BitMonger505, on 15 June 2013 - 04:49 AM, said:
Introduced in 2640 by the Terran Hegemony. The Ultra Autocannon/5 is an upgraded version of the standard Autocannon/5. Utilizing a different loading mechanism, the Ultra Autocannons are capable of maintaining a substantially increased rate of fire over traditional or LB-X autocannons at the cost of higher heat and the risk of jamming. Of course, the rapid-fire autocannons require a much larger supply of ammunition to maintain their rate of fire. This high dependence on ammunition limits the effectiveness of the weapon. Being of a lower caliber, the Ultra Autocannon/5 has an increased range at the cost of reduced damage over higher-caliber versions.
The downfall I see to this, is that the damage is not reduced even though the range is increased. According to that very lore compared to regular autocannons, the UAC/5 should fire smaller, weaker shots. Hence the skinnier barrel and revolving rotary appearance.
Lets say an AC/5 fires 1 shot and does 5 damage. The UAC/5 being a lower caliber is supposed to deal 2 shots to total 5 damage (2.5 each just as an example), per trigger pull (much more deserving of the tri-barrel mount it has) and firing twice (for a total of 4 shots) within a single recycle time. The benefits to this is we would get an even faster firing autocannon, a cooler sounding one, that's more inclined with lore and at the same time not overpowered or the "one goto" that outdoes the AC/20.
Of course, with lower caliber AC/5s by different manufacturers, they would do something similar but not as fast to breach (recycle, reload) and repeat (fire again). But other even lower caliber UAC/5s by the same manufacturers would be able to fire that much faster. Some as fast as miniguns but in bursts.
There's actually an AC/20 in Battletech called the Super Crusher Heavy Autocannon, which rapidly fires 10 rounds at 2 damage each, totalling 20 damage.
Great thing is a long while ago Bryan Ekman (creative director) said in response to a question that we'd eventually see these other manufacturers and variants on all weapons. This latest ATD may not have had an answer to my question, or much to answer for what I wanted to know about, but there were two things of merit to be heard.
One, a confirmation that variants are coming. Two, a confirmation that we have, to some degree, a small nod to MechCommander and older Mechwarrior games in the sense of actual objectives in the coming future.
Bryan Ekman, on 14 June 2013 - 03:23 PM, said:
Biruke: Will the different manufacturers laser beams differ in color? Say now we have blue LL beam. Lutien manufacturers could make the LL beams violet, no?
A: It’s one idea we have, yes.
Mao of DC: Can you give us some insight of what you mean by "asymmetrical game modes". Is it simply 12 vs. 10 like you would find in a standard Inner Sphere vs. Clan encounter. Or will there be a number of types? Like assaulting a fortified position, or an ambush? For C.W. will there be a logical type, used for establishing a planethead? Around the barracks we call an operation like that as "making a hot drop". Will you be using new dedicated maps, or use any you have available?
A: Asymmetrical means each team has a different objective. Attack/Defend and Rush style modes best describe an asymmetrical mode.
I'm looking forward to it.