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Modules As Unlocks Rather Than Items
#1
Posted 13 March 2013 - 12:21 PM
#2
Posted 13 March 2013 - 01:53 PM
#3
Posted 13 March 2013 - 01:59 PM
#6
Posted 13 March 2013 - 02:08 PM
#7
Posted 13 March 2013 - 11:36 PM
#8
Posted 15 March 2013 - 12:25 PM
#9
Posted 17 March 2013 - 07:22 AM
Just like with every item, it's a Cbill sink. So I vote, NO.
#10
Posted 17 March 2013 - 07:31 AM
Weapons are a different story. Hardpoint restrictions make it prohibitive to globally stock an item. However on that note, a way to see all the weapons that I currently own and are unequipped in the mechlab would be handy.
#11
Posted 17 March 2013 - 12:54 PM
Roadbeer, on 17 March 2013 - 07:22 AM, said:
Just like with every item, it's a Cbill sink. So I vote, NO.
A Module cost 6 Million Cills, 2 Modules cost 12 million C-bills, 3 modules Cost 18 million. Put them all on the same mech, misplace the mech.. Its a problem.. You can't misplace your 11 million dollar AWS-9M.. Or 13 million dollar atlas..
If you misplace you 21 Million dollar ATLAS would would be UPSET, IF you Misplaced your 15 Million dollar Hunchback, you will be upset.. If you misplace your 3 ppcs.. NOT SO MUCH..
PPCs dont cost MC's, Modules Doo,.. PPCS dont cost more than 60% of the mechs in the game.. Modules doo.
you can afford more than one PPC, Affording more than one of the same Modules Is very exp..
#12
Posted 17 March 2013 - 01:06 PM
Edited by Roadbeer, 17 March 2013 - 01:06 PM.
#13
Posted 17 March 2013 - 01:22 PM
Roadbeer, on 17 March 2013 - 01:06 PM, said:
If my cell phone provider gave me bad service, can i post on their forums to change it???? yes.. If enough people agreed with my complaint and they changed it, did the post in the suggestions forum work???..
If my Cell phone company charged me for 4 other lines would i want the bill easily seen by line??? YES..
If i had to change cellphones like i need to change mechs in this game.. would i want my plan to be clear and easy to find.. YES.. I can go on all day.. Can we get back on topic.. Ohh and if you pay insurance for your cell phone with a good company, you can get your lost or stolen cell phone replaced.. And seeing how i paid MC for the use of my Modules... Well i would like more flexible use with them.
PPCS are not the same as Models.. Support the game buy more than 10 mechs, play them often.. like every other round.. Then come back.. and say that because i can change my Multi million dollar mech on a dime, why cant i change my Multi million dollar Mod, that i paid MCS to use, and Spent 15,000 GXP to unlock.. Did you pay GXP to use your PPC? no.. how about MCS? Howmany PPCs can you get for 6 million C-bills?? The two really are not the same are they?
Edited by Aurrous, 17 March 2013 - 01:27 PM.
#14
Posted 17 March 2013 - 01:56 PM
I just looked in game and don't see an option to purchase modules with MC.
OP is talking about modules, you, I can only assume are talking about either paint/cockpit or chassis's.
The way that a module and a PPC (or any weapon for that matter)are the same, is that they are equipment. And as stated, modules are END GAME equipment, so my point, being equipment, you should pay for them the same as you would any other item you put on your mech.
Edited by Roadbeer, 17 March 2013 - 02:14 PM.
#15
Posted 17 March 2013 - 08:31 PM
#16
Posted 17 March 2013 - 11:05 PM
Tagichatn, on 17 March 2013 - 08:31 PM, said:
People do buy them. There are players with stupid amounts of cbills and pretty much the only thing that will make a dent in their cbills are expensive items like Modules. The consumables will be a cbill sink, but not really that much of one once all the newness wears off of them. BTW, there are people that just buy one XL engine and just transfer it between mechs. May as well make those a lot cheaper too right since they often cost more than a mech.
#17
Posted 18 March 2013 - 04:43 AM
Roadbeer, on 17 March 2013 - 01:56 PM, said:
I just looked in game and don't see an option to purchase modules with MC.
OP is talking about modules, you, I can only assume are talking about either paint/cockpit or chassis's.
The way that a module and a PPC (or any weapon for that matter)are the same, is that they are equipment. And as stated, modules are END GAME equipment, so my point, being equipment, you should pay for them the same as you would any other item you put on your mech.
I'm guessing you haven't had the pleasure of grinding out the EXP to MC Convert over To GXP for all the the modules??
There are a few Modules that are over 7500 GXP to unlock.. And its BETA there is no END GAME.. because there is no Start game.. Part of beta testing, is buying, using, TESTING, out aspects of a game an reporting where thing are either broken or could be improved.. I know this fact get lost in the sea of tripe the forums have become.. I spent the MC because i like the game and want to see it improved passed beta..And as the Devs have specifically turned Modules into an MC grind, I'm asking for a little more leway on how they are used...
Further More with the addition of Game Modes like "DropShip", where you will have to load up 4 mechs at a time, and hot swap mechs between rounds, Moving Modules around Isn't going to be an option.. they need to have things like this which are multi million C-bill items more flexible.
Edited by Aurrous, 18 March 2013 - 04:51 AM.
