mech.

Lights shake the least and recover the most quickly whereas Assaults will see more extreme shaking for the duration of the jump.

Latency should not impact this effect.

Cheers,
daemur


I´m not a big fan of poptarting but... does that make any sense? Why is anything still shaking after the jets are off? Are these Mechs made of jelly?

#6 Saint Scarlett Johan

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Posted 04 June 2013 - 12:53 PM

View PostDude42, on 04 June 2013 - 12:19 PM, said:

Why are you still trying to poptart?


Because it's still viable. All the JJ shake really does is keep every scrub and his brother and uncle from dropping with 3D's and 733's every freaking match.

Now it takes a bit more patience, timing, and skill.

#7 New Breed

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Posted 04 June 2013 - 01:07 PM

View PostDarkblood, on 04 June 2013 - 12:44 PM, said:


I´m not a big fan of poptarting but... does that make any sense? Why is anything still shaking after the jets are off? Are these Mechs made of jelly?


I'll take a giant stab in the dark here.. but.. uh, mechs aren't exactly aerodynamic, I'm guessing that has something to do with it

#8 Noktoo

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Posted 04 June 2013 - 01:19 PM

Finally you get a feeling about the force which is used to rise tons of metal up into the air. I have to say this was a really good and important change in the game. When you use jump jets now, you get a rough feeling about whats happening...

Good Job PGI and well done... I really appreciate it and finally Jump Jets are on a state which they should be from the beginning. Not a tool to Snipe others down and poptart like hell... its for manouvering and movement. To void terrain and climb up cliffs without running the long way...

I think thats the proper way ... +1

#9 Darkblood

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Posted 04 June 2013 - 01:20 PM

View PostGhost Bear, on 04 June 2013 - 01:07 PM, said:



I'll take a giant stab in the dark here.. but.. uh, mechs aren't exactly aerodynamic, I'm guessing that has something to do with it


Well... to make something that big shake from turbulence it would have to be moving somewhat fast. Just think about how fast a truck (take a very non-aerodynamic one) needs to be moving on a good road (to avoid shaking because of the road) in order for it to actually shake. Now consider that war machines are built a little sturdier than a common truck.

Now, on the maximal height of the jump, the Mech is almost at zero speed. If the shake is due to friction it should return only when the Mech is about to hit the ground, if at all.

DISCLAIMER: before this turns into a "cry poptarter cry" thread, please know (and check, if you want to) that I´m one of the guys advocating the shake when jumping for some time now. But I´m also one of those guys that actually gets a kick out of feeling he is inside a giant killing machine (opposed to clicking colored pixels on a screen). All senseless stuff contribute to break my immersion.

Edited by Darkblood, 04 June 2013 - 01:21 PM.


#10 Doomstryke

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Posted 04 June 2013 - 01:24 PM

View PostGhost Bear, on 04 June 2013 - 01:07 PM, said:


I'll take a giant stab in the dark here.. but.. uh, mechs aren't exactly aerodynamic, I'm guessing that has something to do with it


I'll piggy back on this and add that Jump jets probably have a burn off period and aren't an instant cut off. Think of it as turning your car off. As soon as your keys turn to the off possition its not instantly silent. Makes sense to me that jump just would still shake for tad after you lay off the thrusters

#11 Chavette

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Posted 04 June 2013 - 01:57 PM

This thread has served its purpose, and can be closed.

I can't do it myself, only delete is in moderation options.

#12 VikingN1nja

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Posted 04 June 2013 - 02:50 PM

OK turn off the hud you'll see cockpit shake is fine, turn on hud you'll see that the extra cross hair shake is NOT NEEDED i had my cross hairs on a foe and lasers hit my friend.





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