

Good Cheap Mech For Noob Saving For His Victor?
#1
Posted 05 June 2013 - 11:26 AM
So, I used to play TT, and the Vistor was my favorite mech. SO I know I want one, when they are availible, so I don't want to spend all my new person money right away, but I do want a decent, mobile mech that doesn't utterly suck, that isn't crazy expensive.
Suggestions, please?
(probably in wrong forum, but there are way too many to choose from on here!)
#2
Posted 05 June 2013 - 11:30 AM
Edited by Spheroid, 05 June 2013 - 11:35 AM.
#3
Posted 05 June 2013 - 11:31 AM
EDIT: It also has a very similar hardpoint loadout to the victor: ballistic arm, left torso missiles. The only difference is the two lasers on the left arm get put into the CT, which is actually kind of nice because you can use your left arm to block incoming shots in the Centurion.
Edited by Stokes52, 05 June 2013 - 11:33 AM.
#4
Posted 05 June 2013 - 11:37 AM
Stokes52, on 05 June 2013 - 11:31 AM, said:
well, ok, but I gott aadmit, I also dunno what I think about missiles. Every volley i put in the air seems to do little damage with LRMS, and my SRMS hit like confetti. What loadout would you recommend running?
#5
Posted 05 June 2013 - 11:41 AM
#6
Posted 05 June 2013 - 11:41 AM
IMO BJs NEED DHS and XLs to really shine, at least the 1X. I am still tinkering with the 1 and 3.
Hunchies..... man they are the red headed stepchildren of MWO right now... damn waste of some of Alex's best art, too.
Trebs are OK but huge targets with kinda crappy torso twist. Even less attractive now that Poptarting took a hit (thank goodness)
The Cicada works real well for some players, but again seem to need serious investment to reach their potential.
A Jenner, Raven 3L, Cn9-A, CN9-AL, DRG-1C would probably be the ones I would look at, but all will need SOME investment to really be competitive.
#7
Posted 05 June 2013 - 11:43 AM
Stokes52, on 05 June 2013 - 11:31 AM, said:
EDIT: It also has a very similar hardpoint loadout to the victor: ballistic arm, left torso missiles. The only difference is the two lasers on the left arm get put into the CT, which is actually kind of nice because you can use your left arm to block incoming shots in the Centurion.
I second this
#8
Posted 05 June 2013 - 11:44 AM
Xeno Phalcon, on 05 June 2013 - 11:41 AM, said:
how is the Hunchback with the AC/10 and 4 medium lasers?
I notice none of the BJs seem to have missiles (didn't the 3050 one have streaks and large lasers?), but the basic armamaent seems ok, and it has JJ on the BJ-1.
Kinda leaning toward BJ-1. CN9-A or HBK-4H. Wish they had the 4N version availible.
#9
Posted 05 June 2013 - 11:45 AM
Edited by zraven7, 05 June 2013 - 11:45 AM.
#10
Posted 05 June 2013 - 11:56 AM
Since engines are expensive, you'll probably be playing with the standard engine. In that case, here's something I'd play with if I wanted to do Artemis:
CN9-A Artemis
For the extra budget build, I'd go for this:
CN9-A SSRMs
If you decide to put a little more money into your Centurion, I'd invest in an engine around the 250 rating.
Note that both of the above builds utilize double heatsinks. Double heatsinks are basically a must on any competative mech, but it does cost 1.5mil Cbills. You could technically run any of these builds without them, and I'd encourage you to play a bit without it just for kicks, but to really be competitive you're going to want to fork out the extra dough.
#11
Posted 05 June 2013 - 12:02 PM
Stokes52, on 05 June 2013 - 11:31 AM, said:
EDIT: It also has a very similar hardpoint loadout to the victor: ballistic arm, left torso missiles. The only difference is the two lasers on the left arm get put into the CT, which is actually kind of nice because you can use your left arm to block incoming shots in the Centurion.
this. the Cent A is hands down the best medium mech for starting out. i started out in hunchbacks, which are great, but they're a lot less forgiving than the Centurions. Load it out with 2 Mlas, 3 streaks an engine sized at 250 or above, and then the ballistic of your choice, i run an ac10 with an XL260 engine, but an AC2 or 5 with a STD250 is great as well.
the Cent AL is good also if you prefer energy weapons over ballistics, it takes the Flavor of the month ER PPC easily (2 even).
#12
Posted 05 June 2013 - 12:10 PM
#13
Posted 05 June 2013 - 12:11 PM
Light mechs in general are never as cheap as they seem. You'll buy an XL engine that costs millions, plus DHS, and all kinds of other upgrades, in order to make them perform the best they can, and even though the sticker price is pretty low, in the end you'll have paid much more than if you just buy a Centurion or Hunchback.
Edited by Odnir, 05 June 2013 - 12:12 PM.
#14
Posted 05 June 2013 - 12:16 PM
Hunchback P and SP are also good, H tends to get de-hunch'd pretty quickly, and lacks the firepower of the hunch-P.
Blackjacks look interesting, haven't tried them yet myself.
I'd go for one of the jumping blackjacks, the fast blackjack, or one of the above mentioned centurions or hunchbacks.
Couple of customization "rules" for MWO:
Always upgrade to double heatsinks. Always, it is never a bad idea.
In pretty much everything except for assault mechs you should plan on using endosteel as well.
Up-engine the crap out of whatever you're driving, speed is life.
If your side torsos aren't getting blown off in a given mech, it might be worth investing in an XL engine. Centurions and hunchbacks you should probably plan on a standard though, as well as with most assault mechs.
Maximum armor, be careful where you shave it off.
Try out http://mwo.smurfy-net.de/ for planning builds.
It will also help you figure out the true cost of a build when including new weapons, upgrades, new engine. Since you're new I'd suggest aiming for a heat efficiency (on smurfy) of about 50-60%, most of mine run in the low 40s.
Edited by One Medic Army, 05 June 2013 - 12:18 PM.
#15
Posted 05 June 2013 - 12:44 PM
#16
Posted 05 June 2013 - 02:10 PM
I agree with the previous poster about double heat sinks almost always being good, and putting in as big an engine as you can. 10 more kph makes a big difference, 30 more kph is huge!!! These are expensive things.
Unfortunately I have to agree with another previous post about playing a mech with similar hard points to the one you want to buy so you can get good at it. Cn9a might be the better choice.
#17
Posted 05 June 2013 - 02:18 PM
SgtMagor, on 05 June 2013 - 12:10 PM, said:
Yen-Low is not a good starter mech. Can be quite strong in the right pilots hands, but it takes knowing how to torso twist properly and position yourself well to protect the gun arm. I would not recommend that mech to him. Cent A, AL are much better choices.
#18
Posted 05 June 2013 - 02:55 PM
#19
Posted 05 June 2013 - 03:03 PM
The Knock? no missiles. Well, unless they get hardpoint happy, missiles are the tertiary weapon system on a Vic anyhow. Whoopdty Do, an SRM4.
BUT, the BJ-1 CAN mount an AC/20, and the Mediums, AND Jump Jets, for scarcely less armor than a Centy.
The Centy on the other hand mounts a lighter AC (or a Gauss) and no JJs, but can pack the Missiles.
So what aspect do you feel is more important, emulating the hardpoints, or emulating the fighting style? The BJ-1 is going to be better for the latter.
#20
Posted 05 June 2013 - 03:05 PM
Edited by Colonel Pada Vinson, 05 June 2013 - 03:06 PM.
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