Firebrand Builds
#1
Posted 05 June 2013 - 02:05 AM
I personally drive this as my main mech, and there is nothing on the field I cannot kill if it's not any of the aforementioned cheese builds currently in play.
http://mwo.smurfy-ne...507ea69c1893659
I've only ran out of ammo entirely once, and routinely pull 500+ dmg per match, if not more if it's a good game. I want the FB because I feel it's a good investment if I can find a good build since I do so well with the other JM6's. Problem is, nobody today (that I've faced) has given the FB a good name for itself.
So, on to the FIREBRAND builds. Thoughts, ideas, etc, all welcome.
http://mwo.smurfy-ne...e2f1c281fc4dfff
AC5's and LL's on separate groups, AC's for moving targets, all 4 for a stationary or non-lead target. ML's + LL's for close range.
http://mwo.smurfy-ne...f42457926400183
Pure sniper build. Again, AC's and PPC's on different groups for different firing angles. No close range weapons though so, better make damn sure you can handle yourself without ML's.
http://mwo.smurfy-ne...509585e4988cb7e
Pure energy build. Lots of DHS's for sustained PPC fire or close range ML spam. Max engine, near max armor. Plays a lot like a K2, but with a pretty paint job. My least favorite build idea simply because other mechs can do the same job, but better. Though, 30% c-bill is nice..
That's really the only builds I came up with worth sharing. There were other combos but they all felt better on paper than in practice, one would say.
Any builds yall can offer?
#2
Posted 05 June 2013 - 03:54 AM
#4
Posted 05 June 2013 - 04:34 AM
SpartanFiredog317, on 05 June 2013 - 03:54 AM, said:
That's what I've been using, it works great as long as you don't fire the lasers too much and overheat.
#5
Posted 05 June 2013 - 08:46 AM
i used 2 builds that - depending on the map (when you got a more close-combat oriented build its logic that it wont be that awesome on a huge flat map without cover ) - did quite nice :
1) 2xlbx, 4 tons ammo, 4 m-lasers . the lbx doesnt need many tons of ammo to be destructive, the medium lasers can be used to add the needed punch when you end up having a center torso in front of you (m lasers in 2 groups a 2 lasers, both in chainfire - works perfect for a long time). if using a xl engine (i used it with my 330 xl sometimes) you can get behind the enemy quite often and ripp them apart. another advantage is that small mechs arent a problem -> you just break their tiny legs and the problem is solved
2) 2xac10, 2 x mlaser or 4 x small laser, std 260 engine. also nice, i prefer the ac10 instead of the uac, doesnt jam (i see to have some special skill to get it jammed especially when i need them) and, fired together, have the same damage effect as a ac20 but a better range.
and then a lot of different fittings, from dual ac2 with l lasers or ppc to dual ac5 . i also saw (and tried, for the fun) to use dual ac20....its a complete waste of tonnage and hardpoints, IF you manage to get close to the enemy (which is very much a thing of which map you end up in) you do by far not the damage many people seem to expect, and the chance to one-hit-rip off a leg from an assault or so....well i dont seem to be able to do it (nor were the other guys i played with)
mainly i decide what to use depending on what i can use with what engine, the dual lbx-fitting with a xl engine above 300 is awesome as you can outrun a LOT of fast mechs and get behind them.
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(this is my subjective oppinion, i dont claim this is the best you can fit nor anything...just in case another religious fanatic or so wants to start another pussyfight )
#6
Posted 05 June 2013 - 09:50 AM
Anything more and I tend to die to ammo explosions.
If you don't "spray and pray" you can get along with far less ammo than most seem to feel is sufficient.
About 2 tons per canon or launcher is what I generally aim for.
And the 6x MLas + 2x UAC/5 build is what I'll probably start with as well.
