PPMcBiggs, on 06 June 2013 - 08:48 AM, said:
Perhaps this article is true but because PGI is nice enough to give me stats at the end of the round I can prove that my team is bad, the other team is not and neither am I.
If you are pointing to any single round as an example of Elo not working, you're missing the point of Elo. It's strength is in the statistical evidence for it working. Everyone has anecdotal evidence of it not working. Also, how would you prove that your team is bad and the enemy team is good? Damage? Everyone has games where they walk into an ambush or just get popped early. Also some assets are inherently capable of producing more damage than others because of the (admittedly bad) role warfare that's in the game.
PPMcBiggs, on 06 June 2013 - 08:48 AM, said:
How do I get out of elo hell? I can prove that I am in it.
Play more games. Eventually your Elo will be a reflection of your skill as you have demonstrated it. You can't prove you're in it though.
PPMcBiggs, on 06 June 2013 - 08:48 AM, said:
That article is really bad too. Whoever wrote that article assumes that elo is perfect and that particular implementation of it is perfect.
I dont think elo is perfect, and I really doubt PGI has implemented it perfectly. I mean after all I still have to pound on backspace rather than just hold it down.
I share your skepticism of PGI's abilities but in this case all they are doing is copying something that has been proven to work in other games. The reasons that Elo isn't working out for MWO as well as it could have nothing to do with the characteristics of an Elo rating system but rather the characteristics of MWO (low population).
PPMcBiggs, on 06 June 2013 - 08:48 AM, said:
Since, as you pointed out, the player base for MWO is so small that elo can't work properly why doesn't PGI disable it, or only turn on when the player base is large enough?
Because PGI thinks it works, or at least thinks that it is better than nothing. They might even be right that it is better than nothing, but since they are not transparent with their data there is no concrete way to know. They also need to test the matchmaker and fine tune it for when there are enough players for it to make sense. It's all about collecting data and to a lesser degree creating a pacifying effect for the whiners who complain about stomps.
In general though, if a player isn't breaking even in wins:losses they are more than likely a bad player who is falling victim to the Dunning-Kruger Effect if they think they are in "Elo hell."