

Ow! My Skill(Tm)!
#61
Posted 04 June 2013 - 11:06 PM
#62
Posted 04 June 2013 - 11:09 PM
CancR, on 04 June 2013 - 04:55 PM, said:
If any one at pgi had an IQ above 80, they would of figured out that tonnage limits is how you nerf poptarts, because suddenly you have 1-3 on a team, maybe, and not nearly full of them in each lance.
It's like the pathedicly stupid idea to increase heat on 'boating' which only really hurts lights because they don't have many options other then being 3 or more ML and multiple srms.
This is completely untrue, Just today i had a match in my spider and got 3 kills and over 400 damage.
Also, my clan won 2 8v8 matches tonight with a "wolfpack" of lights.
Sounds like you just need to learn to play.
Edited by Svalfangr, 04 June 2013 - 11:10 PM.
#63
Posted 04 June 2013 - 11:25 PM
GrimlockONE, on 04 June 2013 - 08:11 PM, said:
Was wondering when the "this game is in beta" would come out from the word work. Not surprising either, that it is coming from someone who laid down a hundred on the game, at least, and who also has 2600 cumulative posts. I would wander a guess to say narry a post of negative thought among that number.
Look at Hawken, another game in "beta". It has a functioning, full screen UI, multiple game modes/maps, and balanced game play. I give MWO and PGI a little slack because of the varied amounts of weapon systems/mechs/equipment in the game. Meteor Entertainment has far less in these categories but what is there, and it is still quite a bit, is very polished and balanced with the exception of C class mechs in TDM or DM. Oh yeah, they have the holy grail of match types everyone is clamoring for.
How about DOTA 2, a MOBA in "beta". It has a bustling competitive scene. Numerous heros that all require they be viable yet not utterly over powered. Some how they have managed to make a game with, 100+ heroes that is fun, challenging, and balanced.
PGI, I believe is just not capable of making this game balanced or close to a true MechWarrior experience. They do not have a track record to prove me otherwise, unless Bass Pro Shop fishing games for the Wii are your thing.
Hawken is the most bug filled stupid BroFPS with mechoverlays and has nothing that resembles balance, and saying DOTA 2 is balance just proves that you have no idea what you are talking about.
I would address the rest of your post but as i have already stated, You very obviously have no idea what you are talking about.
#64
Posted 04 June 2013 - 11:31 PM
Took one or two Days to learn how to handle this Playstile, but then i had the highest Scores ever in this Game, except for my AC 40 Jaeger. Heck, i even used my JJs on nearly plain terrain because aiming while flying was easier then while running.
So my opinion is that Poptarting indeed was an easymode. Quick to learn and very effective.
Im Glad that it is gone. I have abolutely no regrets to go back to my not so effective mechs now.
#65
Posted 05 June 2013 - 05:07 AM
Der Hesse, on 04 June 2013 - 11:31 PM, said:
The regret you should be feeling is in having wasted the chills on a chassis that has no other value than allowing its 732 variant to marginally be the best pop tart in the game, and even that claim is open to dispute due to its deficiencies compared to some other pop tarts.
I'd imagine that most of those complaining about pop tarts being useless right now are 732 pilots. Their limited boost with 90 tons and only 2 jj to work with likely did make pop tarting with it almost impossible. I foresaw this and warned folks against the highlander but nobody listened and now there's a lot o folks with 3 variants and probably 50k chills worth of mechs that are little more than underpowered atlases than can hop.
#66
Posted 05 June 2013 - 05:08 AM
GrimlockONE, on 04 June 2013 - 08:11 PM, said:
Was wondering when the "this game is in beta" would come out from the word work. Not surprising either, that it is coming from
Was wondering when the "obligatory post about someone posting this is beta" would come out from the "word work." Not surprising either, coming from a Bronze. Please, games like EVE Online have been around since 2003 and is still continually balanced and added to. MWO is an MMO, therefore changes are going to occur quite a bit more than people realize. PGI's team is a lot smaller, and obviously new compared to Valve pushing out DoTA2 or the people behind Hawken.
Edited by General Taskeen, 05 June 2013 - 05:11 AM.
#67
Posted 05 June 2013 - 05:40 AM
OnLashoc, on 04 June 2013 - 05:03 PM, said:
I just hate nerfs for the sake of appeasing weaker skilled players.
Look for your name on the (U)AC5 rounds, that are piercing your jenner torso/cockpit.
I personaly write down the names of all the people I've met that are prasing the easymodes of the game, claiming all the others, who wish to preserve their dignity "noobs" on every single round I fire.
I think I killed about 5 or 6 from the likes of you(jenner pilots, who, god knows why, thought they're hunting me, not the other way around) yesterday after the patch.
I haven't killed enough damned poptarting HGNs yet - but after the time passed since the Heavy Metal release date, that number should probably go around 200 or so(to say the least).
There are those who named(the nerfs cause of players, who don't understand the game well enough), and there are "completely rational choices, helping the game ballance".
Either way, since all poptarts are back in my world and game, I have nothing against serving them the long waited vengeance.
So imagine that - not only 'weaker skilled players' are reading this forum - yea I know!! RIght?!?