#7
Posted 05 June 2013 - 11:11 AM
Buenaventura Durruti, on 05 June 2013 - 08:46 AM, said:
i used 2 builds that - depending on the map (when you got a more close-combat oriented build its logic that it wont be that awesome on a huge flat map without cover ) - did quite nice :
1) 2xlbx, 4 tons ammo, 4 m-lasers . the lbx doesnt need many tons of ammo to be destructive, the medium lasers can be used to add the needed punch when you end up having a center torso in front of you (m lasers in 2 groups a 2 lasers, both in chainfire - works perfect for a long time). if using a xl engine (i used it with my 330 xl sometimes) you can get behind the enemy quite often and ripp them apart. another advantage is that small mechs arent a problem -> you just break their tiny legs and the problem is solved
2) 2xac10, 2 x mlaser or 4 x small laser, std 260 engine. also nice, i prefer the ac10 instead of the uac, doesnt jam (i see to have some special skill to get it jammed especially when i need them) and, fired together, have the same damage effect as a ac20 but a better range.
and then a lot of different fittings, from dual ac2 with l lasers or ppc to dual ac5 . i also saw (and tried, for the fun) to use dual ac20....its a complete waste of tonnage and hardpoints, IF you manage to get close to the enemy (which is very much a thing of which map you end up in) you do by far not the damage many people seem to expect, and the chance to one-hit-rip off a leg from an assault or so....well i dont seem to be able to do it (nor were the other guys i played with)
mainly i decide what to use depending on what i can use with what engine, the dual lbx-fitting with a xl engine above 300 is awesome as you can outrun a LOT of fast mechs and get behind them.
------------------------------------------------------------------------------------------
(this is my subjective oppinion, i dont claim this is the best you can fit nor anything...just in case another religious fanatic or so wants to start another pussyfight )
See, I respect that and while I personally don't need more than 150 shots for 2xAC/5. someone else might. I make my shots count and I take my time when aiming so they hit and they hit where I want them to hit. As such, running out of ammo for me is rare, but I still do a -ton- of pinpoint damage. That's the beauty of ballistics in my opinion,
#8
#10
Posted 06 June 2013 - 07:48 AM
#11
Posted 06 June 2013 - 01:20 PM
I like the set up a lot.
#12
Posted 06 June 2013 - 01:33 PM
er ppc
ac 20
2x ml
You really haven't lived until you have an AC20 running around at this speed. Its a ton of fun and, at least for me, very effective.
#13
Posted 06 June 2013 - 02:18 PM
Cwiss, on 06 June 2013 - 01:33 PM, said:
er ppc
ac 20
2x ml
You really haven't lived until you have an AC20 running around at this speed. Its a ton of fun and, at least for me, very effective.
My Yen Lo goes 106.9kph. You are absolutely right about how fun it is.
#14
Posted 06 June 2013 - 02:20 PM
EyeOne, on 06 June 2013 - 01:20 PM, said:
I like the set up a lot.
I tried a bunch of different options and am back to basically this as well (I keep the AC ammo where it is and add 2 heatsinks). Its a solid setup and has been working for me better than a lot of the franken mechs I've tried. Although I fixed my mouse also, and that made a world of difference (who'd have thought).
I also liked tossing a STD 265 in there and running a Rifleman build (2 MLAS, 2 LLAS, 2 AC 5 w/2 tons, CASE) as a slighlty less powerful but more durable option.
Edited by Finn McShae, 06 June 2013 - 02:21 PM.
#15
Posted 11 June 2013 - 04:41 PM
HUcast, on 06 June 2013 - 07:48 AM, said:
I use very similar build but with 2 machine guns.
FIREBRAND 340XL 4LL 2MG
500-600 damage a game. Trick is to hit n' cover.
340XL 6xML with 1 Gauss was ok too.
Don't like any UAC5 builds in this mech though.
Edited by AntonToo, 11 June 2013 - 04:44 PM.
#16
#17
Posted 11 June 2013 - 05:52 PM
I stripped the PPCs, AC2s and MPLs.
Replaced them with a LL and AC5 in each arm. 1 ML in each torso. So 2 LL, 2 AC5 and 2 ML.
kept the engine, 3 tons of AC5 ammo and +1 ton armor.
Kept the heat sinks and endo.
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