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What's Your 'gold' Standard When Pugging?


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#41 Whompity

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Posted 06 June 2013 - 05:54 AM

I find that even when I get lots of kills, I never get very high damage. Dunno. *shrug*

My order is :

1) Did we win?
2) How many did I kill?
3) How long did I last?

#42 Alistair Winter

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Posted 06 June 2013 - 05:58 AM

View PostOlivia Maybach, on 06 June 2013 - 05:54 AM, said:

3) How long did I last?

This is a good gold standard in many areas of life.

Amirite, Olivia?


:)

#43 TexAce

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Posted 06 June 2013 - 06:00 AM

yesterday I had a match where I did 6 kills and one assist, and needed about 5 more seconds to kill the last one but didn't because the enemy team gathered 750 points and match ended.
I did 850 damage (5LL Phract).
So we still lost.

In other words: damage is not that relevant. (I still felt like a murdering hurricane **** ha!)

Edited by TexAss, 06 June 2013 - 06:02 AM.


#44 Ralgas

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Posted 06 June 2013 - 06:04 AM

View PostTexAss, on 06 June 2013 - 06:00 AM, said:

yesterday I had a match where I did 6 kills and one assist, and needed about 5 more seconds to kill the last one but didn't because the enemy team gathered 750 points and match ended.
I did 850 damage (5LL Phract).
So we still lost.

In other words: damage is not that relevant.


one of the upsides/downsides when using lbx's, you don't look useless. 400+dmg and plenty of component xp is the norm but don't expect a lot of kills, and that means not necessarily a lot of wins

#45 Metallis

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Posted 06 June 2013 - 06:43 AM

For me, the points don't matter. Did I do my job is more important. Did I pull enough mechs toward me as I cap pull? Did I clear the field of enemy lights? Did I draw attention away from my team?

But If I had to take a stab at what I felt was a satisfying match. Number of kills would be top for me. If my light can get 2 kills thats a good day. As for points 250 is a respectable match while anything above 325 I consider a great match. Anything in the 400-500 range I was freakin awesome and quite possibly asleep. :huh: :)

#46 BillyM

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Posted 06 June 2013 - 07:12 AM

I take a fully scientific approach.

...average dmg/match for the chassis
...kill to death ratio for the chassis
...win to loss ratio for the chassis

If I did better than the average dmg/match or KDR, I did good.

...now that said, even if I'm rocking-out dmg, if my win/loss is not where it needs to be, that means I need to adjust my play style a bit to support my team a bit more precisely. Likewise if I'm rocking out a Kill/Death ratio but still losing matches, I need to expose myself a bit more and soak some damage when necessary to support my team.

--billyM

#47 Whompity

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Posted 06 June 2013 - 07:36 AM

View PostAlistair Winter, on 06 June 2013 - 05:58 AM, said:

This is a good gold standard in many areas of life.
Amirite, Olivia?

Bow-chicka-wow-wow.

#48 River Walker

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Posted 06 June 2013 - 08:30 AM

For me its not how much damage I do but how many Mech assists I get.
I like using my Cataphract and I get about 4 to 6 Mech assists per pug drop.
I do about 150 to 200 Dp some time I get more if I get drop on maps with no 4 man teams on the map,and no I have no prob with being drop with team on map

Edited by River Walker, 06 June 2013 - 08:32 AM.


#49 ManDaisy

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Posted 06 June 2013 - 08:33 AM

Lights 1000+
Meds 1000+
Heavies 1000+
Assaults 1000+

Needless to say you all disappoint me.

#50 River Walker

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Posted 06 June 2013 - 08:38 AM

View PostManDaisy, on 06 June 2013 - 08:33 AM, said:

Lights 1000+
Meds 1000+
Heavies 1000+
Assaults 1000+

Needless to say you all disappoint me.

Like I care what you think and oh I am vary happy to disappoint you as will.

Edited by River Walker, 06 June 2013 - 08:40 AM.


#51 Punkass

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Posted 06 June 2013 - 08:52 AM

View PostVarrin Coursca, on 05 June 2013 - 09:35 PM, said:


This, for great justice.

As long as I'm working with the team and either 1) enemy 'Mechs are popping or 2) the base is being capped, I don't care what my damage is.

I've had 200 damage games where my team has won...that's fine with me. And I've had 600+ damage games where my team has lost and that, to me, is a failure -- mine included.

