

What's Your 'gold' Standard When Pugging?
#1
Posted 05 June 2013 - 07:02 PM
For me, depending on the weight class and function of the mech I pilot it's this -
LT - 100pts to 150pts of damage
MED - 150pts to 200pts of damage
HVY - 200pts to 250pts of damage
ASL - 250pts to 350 pts of damage
When I pug, I try to at least meet the minimum damage above to feel that I've contributed to my team, anything above my imaginary max cap is gravy.
Needless to say, often times I've failed to make my own minimums.
Everyone has a standard, mine might be too low for some players (scoff away) or too high.
I'm curious though. What's yours?
#2
Posted 05 June 2013 - 07:07 PM
MED - 350pts to 450pts of damage
HVY - 550pts to 650pts of damage
ASL - 650pts or more
It is really hit or miss but this is what i try to shoot for.
#3
Posted 05 June 2013 - 07:09 PM
I'm happy with that minimum. Below that is a bad game. Above that was a good game, seeing as all rewards are tied in with what you did in game.
This is without premium time of course.
#4
Posted 05 June 2013 - 07:09 PM
Heavies: Anything less than 300 is a failure. 400 is acceptable, 500 good and 600+ excellent.
I don't play assaults anymore.
#5
Posted 05 June 2013 - 07:12 PM
Mediums: 450+ is acceptable, 600+ is good.
Assaults: 500+ is acceptable, 750+ is good.
#6
Posted 05 June 2013 - 07:17 PM
#7
Posted 05 June 2013 - 07:18 PM
#8
Posted 05 June 2013 - 07:19 PM
CTF-1X--400+ damage.
JM6-S-- 500+ damage.
STK-3F--700+ damage.
AS7-D-DC--800+ damage.
Edited by El Bandito, 05 June 2013 - 07:35 PM.
#9
Posted 05 June 2013 - 07:20 PM
In my CN9-AL i average around 200 dmg atm.
I dont play the other weightclasses much enough to have viable data.
#10
Posted 05 June 2013 - 07:27 PM
But if I'm playing a light, I feel good as long as I'm alive at the end of the match and we won. That means I scouted appropriately, capped/defended, and in general helped out the team. Damage is irrelevant.
#11
Posted 05 June 2013 - 08:45 PM
Good example is a fastadakka (6 AC2 Jager). Pumping out a lot of rounds ... but not really focusing on anything. It's kinda like using a minigun to kill a fly on the wall. Sure you'll eventually hit it .. but it was due to quantity of rounds fired as opposed to any skill whatsoever on your part.
#12
Posted 05 June 2013 - 08:47 PM
topgun505, on 05 June 2013 - 08:45 PM, said:
But it is balanced by fun.

#13
Posted 05 June 2013 - 08:51 PM
but if i lead with 400+ on a low damage match then i also am pleased.
if i'm not leading the board then 450+
i always pilot an assault
#14
Posted 05 June 2013 - 09:06 PM
Most people here seem to be inflating.
#15
Posted 05 June 2013 - 09:14 PM
Most of the games I play, I only average 200 plus pts of damage no matter the class. Me not worthy.
I do like what "Topgun505" wrote though.
I also have LESS respect for a player who does 600 pts of damage with 2 assists and/or no kills.
#16
Posted 05 June 2013 - 09:15 PM
I'd say number of kills/assists is a more important factor overall, and I aim for at least 2 of each.
Edited by Monky, 05 June 2013 - 09:15 PM.
#17
Posted 05 June 2013 - 09:18 PM
#18
Posted 05 June 2013 - 09:27 PM
topgun505, on 05 June 2013 - 08:45 PM, said:
Good example is a fastadakka (6 AC2 Jager). Pumping out a lot of rounds ... but not really focusing on anything. It's kinda like using a minigun to kill a fly on the wall. Sure you'll eventually hit it .. but it was due to quantity of rounds fired as opposed to any skill whatsoever on your part.
Gotta steal your kills too with my Wang



#19
Posted 05 June 2013 - 09:28 PM
#20
Posted 05 June 2013 - 09:35 PM
Punkass, on 05 June 2013 - 09:18 PM, said:
This, for great justice.
As long as I'm working with the team and either 1) enemy 'Mechs are popping or 2) the base is being capped, I don't care what my damage is.
I've had 200 damage games where my team has won...that's fine with me. And I've had 600+ damage games where my team has lost and that, to me, is a failure -- mine included.
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