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Team Death-Match


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Poll: Team Death-match (32 member(s) have cast votes)

Should team death-match be implemented as a game mode (like assault but no cap)?

  1. Yes (20 votes [62.50%] - View)

    Percentage of vote: 62.50%

  2. No (9 votes [28.12%] - View)

    Percentage of vote: 28.12%

  3. I don't care (3 votes [9.38%] - View)

    Percentage of vote: 9.38%

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#1 Escer

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Posted 28 May 2013 - 04:30 PM

Okay, I don't know if this has been brought up in another thread. I don't care. Who wants team death-match???

I post this in reaction to countless matches being lost simply because of cap when we would have won the battle if it was fought out. I just emerged from such a match. Please PLEASE add team death-match.Or just simply remove the cap in assault game mode (as we already have conquest). I know there are players out there who simply want to fight it out rather then deal with cap.

#2 Dez Telinov

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Posted 28 May 2013 - 04:33 PM

I agree, we need team destruction. These two modes are becoming ****.

#3 Dez Telinov

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Posted 28 May 2013 - 04:47 PM

Let me restate this, these modes are becoming gah-hey.

#4 Sillymicrobe

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Posted 28 May 2013 - 04:52 PM

Agreed. The constant getting capped at the beginning of a match is getting old. It ruins the experience when you are actually having organized matches with your friends and calling targets when you lose because your base happened to get capped.

#5 JeepStuff

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Posted 29 May 2013 - 04:14 AM

Sorry, I have to disagree. Even though I don't like assault matches that end in capping, I like the dynamic that is added to the game by having to WORRY about capping. And I think that a long drawn out game of "find the shutdown jenner" would be much MUCH worse than than game ending quickly due to a quick cap. I think team deathmatch would drag on forever due to one lonely cowardly mech running away or hiding. And you may be saying "just give us the choice and if you don't like this game mode then don't choose it." Well, to that I say that I would prefer that the devs work on other things rather than working on this game mode. Years from now, after the game is fully developed, if they want to devote resources to team deathmatch, then so be it. But right now there are so many other features I want more. Sorry. My opinion.

#6 Livewyr

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Posted 29 May 2013 - 04:18 AM

I don't care- I wouldn't ever play it.

If I did, it would be in a light to find a place to shut down and drag the match to time limit- because TDM is purely combat and leans heavily towards assaults/heavies. It's also even more mindless than the "Assault" we have now.

#7 Syllogy

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Posted 29 May 2013 - 05:05 AM

It's been brought up many dozens of times over the last 6 months.

It keeps getting shot down because of 3 reasons:
  • Deathmatch is a Solaris Game Type, so we will see it when we see Solaris.
  • There hasn't been a reasonable and fair way to deal with people that run off and hide.
  • Community Warfare will be bringing a variety of game types to the game.

So take your pick. In any case Deathmatch ain't on the horizon but it's in the works, waaaaay down the road.

#8 HiplyRustic

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Posted 29 May 2013 - 05:09 AM

View PostSyllogy, on 29 May 2013 - 05:05 AM, said:

  • There hasn't been a reasonable and fair way to deal with people that run off and hide.




Make a three minute (or two minute or four minute...whatever) time limit on how long any mech can be in shutdown mode during a match. Once that time limit is reached the mech can not go into a manual shutdown mode again. Now, what's unreasonable and unfair about that?

ECM? Ok let's handle that too. IF you are the last mech on your team THEN your ECM shuts down after NN minutes/seconds and can't be turned on again.

Both shutdowns and ECM are designed tactical advantages for use during play, not for endlessly dragging play out.

Edited by HiplyRustic, 29 May 2013 - 05:12 AM.


#9 Fooooo

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Posted 29 May 2013 - 05:21 AM

View PostHiplyRustic, on 29 May 2013 - 05:09 AM, said:




Make a three minute (or two minute or four minute...whatever) time limit on how long any mech can be in shutdown mode during a match. Once that time limit is reached the mech can not go into a manual shutdown mode again. Now, what's unreasonable and unfair about that?

ECM? Ok let's handle that too. IF you are the last mech on your team THEN your ECM shuts down after NN minutes/seconds and can't be turned on again.

Both shutdowns and ECM are designed tactical advantages for use during play, not for endlessly dragging play out.


