Jump to content

What's Your 'gold' Standard When Pugging?


57 replies to this topic

#1 Delas Ting Usee

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 548 posts

Posted 05 June 2013 - 07:02 PM

By this I mean, when you see the end screen and the amount of damage you've done, what's the minimum amount of damage done that will make you say - "I didn't do too badly" or vice versa.

For me, depending on the weight class and function of the mech I pilot it's this -

LT - 100pts to 150pts of damage
MED - 150pts to 200pts of damage
HVY - 200pts to 250pts of damage
ASL - 250pts to 350 pts of damage

When I pug, I try to at least meet the minimum damage above to feel that I've contributed to my team, anything above my imaginary max cap is gravy.
Needless to say, often times I've failed to make my own minimums.
Everyone has a standard, mine might be too low for some players (scoff away) or too high.

I'm curious though. What's yours?

#2 Dephylr

    Member

  • PipPipPip
  • 72 posts

Posted 05 June 2013 - 07:07 PM

LT - 250pts to 350pts of damage
MED - 350pts to 450pts of damage
HVY - 550pts to 650pts of damage
ASL - 650pts or more

It is really hit or miss but this is what i try to shoot for.

#3 Nauht

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,143 posts

Posted 05 June 2013 - 07:09 PM

I dont worry about damage. To me it's all about the c-bills. My standard is $130k no matter what mech I'm playing.
I'm happy with that minimum. Below that is a bad game. Above that was a good game, seeing as all rewards are tied in with what you did in game.
This is without premium time of course.

#4 InRev

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,236 posts
  • LocationConnecticut, USA

Posted 05 June 2013 - 07:09 PM

Lights and mediums: anything less than 250 is a failure. 300 is acceptable, 400 good and 500+ excellent.
Heavies: Anything less than 300 is a failure. 400 is acceptable, 500 good and 600+ excellent.

I don't play assaults anymore.

#5 aniviron

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,752 posts

Posted 05 June 2013 - 07:12 PM

Lights: 300 is acceptable, 500+ is good.
Mediums: 450+ is acceptable, 600+ is good.
Assaults: 500+ is acceptable, 750+ is good.

#6 Screech

    Member

  • PipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 2,290 posts

Posted 05 June 2013 - 07:17 PM

Damage is really only one component in playing this game, I tend to judge my play on a larger scale.

#7 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 05 June 2013 - 07:18 PM

I don't care about damage as long as I get decent C-Bills and XP.

#8 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 05 June 2013 - 07:19 PM

Streakcat--200+ damage.

CTF-1X--400+ damage.

JM6-S-- 500+ damage.

STK-3F--700+ damage.

AS7-D-DC--800+ damage.

Edited by El Bandito, 05 June 2013 - 07:35 PM.


#9 Thorqemada

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 6,397 posts

Posted 05 June 2013 - 07:20 PM

Mh, i have games where i kill 4 enemy and do barely 200 damage and games where i kill noone and do 400+ and the more pinpoint preciision the setup has the less damage i do.
In my CN9-AL i average around 200 dmg atm.

I dont play the other weightclasses much enough to have viable data.

#10 Ceesa

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • 201 posts
  • LocationBoston, USA

Posted 05 June 2013 - 07:27 PM

I don't shoot for specific numbers. Rather, as long as I'm the first or second highest damage doer on my team, I'm happy with my performance. If I'm not close to the top and I have some kills, then that's fine too.

But if I'm playing a light, I feel good as long as I'm alive at the end of the match and we won. That means I scouted appropriately, capped/defended, and in general helped out the team. Damage is irrelevant.

#11 topgun505

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,627 posts
  • Facebook: Link
  • LocationOhio

Posted 05 June 2013 - 08:45 PM

Damage on its own is a weak indicator of how you did. If you had 600 damage and 0 kills and a few assists that tells me you were probably spraying and praying as opposed to aiming for pinpoint weak spots on a target to kill it.

Good example is a fastadakka (6 AC2 Jager). Pumping out a lot of rounds ... but not really focusing on anything. It's kinda like using a minigun to kill a fly on the wall. Sure you'll eventually hit it .. but it was due to quantity of rounds fired as opposed to any skill whatsoever on your part.

