Convert a significant portion (50-75%) of the damage dealt by larger direct-fire weapons into splash damage, rather than pin-point damage.
As a review, current damage values look like this:
- PPC - 10 damage, mostly pin-point (I think there's some splash?)
- Gauss - 15 damage, entirely pin-point
- AC/20 - 20 damage, mostly pin-point (some splash?)
But this is not a board game simulator, this is a 'mech simulator. In this game, most everything is skill based. You can (for the most part) choose where your shots hit.
Since these larger weapons deal so much pin point damage, it becomes quicker, in most cases, to aim for the CT and kill the opponent in one or two shots, rather than destroy other sections. This eliminates the need for the whole mechanic of different 'mech body parts. You might as well have one central section called "torso" and put all the armor there. Now, that is a bit of a generalization, as there are exceptions to this, like when an Atlas' torso is nearly gone, or if a Jager is sporting an XL, etc. But for the most part, damage is being focused on the CT.
The new values may look something like this:
- PPC - 3 direct damage - 7 splash damage across 5m
- Gauss - 7 direct damage - 8 splash damage across 5m
- AC/20 - 8 direct damage - 12 splash damage across 5m
This may have several effects on the game's meta:
- Smaller weapons will have the advantage of dealing more direct damage, creating a trade-off between size and pin-point accuracy. Lasers, especially pulse lasers, and small caliber autocannons will be more effective at destroying body locations and getting quick kills.
- One-shot kills will be more difficult, and will require a mixture of different weapons, rather than boating a single kind.
- Larger weapons will be used primarily for DPS, rather than as "finishers"
Please, don't fill this thread with cries of "PGI can't do splash damage right! Look at missiles!". I'm certain they'll get that stuff worked out. Let's not make this a bunch of criticism. I think this is an idea that deserves discussion, and wouldn't be difficult for PGI, considering that the mechanics are already there.
Edit: Removed the poll since this was more of a discussion anyways.
Edited by Sharg, 05 June 2013 - 03:20 PM.