What about mechs with JJ's tho ? Or ones that dont shutdown........

What if a spider happens to be sitting ontop of that tall building on frozen not shutdown, or hiding in some other way like that.


What about when there is just 2 mechs left and 1 happens to be a light and 1 is an assault.

The light runs and forces a draw everytime.....unless they are stupid, or know that the atlas will only need 1 hit to kill it etc......


What we have already in assault and conquest is TDM. Most matches are won by kills already.

#10 HiplyRustic

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Posted 29 May 2013 - 06:19 AM

View PostFooooo, on 29 May 2013 - 05:21 AM, said:


What about mechs with JJ's tho ? Or ones that dont shutdown........

What if a spider happens to be sitting ontop of that tall building on frozen not shutdown, or hiding in some other way like that.


What about when there is just 2 mechs left and 1 happens to be a light and 1 is an assault.

The light runs and forces a draw everytime.....unless they are stupid, or know that the atlas will only need 1 hit to kill it etc......


What we have already in assault and conquest is TDM. Most matches are won by kills already.


What about mechs with jumpjets? You can't kill them?

1 Light vs 1 Assault at the end? Maybe that just times out? Maybe the clock starts to speed up when there are only 2 mechs left?

Spider on top of a building with no LoS? Seems to me that's a great reason not to burn every LRM on the team in the opening Rainfests that seem so common lately.

Edited by HiplyRustic, 29 May 2013 - 06:20 AM.


#11 Escer

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Posted 29 May 2013 - 08:51 AM

OK, I still think Team Deathmatch should be considered. It seemed to work fine in mechwarrior 4. And there ARE ways to deal with people who run off and hide. But I have another idea. What about attack and defend game-modes?

#12 Mechteric

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Posted 29 May 2013 - 09:01 AM

I think it should only be considered for a Solaris arena style gameplay. But the "real" battlefield should always have objectives.

#13 Neolisk

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Posted 29 May 2013 - 11:35 AM

Smaller maps, perhaps 400-500 meters in diameter, 5 minute time limit, then Yes.

Hey, did I just describe how Solaris works?

Edited by Neolisk, 29 May 2013 - 11:35 AM.


#14 Escer

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Posted 29 May 2013 - 02:21 PM

View PostFooooo, on 29 May 2013 - 05:21 AM, said:


What about mechs with JJ's tho ? Or ones that dont shutdown........

What if a spider happens to be sitting ontop of that tall building on frozen not shutdown, or hiding in some other way like that.


What about when there is just 2 mechs left and 1 happens to be a light and 1 is an assault.

The light runs and forces a draw everytime.....unless they are stupid, or know that the atlas will only need 1 hit to kill it etc......


What we have already in assault and conquest is TDM. Most matches are won by kills already.



An easy fix could be to implement a player vote. If spectators and those still alive want to get on with the match they could vote kick a player who runs away and shuts down somewhere. If someone gets kicked then they can just be considered destroyed thus ending the match.

I don't know. I do look forward to Solaris and community warfare. I guess I need to be patient :[

#15 Kutnarb

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Posted 29 May 2013 - 09:27 PM

To all the replies by people saying no. You are wrong. You are wrong not because you wouldn't like that type of play, but because on some misguided principle you feel nobody should. If you don't like it don't play it. A huge part of the community do want it.

#16 BL4CKMAGE

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Posted 30 May 2013 - 05:21 PM

didn't read anything, don't need to.

Team Deathmatch

Classic.

Usual.

Add it.

Pls <3

#17 Mediumpimpin

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Posted 31 May 2013 - 12:18 AM

I kinda have to agree to say go for death match but have to agree with those before me who don't want to play chase the jenner. It would add the additional dynamic to combat that is needed, but I personally think few to none of the current map rotation is small enough for a good game. they would almost certainly have to come out with a few purely assault maps and make some others absolutely off limits for them. alpine peaks comes to mind as a place I never want to play that mode on.

#18 PenitentTangent

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Posted 05 June 2013 - 06:51 PM

A major reason why there is no true Team death match is because of how MWO is played. Imagine this scenario where there are two mechs left and both of their weapons are destroyed. How do they win? they don't. The game just times out and everyone is frustrated.





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