#12 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 05 June 2013 - 08:47 PM

View Posttopgun505, on 05 June 2013 - 08:45 PM, said:

Damage on its own is a weak indicator of how you did. If you had 600 damage and 0 kills and a few assists that tells me you were probably spraying and praying as opposed to aiming for pinpoint weak spots on a target to kill it. Good example is a fastadakka (6 AC2 Jager). Pumping out a lot of rounds ... but not really focusing on anything. It's kinda like using a minigun to kill a fly on the wall. Sure you'll eventually hit it .. but it was due to quantity of rounds fired as opposed to any skill whatsoever on your part.


But it is balanced by fun. :)

#13 Mazzyplz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 3,292 posts

Posted 05 June 2013 - 08:51 PM

i usually only save the screenie when i lead the match with close to 600 or more.
but if i lead with 400+ on a low damage match then i also am pleased.

if i'm not leading the board then 450+

i always pilot an assault

#14 Gelion

    Member

  • PipPipPip
  • 63 posts
  • LocationSex Dungeon

Posted 05 June 2013 - 09:06 PM

Generally if we talk about damage, 300 is around the number for the majority of people to be happy with, if you aim for cirtical areas that will generally by easily enough contribution to a team, however, looking at cbills I would agree with Nauht that around 130k is a good target, as it is a better indicator of your worth to your team.

Most people here seem to be inflating.

#15 Delas Ting Usee

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 548 posts

Posted 05 June 2013 - 09:14 PM

Wow...suddenly my "standards" seem subpar compared to some of the numbers thrown out.

Most of the games I play, I only average 200 plus pts of damage no matter the class. Me not worthy.

I do like what "Topgun505" wrote though.
I also have LESS respect for a player who does 600 pts of damage with 2 assists and/or no kills.

#16 Monky

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 3,219 posts
  • LocationHypothetical Warrior

Posted 05 June 2013 - 09:15 PM

Anything above 100 counts as contributing to me. You can easily core a medium or heavy with 100 damage to the CT, so I don't pay too much attention to it. The game rewards high damage numbers with match score, but damage numbers alone really don't mean much objectively other than that your shots did make contact with some part of some enemy.

I'd say number of kills/assists is a more important factor overall, and I aim for at least 2 of each.

Edited by Monky, 05 June 2013 - 09:15 PM.


#17 Punkass

    Member

  • PipPipPipPipPipPip
  • 212 posts

Posted 05 June 2013 - 09:18 PM

My gold standard is winning the match.

#18 Scandinavian Jawbreaker

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,251 posts
  • Twitch: Link
  • LocationFinland

Posted 05 June 2013 - 09:27 PM

View Posttopgun505, on 05 June 2013 - 08:45 PM, said:

Damage on its own is a weak indicator of how you did. If you had 600 damage and 0 kills and a few assists that tells me you were probably spraying and praying as opposed to aiming for pinpoint weak spots on a target to kill it.

Good example is a fastadakka (6 AC2 Jager). Pumping out a lot of rounds ... but not really focusing on anything. It's kinda like using a minigun to kill a fly on the wall. Sure you'll eventually hit it .. but it was due to quantity of rounds fired as opposed to any skill whatsoever on your part.

Gotta steal your kills too with my Wang :) You know there are matches you focus and deal a lot of damage but somehow another player gets the killshot :P These happen more than often. Sure, with some alpha strike finishing move fatality you get kills, but usually better to not overheat. As for the number of assists... It is all very situational and you can't figure out a thing out of the stats. Everyone who contributes to the team is an asset and in PUGs some pr0 BS is useless ;)

#19 slayerkdm

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 395 posts

Posted 05 June 2013 - 09:28 PM

HBK 4G 300+, 1 kill is a good game. Anything over 450 I feel like I played about as well as I can.

#20 Varrin Coursca

    Member

  • PipPipPip
  • 73 posts
  • LocationMid-Atlantic, USA

Posted 05 June 2013 - 09:35 PM

View PostPunkass, on 05 June 2013 - 09:18 PM, said:

My gold standard is winning the match.


This, for great justice.

As long as I'm working with the team and either 1) enemy 'Mechs are popping or 2) the base is being capped, I don't care what my damage is.

I've had 200 damage games where my team has won...that's fine with me. And I've had 600+ damage games where my team has lost and that, to me, is a failure -- mine included.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users