I used to use lasers as an anti-light weapon, prior to the host state rewinds. Now I can damage lights far easier with ballistic-style weapons because I do not need to even maintain my aim. If I can line up my shot for a split second on your CT, then you're going to get cored.
This concept applies somewhat to larger chassis as well.
Maybe certain pin-point damage weapons should be nerfed?
The PPC nerf to 4.0 seconds only really affects 'mechs that don't produce much heat, such as the single ERPPC Spider or Cicada 3C. Granted, it slows down the 6 PPC Stalker from getting two alphas and shutting down, but most other builds are limited by heat, not reload time.


Anyone Ever Think That The Host State Rewinds Have Buffed Ballistic Style Weapons More Than Other Types?
Started by Pale Jackal, Jun 04 2013 07:46 PM
6 replies to this topic
#1
Posted 04 June 2013 - 07:46 PM
#2
Posted 04 June 2013 - 08:04 PM
Nope, never have.
Well, that's not entirely true. Removing the fire delay was a HUGE improvement brought by HSR, but I don't think that's what you're referring to. Also, it made hitting with them less of a guessing game, and something you could actually learn to do.
But ballistics still have flight time, even the PPC, while lasers are simply point-and-click. Not having to variably lead lasers, which created the false image of a solid beam between you and the target to confuse you, was at least as big a buff. Now you can actually put them on a location on a moving target and hold them there as well as your skill (and FPS
) allow, instead of putting them somewhere ahead of the target, wriggling them around a bit and praying.
Well, that's not entirely true. Removing the fire delay was a HUGE improvement brought by HSR, but I don't think that's what you're referring to. Also, it made hitting with them less of a guessing game, and something you could actually learn to do.
But ballistics still have flight time, even the PPC, while lasers are simply point-and-click. Not having to variably lead lasers, which created the false image of a solid beam between you and the target to confuse you, was at least as big a buff. Now you can actually put them on a location on a moving target and hold them there as well as your skill (and FPS

#3
Posted 04 June 2013 - 10:28 PM
so your argument is... Now that we can actually point our weapons to where we shoot and the shot will actually hit a target that is actually there... It's a game breaking mechanic? Please, just go away. Go complain about the dust that sits on your desk or something else that's equally trivial and unimportant.
#4
Posted 04 June 2013 - 10:44 PM
I don't know, Laser weaknesses due to lack of HSR was always harder to actually see and feel then for ballistics.
#5
Posted 04 June 2013 - 10:45 PM
Ballistics now work as they should have - being able to hit.
However some weapons like PPCs were buffed to be acceptable under non HSR conditions so when HSR hit they become probably too good.
Other ballistics have major drawbacks being ammo, weight, bulk etc though. However the triple range of ballistics gives them a certain edge.
The entire set of weapons need a pass over them in quick succession soon to account for the haphazard balancing - nerf or buff i dont care as long as each weapon has a niche.
However some weapons like PPCs were buffed to be acceptable under non HSR conditions so when HSR hit they become probably too good.
Other ballistics have major drawbacks being ammo, weight, bulk etc though. However the triple range of ballistics gives them a certain edge.
The entire set of weapons need a pass over them in quick succession soon to account for the haphazard balancing - nerf or buff i dont care as long as each weapon has a niche.
#6
Posted 05 June 2013 - 01:59 AM
I think it would make sense now for a stats wipe considering all weapons finally have HSR so they can be compared with each other in a better way. All the OP/UP states of several weapons the last couple of months has skewed the stats we have currently so much they don't really tell us anything about the game as it is today.
Edited by armyof1, 05 June 2013 - 01:59 AM.
#7
Posted 05 June 2013 - 03:33 AM
PanzerMagier, on 04 June 2013 - 10:28 PM, said:
so your argument is... Now that we can actually point our weapons to where we shoot and the shot will actually hit a target that is actually there... It's a game breaking mechanic?
Yeah, if the old weapon values were determined when it was harder to hit something, then yes, it's going to make a difference.
What did the devs do when LRMs were always homing in on the CT? They adjusted damage, because the previous values were determined when the weapons were acting differently.
It's not a difficult concept - if weapon effectiveness increases, and that impacts the game in a negative way, then maybe the weapons should be nerfed. There's a reason they nerfed pop-tarting, and it's not because of 4 LL Cataphracts.
If lasers and missiles are almost as easy to use as they used to be, but it's now easier to use ballistics - then ballistics have effectively received a buff.
Edited by Pale Jackal, 05 June 2013 - 03:37 AM.
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