

Waiting For The Other Lrm Boot To Drop...
#1
Posted 04 June 2013 - 02:36 PM
#2
Posted 04 June 2013 - 02:38 PM
#5
Posted 04 June 2013 - 02:41 PM
#6
Posted 04 June 2013 - 02:42 PM
Edited by jakucha, 04 June 2013 - 02:42 PM.
#7
Posted 04 June 2013 - 02:44 PM
i mean, if it is supposed to be meant to snipe above ledges, then the only change i would make is to make hit the CT a bit less and the side torsos a bit more. not in "splashing over" more in "spreading across".
i would personally like to see them come done more like a "cluster" and hit all parts of the mech, while some even missing on smaller chassis. then, with a little dmg bump i guess, the LRM could make up to be an "opener" weapon to scrap away a good deal of armor and expose a bodypart for lasers or ACs to destroy.
is that so wrongly thought?
#10
Posted 04 June 2013 - 02:55 PM
#11
Posted 04 June 2013 - 04:02 PM
Wolfsspinne, on 04 June 2013 - 02:44 PM, said:
i mean, if it is supposed to be meant to snipe above ledges, then the only change i would make is to make hit the CT a bit less and the side torsos a bit more. not in "splashing over" more in "spreading across".
i would personally like to see them come done more like a "cluster" and hit all parts of the mech, while some even missing on smaller chassis. then, with a little dmg bump i guess, the LRM could make up to be an "opener" weapon to scrap away a good deal of armor and expose a bodypart for lasers or ACs to destroy.
is that so wrongly thought?
thats what they already do, people that run them just all use artemis to reduce the cluster size, and TAG that also does it, and stacks. so they have a very tight cluster that usually hits right in the middle of a mech.
#12
Posted 04 June 2013 - 04:23 PM
#13
Posted 04 June 2013 - 04:58 PM
FupDup, on 04 June 2013 - 02:50 PM, said:
#14
Posted 04 June 2013 - 05:02 PM
Tennex, on 04 June 2013 - 02:38 PM, said:
Damage has been increased to 1.1 per missile.
However.... there's a bit of a problem:
http://mwomercs.com/...o-confirmation/
For whatever reasons - entire salvos are exploding before reaching their target, their damage not being applied.
Until this is fixed - there is absolutely no useful data on missile balance to be had - as you could increase the damage to 5 per missile - and this Jenner would have still stood... yet another salvo that managed to hit would disintegrate an Atlas.
#15
Posted 04 June 2013 - 05:04 PM
FerrolupisXIII, on 04 June 2013 - 04:02 PM, said:
thats what they already do, people that run them just all use artemis to reduce the cluster size, and TAG that also does it, and stacks. so they have a very tight cluster that usually hits right in the middle of a mech.
However to gain these "OMG OP" bonuses, a mech must be drawing LOS to the target at the time of missile impact, this means it can be shot back at, by...oh I dunno, like PPC's.
#16
Posted 04 June 2013 - 05:10 PM
Aim64C, on 04 June 2013 - 05:02 PM, said:
Damage has been increased to 1.1 per missile.
However.... there's a bit of a problem:
http://mwomercs.com/...o-confirmation/
For whatever reasons - entire salvos are exploding before reaching their target, their damage not being applied.
Until this is fixed - there is absolutely no useful data on missile balance to be had - as you could increase the damage to 5 per missile - and this Jenner would have still stood... yet another salvo that managed to hit would disintegrate an Atlas.
I watched the linked video. The round was already over so the missles did no damage. Thats always been the case. Learn to brain use.
#18
Posted 04 June 2013 - 06:11 PM
Aim64C, on 04 June 2013 - 05:02 PM, said:
Damage has been increased to 1.1 per missile.
However.... there's a bit of a problem:
http://mwomercs.com/...o-confirmation/
For whatever reasons - entire salvos are exploding before reaching their target, their damage not being applied.
Until this is fixed - there is absolutely no useful data on missile balance to be had - as you could increase the damage to 5 per missile - and this Jenner would have still stood... yet another salvo that managed to hit would disintegrate an Atlas.
Yep, seen a volley come at me and just blow up,
Also had noticed I wasn't always hitting, even with lock, and los.
#19
Posted 04 June 2013 - 06:45 PM
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