

Team Death-Match
#1
Posted 28 May 2013 - 04:30 PM
I post this in reaction to countless matches being lost simply because of cap when we would have won the battle if it was fought out. I just emerged from such a match. Please PLEASE add team death-match.Or just simply remove the cap in assault game mode (as we already have conquest). I know there are players out there who simply want to fight it out rather then deal with cap.
#2
Posted 28 May 2013 - 04:33 PM
#3
Posted 28 May 2013 - 04:47 PM
#4
Posted 28 May 2013 - 04:52 PM
#5
Posted 29 May 2013 - 04:14 AM
#6
Posted 29 May 2013 - 04:18 AM
If I did, it would be in a light to find a place to shut down and drag the match to time limit- because TDM is purely combat and leans heavily towards assaults/heavies. It's also even more mindless than the "Assault" we have now.
#7
Posted 29 May 2013 - 05:05 AM
It keeps getting shot down because of 3 reasons:
- Deathmatch is a Solaris Game Type, so we will see it when we see Solaris.
- There hasn't been a reasonable and fair way to deal with people that run off and hide.
- Community Warfare will be bringing a variety of game types to the game.
So take your pick. In any case Deathmatch ain't on the horizon but it's in the works, waaaaay down the road.
#8
Posted 29 May 2013 - 05:09 AM
Syllogy, on 29 May 2013 - 05:05 AM, said:
- There hasn't been a reasonable and fair way to deal with people that run off and hide.
Make a three minute (or two minute or four minute...whatever) time limit on how long any mech can be in shutdown mode during a match. Once that time limit is reached the mech can not go into a manual shutdown mode again. Now, what's unreasonable and unfair about that?
ECM? Ok let's handle that too. IF you are the last mech on your team THEN your ECM shuts down after NN minutes/seconds and can't be turned on again.
Both shutdowns and ECM are designed tactical advantages for use during play, not for endlessly dragging play out.
Edited by HiplyRustic, 29 May 2013 - 05:12 AM.
#9
Posted 29 May 2013 - 05:21 AM
HiplyRustic, on 29 May 2013 - 05:09 AM, said:
Make a three minute (or two minute or four minute...whatever) time limit on how long any mech can be in shutdown mode during a match. Once that time limit is reached the mech can not go into a manual shutdown mode again. Now, what's unreasonable and unfair about that?
ECM? Ok let's handle that too. IF you are the last mech on your team THEN your ECM shuts down after NN minutes/seconds and can't be turned on again.
Both shutdowns and ECM are designed tactical advantages for use during play, not for endlessly dragging play out.
What about mechs with JJ's tho ? Or ones that dont shutdown........
What if a spider happens to be sitting ontop of that tall building on frozen not shutdown, or hiding in some other way like that.
What about when there is just 2 mechs left and 1 happens to be a light and 1 is an assault.
The light runs and forces a draw everytime.....unless they are stupid, or know that the atlas will only need 1 hit to kill it etc......
What we have already in assault and conquest is TDM. Most matches are won by kills already.
#10
Posted 29 May 2013 - 06:19 AM
Fooooo, on 29 May 2013 - 05:21 AM, said:
What about mechs with JJ's tho ? Or ones that dont shutdown........
What if a spider happens to be sitting ontop of that tall building on frozen not shutdown, or hiding in some other way like that.
What about when there is just 2 mechs left and 1 happens to be a light and 1 is an assault.
The light runs and forces a draw everytime.....unless they are stupid, or know that the atlas will only need 1 hit to kill it etc......
What we have already in assault and conquest is TDM. Most matches are won by kills already.
What about mechs with jumpjets? You can't kill them?
1 Light vs 1 Assault at the end? Maybe that just times out? Maybe the clock starts to speed up when there are only 2 mechs left?
Spider on top of a building with no LoS? Seems to me that's a great reason not to burn every LRM on the team in the opening Rainfests that seem so common lately.
Edited by HiplyRustic, 29 May 2013 - 06:20 AM.
#11
Posted 29 May 2013 - 08:51 AM
#12
Posted 29 May 2013 - 09:01 AM
#13
Posted 29 May 2013 - 11:35 AM
Hey, did I just describe how Solaris works?
Edited by Neolisk, 29 May 2013 - 11:35 AM.
#14
Posted 29 May 2013 - 02:21 PM
Fooooo, on 29 May 2013 - 05:21 AM, said:
What about mechs with JJ's tho ? Or ones that dont shutdown........
What if a spider happens to be sitting ontop of that tall building on frozen not shutdown, or hiding in some other way like that.
What about when there is just 2 mechs left and 1 happens to be a light and 1 is an assault.
The light runs and forces a draw everytime.....unless they are stupid, or know that the atlas will only need 1 hit to kill it etc......
What we have already in assault and conquest is TDM. Most matches are won by kills already.
An easy fix could be to implement a player vote. If spectators and those still alive want to get on with the match they could vote kick a player who runs away and shuts down somewhere. If someone gets kicked then they can just be considered destroyed thus ending the match.
I don't know. I do look forward to Solaris and community warfare. I guess I need to be patient :[
#15
Posted 29 May 2013 - 09:27 PM
#16
Posted 30 May 2013 - 05:21 PM
Team Deathmatch
Classic.
Usual.
Add it.
Pls <3
#17
Posted 31 May 2013 - 12:18 AM
#18
Posted 05 June 2013 - 06:51 PM
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