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Lower Er Ll Heat To 8
#1
Posted 06 June 2013 - 11:52 AM
#2
Posted 06 June 2013 - 12:11 PM
#3
Posted 06 June 2013 - 12:58 PM
#4
Posted 06 June 2013 - 01:01 PM
Edited by Deathlike, 06 June 2013 - 01:01 PM.
#5
Posted 06 June 2013 - 01:02 PM
#6
Posted 06 June 2013 - 01:04 PM
I think moving the heat to 9.0 and duration to 0.75s would be a good move for the ER Large Laser and set a good standard for future ER weaponry.
This also opens pulse weaponry to either be greatly modified to 0.5 beam duration or chanaged to act like laser machine guns.
#7
Posted 06 June 2013 - 01:05 PM
though this means that LPL's would need a buff to not be strictly inferior to ERLLs
#8
Posted 06 June 2013 - 01:05 PM
Shortening the ERLL duration just completely makes the LPL pointless:
2 more tons for 1 pt of damage and a much shorter range.
#9
Posted 06 June 2013 - 01:06 PM
LegoPirate, on 06 June 2013 - 01:05 PM, said:
though this means that LPL's would need a buff to not be strictly inferior to ERLLs
That is why I wouldn't mind seeing pulse lasers act like machine guns, having a RoF.
#10
Posted 06 June 2013 - 01:19 PM
Zyllos, on 06 June 2013 - 01:06 PM, said:
That is why I wouldn't mind seeing pulse lasers act like machine guns, having a RoF.
honestly pulse lasers need a different mechanic then regular lasers, rather then simply a shorter burn. preferably actually having distinct pulses of damage rather then the .1 second ticks lasers use now.
#11
Posted 06 June 2013 - 01:34 PM
8 heat would make LL obsolete.
#12
Posted 06 June 2013 - 04:37 PM
You have to compare it with smaller lasers too though.
SL x 3 = 9 damage, 6 heat, 90-180 range, 3 slots, 1.5 tons
ML x 2 = 10 damage, 8 heat, 270-540 range, 2 slot, 2 tons
LL x 1 = 9 damage, 7 heat, 450=900 range, 2 slots, 5 tons
ERLL = 9 damage, 9.5 heat, 675-1350 range, 2 slots, 5 tons
if anything its the SL, ML, and pulse laser (and flamer) that need buffed. ER LL is 3rd-4th best energy weapon right now.
#14
Posted 06 June 2013 - 05:46 PM
Correct data is: (lasers do not cooldown until after finished firing)
SL : Heat per second 0.89 (0.67 on smurfy's)
ML : HPS 1.33 (1)
LL : HPS 2.15 (1.65)
ERLL : HPS 2.92 (2.24)
PPC : HPS 2 (2)
ERPPC : HPS 2.75 (2.75)
IF SL(1), ML(3), PPC(10) and ERPPC(15) had TT heat values
SL : HPS 0.45
ML : HPS 1
PPC : HPS 2.5
ERPPC: HPS 3.75
Not certain I think SL and ML should have heat dropped like that unless their fire rate was reduced or something, hard to say. The heat values on (ER)PPC to (ER)LL are rather broken though
#15
Posted 06 June 2013 - 10:50 PM
#16
Posted 06 June 2013 - 11:01 PM
CapperDeluxe, on 06 June 2013 - 12:11 PM, said:
Zyllos, on 06 June 2013 - 01:04 PM, said:
I think moving the heat to 9.0 and duration to 0.75s would be a good move for the ER Large Laser and set a good standard for future ER weaponry.
This also opens pulse weaponry to either be greatly modified to 0.5 beam duration or chanaged to act like laser machine guns.
Okay, so you just set the beam duration to be the same as the pulse laser. Now my incentive to take a pulse laser is..? I mean, if you put beam to .75, you have a weapon that weighs two tons less, over double the max range, almost the same dps, and only a bit more heat- less, when you consider that the two tons saved can go into heatsinks. Heck, if you do this, why would you take even regular llas? The shorter beam makes it much much better for brawling, more than worth a bit of a heat penalty.
Ningyo, on 06 June 2013 - 05:46 PM, said:
Correct data is: (lasers do not cooldown until after finished firing)
SL : Heat per second 0.89 (0.67 on smurfy's)
ML : HPS 1.33 (1)
LL : HPS 2.15 (1.65)
ERLL : HPS 2.92 (2.24)
PPC : HPS 2 (2)
ERPPC : HPS 2.75 (2.75)
IF SL(1), ML(3), PPC(10) and ERPPC(15) had TT heat values
SL : HPS 0.45
ML : HPS 1
PPC : HPS 2.5
ERPPC: HPS 3.75
Not certain I think SL and ML should have heat dropped like that unless their fire rate was reduced or something, hard to say. The heat values on (ER)PPC to (ER)LL are rather broken though
Smurfy's data is taken from the .xml game files, and should be correct. Where are you hearing otherwise?
#17
Posted 06 June 2013 - 11:30 PM
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