#18
Posted 18 March 2013 - 07:43 AM
#19
Posted 18 March 2013 - 07:57 AM
Aurrous, on 18 March 2013 - 04:43 AM, said:
I'm guessing you haven't had the pleasure of grinding out the EXP to MC Convert over To GXP for all the the modules??
There are a few Modules that are over 7500 GXP to unlock.. And its BETA there is no END GAME.. because there is no Start game.. Part of beta testing, is buying, using, TESTING, out aspects of a game an reporting where thing are either broken or could be improved.. I know this fact get lost in the sea of tripe the forums have become.. I spent the MC because i like the game and want to see it improved passed beta..And as the Devs have specifically turned Modules into an MC grind, I'm asking for a little more leway on how they are used...
Further More with the addition of Game Modes like "DropShip", where you will have to load up 4 mechs at a time, and hot swap mechs between rounds, Moving Modules around Isn't going to be an option.. they need to have things like this which are multi million C-bill items more flexible.
You're right, I haven't spent my MC to convert XP to GXP. I've actually ground out what I needed by playing the game, not buying my way through it, saving my post master XP and banking it should something come down the pipe (say a new branch on the pilot tree) that it might be needed for.
I have spent my MC on mech bays (I have close to 40), cockpit, paint and hero mechs. I have multiple versions of the modules I've needed on the builds I've "locked down" as complete and have extras to move around on the builds I'm still working on optimizing. So please don't condescend to me about how you've chosen to spend your MC as that was your choice, where I've chosen to spend it on tangibles.
I'm confused, in another topic you talk about how you like switching out parts and advocate the C-bill grind, but here you're arguing that it should be true except for modules.
If you have a blanket unlock of modules where they are on every mech you own automatically once you unlock it, it cheapens the actual need for the module. Sooner or later EVERYONE will have it and what's the point of a capture accelerator if everyone has that boost?
#20
Posted 19 March 2013 - 12:03 PM
The confusion or the thing not seen is this..
You can buy mech with engines, and PCCS, And lasers, and tons of things all ready on them..
You can strip a mech down and put all those things in an inventory, and hot swap them out with no problems.
A few have BAP and ECM.. all of these things are a Dime a Dozen parts.
All of these thing are "off the shelf", you bought this i can use it freely items like engines, PPC, LGL, LRM I can move around and not worry so much about..
The only Two items in the game that cost as Much as a Mech or More Is XL Engines, and Modules.
XL engines, in the game, as formatted are costly.. But They Come with a Mech,
Can be bought with MC (with the mech with that size Eng.) , and don't have to be unlocked to used..
(maybe this could changed in the future.)
I only have a few Engines, and i move them from one mech to another when played, or toying with builds..
The game lets you know when you don't have one, and are ready to launch.. (the game should not let your ready a mech with no engine, as the Mech is not capable of Being ready. (but that is another post.))
Leading to how Modules are Different than any other pieces of equipment in the game:
Modules (Other than ECM, and C3 which are limited to certain mechs ) can not be bought on mechs all ready..
the process of Buying one can not be circumvented throu MC purchases..
Unlike Engines you can put up to 3 mods on some mechs, maybe even 4 on some mechs with a Mod unlock..
Effectively making a mech worth 3 million to sell 9+ million..
Next, you don't have to "unlock" any other item in the Game.. (Other than 1 additional mod slot, and 2x bonus.)
additionaly there is no other item in the game that you have to grind out XP to use, Then grind out C-bills to use.
There are no items that cost 25k Gxp to use..
The Game CLEARLY, without any flaws in the logic.. Treats a Module completely diffrent than any other item in the game..
Next line of logic..
Once i have spent X number of Gxp on the ability to "unlock" 1 module.. I can use it on any mech in the game..
Once i have Purchased Said Module, I can put it on any mech in the game..
1 can only pilot 1 mech at a time.. which i have bought a module i can use on, which a mod can fit on, and the game clearly alows me to use it on..
Next line of logic the game does not clearly let you know which mech you placed a mod on.. making them easy to misplace.
(maybe a Star on the mech thumbnail, for each Mod on it.. i dont know.)
You take a Raven 3L for EXp. its bought at what 5mil, you can add 2 mods to it? making the bought price 17 Million..
You can accidently sell it for 50% off.. (because the Sale with ITEMS menu dosn't list the items, (wich is another post.))
and then your on the hook for more mods..
Next line of logic.. PGI is trying to caitter to a new group of people.. they want a larger user base.. They want to people who dont play mechwarrior or TT To come to the game and like it, hang around.. Those people will be used to a more traditonal system of "unlock." that you would find in lets say, BF3, GRFS, Crysis x, ect.
Next line of logic... You say you have 40 mechs and you bought mods for all of them.. ok so lets say thats true.. 6 mil x 40 = 240 million c-bils.. lets say you want to put two mods on them.. 480 million C-bills. and some you put 3 mods on.. 500 million c-bills pluss.. RIGHHHHHHHHHHT... And if you go back to the logic above.. you can buy a mech with an engine, but not a Mod.. Soo obviously a 500 million c-bill grind is not what was intended..
Next line of logic.. If you put yourself into the inner sphere frame of mind.. A mech warrior who has 500M C-bills and 40 mechs isnt a mechwarrior.. HEEESSS RIACHHHH
Next line of logic... When they come out with Dropship mode, or what ever they are calling it, wanting you to load 4 mechs at a time, drop on a dime, you dont have time to go to the mech lab..
I can go on..
end point..
Needs to be fixed.. EOD..
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