#68
Posted 05 June 2013 - 05:45 AM
Amsro, on 04 June 2013 - 04:46 PM, said:
Needs tweaking.
The pilot is strapped into a a 30-90 ton Building being launched into the air... this does not affect the pilot how?
#69
Posted 05 June 2013 - 06:58 AM
Svalfangr, on 04 June 2013 - 11:25 PM, said:
I would address the rest of your post but as i have already stated, You very obviously have no idea what you are talking about.
I have been playing Hawken since Alpha. The strides they have made from the fall of last year to know make MWO look like an indie game development, hell some indie games have shown more progress. I was not comparing gameplay, the two are worlds apart, kind of like Unreal v Rainbow Six. I dont know if you have played recently, and I take from your comments you have played very little since the new year. The main I was trying to make is that every is on equal footing mech to mech. Weapons are the same for every variant with each variant having one unlockable weapon. It then comes down to player and team skill on who comes out on top.
DOTA 2, I admit to being new at. However, Valve offers several types of character selections to make things, more balanced I guess. You can ban certain heros, choose from a random pool of twenty, or be given three random to choose from. There is also an all pick mode but that is not invoked in competitive play. The game is not new player friendly and that could be a reason why you have a poor impression of its balance. It does not cater to **** play.
General Taskeen, on 05 June 2013 - 05:08 AM, said:
Sorry I could only afford sixty bucks at the time. I have since spent the requisite one hundred, so grand total is one hundred and sixty dollars. I will not be dropping anymore either, until I am blown away with MC sale or CW. I would argue MWO is not MMO but everyone has a different opinion on the matter. In the traditional sense no, this is still a FPS with matchmaking. When CW comes out it might fit the term more appropriately.
#71
Posted 05 June 2013 - 07:11 AM
Keifomofutu, on 04 June 2013 - 04:33 PM, said:
As bad as jump snipers got it was the stalker that won the assault vs the world.
You bet they will. And they will fill them with all the best Modules too... oh wait a minute... LOL!
#74
Posted 05 June 2013 - 07:23 AM
Johnny Reb, on 04 June 2013 - 10:54 PM, said:
Nerf Johnny Reb!

PEEFsmash, on 04 June 2013 - 11:03 PM, said:
Great post. I, however, believe that they are capable if they would simply consult the competitive community before they do their wild nerfs/buffs.
When that "competitive community" can get its shiit together, then perhaps they will consult. Until then, best leave that "competitive community" on the Forums...
Edited by MaddMaxx, 05 June 2013 - 07:30 AM.
#75
Posted 05 June 2013 - 07:28 AM
Huntsman, on 05 June 2013 - 05:07 AM, said:
I'd imagine that most of those complaining about pop tarts being useless right now are 732 pilots. Their limited boost with 90 tons and only 2 jj to work with likely did make pop tarting with it almost impossible. I foresaw this and warned folks against the highlander but nobody listened and now there's a lot o folks with 3 variants and probably 50k chills worth of mechs that are little more than underpowered atlases than can hop.
The 732 has 3 JJ slots ffs. Please do more fact and less bs fiction. Thanks.
#76
Posted 05 June 2013 - 07:29 AM

#77
Posted 05 June 2013 - 07:36 AM
Edited by t9nv3, 05 June 2013 - 07:41 AM.
#78
Posted 05 June 2013 - 08:28 AM
Huntsman, on 05 June 2013 - 05:07 AM, said:
I'd imagine that most of those complaining about pop tarts being useless right now are 732 pilots. Their limited boost with 90 tons and only 2 jj to work with likely did make pop tarting with it almost impossible. I foresaw this and warned folks against the highlander but nobody listened and now there's a lot o folks with 3 variants and probably 50k chills worth of mechs that are little more than underpowered atlases than can hop.
732 is still one of the best fire support platforms in the game, and will remain so to all reasonably skilled pilots. Calling them underpowered in any way is laughable.
#79
Posted 05 June 2013 - 08:51 AM
DocBach, on 04 June 2013 - 07:05 PM, said:
completely agree with the bolded - wish there was some kind of accuracy deviation for moving full speed, and slight deviation for moving 2/3 or below. standing still should be a stable platform, but moving and firing should have some additional difficulty.
This actually shouldn't be hard as there is a heat disparity between standing still, running full speed, and varying speeds inbetween. It needs to be there but I think that it won't ever be added because you're drastically altering how EVERYONE plays all the time versus a small percentage of the player base abusing a mechanic. Ya know?
#80
Posted 05 June 2013 - 09:08 AM
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