So much QQ about base capping in assault. One match in Tourmaline Desert, we were wiping the floor with the enemy team next to their base. Were down to the last man when we get the alert that our base is being capped. We end up walking up to their base to cap it (8 v 1 in cap = win). Except one jerk wad wants us to run back (We're all heavy and assault mind you) and kill the last man, not realizing that he'd win by cap by the time we got there. Now... I might have called him out on this (And I might have called him and ***** and an A hole), but the guy is SOOO ******** that we're gonna cap instead of kill, he starts PPCing one of my friends in the cap zone, and actually TKs him.

A win is a win. Having to be mindful of your base add a dimension to assault, otherwise it would just be Team Deathmatch.

#52 AlmightyAeng

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Posted 06 June 2013 - 10:27 AM

In lights and mediums I'm happy with 350+, with heavies and assaults I shoot for 500+.

Part of this is dependent on your team...a team (PuG or not) that can focus fire and hit CT is more effective, but does less overall damage.

Don't fear the team with 2 guys who do 800+.

Fear the team where EVERYONE does at least 350.

#53 Homeless Bill

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Posted 06 June 2013 - 10:50 AM

View PostScreech, on 05 June 2013 - 07:17 PM, said:

Damage is really only one component in playing this game, I tend to judge my play on a larger scale.

This. I've had quite a few rounds where my score ends up terrible, but I know that I'm largely the reason we won. Maybe I got gang-banged by an entire lance, but if I kept them chasing me around Lower City long enough for the rest of my team to mop up the other lance, I've been a stunning success.

One of my favorite rounds had an enemy Stalker about to finish off our shutdown Atlas with an alpha strike. I stepped in front and absorbed the blow. Mr. 144 in his Atlas powered up, melted the Stalker, and and carried hard (there weren't a lot of weapons left on our team at that point, so the rest of us were just squirrels while he lined up shots). If I hadn't been such a good meat shield, we would have been toast.

In my favorite example, we dropped a 2:2:2:2 (A:H:M:L) into Caustic against a 6:2:0:0, and things weren't looking good. After a few of our guys had been picked off, I had the rest of our team fall back across the caldera and lay down suppressing fire. In the meantime, I went all the way around the 3 line, hopped on their base, and chest bumped a defender trying to make it back into the box at the last second. Without that chest bump, the round was lost.

You can't measure everything with numbers. I try to assess what kind of an overall impact I had on the battle and what I would have done differently. If I didn't make too many mistakes, I'm satisfied.

#54 Herodes

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Posted 06 June 2013 - 10:59 AM

For me, above 200 damage OR at least 1 kill OR a significant other contribution to our win is sufficient. More is welcome though ;)

Typically I do about 200-400 damage and die more often than not in the process.

#55 Hammertrial

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Posted 06 June 2013 - 11:02 AM

Lights - Capping the base/SQUIRREEELLLLLLLLLLL

Whats a Medium, Heavy, or Assault? Those big slow things that whine when I touch their squares? Ya, I don't play those.

#56 Noesis

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Posted 06 June 2013 - 11:03 AM

Gold standard = Fun+

( whether I had lead applied to my pencil ;) )

#57 Ngamok

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Posted 06 June 2013 - 11:11 AM

View PostDelas Ting Usee, on 05 June 2013 - 07:02 PM, said:

By this I mean, when you see the end screen and the amount of damage you've done, what's the minimum amount of damage done that will make you say - "I didn't do too badly" or vice versa.

For me, depending on the weight class and function of the mech I pilot it's this -

LT - 100pts to 150pts of damage
MED - 150pts to 200pts of damage
HVY - 200pts to 250pts of damage
ASL - 250pts to 350 pts of damage

When I pug, I try to at least meet the minimum damage above to feel that I've contributed to my team, anything above my imaginary max cap is gravy.
Needless to say, often times I've failed to make my own minimums.
Everyone has a standard, mine might be too low for some players (scoff away) or too high.

I'm curious though. What's yours?


Those are good numbers because to be honest, if everyone on your team did that, then that is all the damage you really need to kill off the entire opposing team. I have been in numerous matches where my entire team did between 100 to 400 damage and won. When you start seeing people doing large amounts of damage, it means they are making up for people who did 20 damage and died in the fist 15 seconds. Also, when the numbers get big, some times it means you are attacking people who know how to spread the damage of their mech all over and it takes more damage output to kill them because of it.

#58 Taemien

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Posted 06 June 2013 - 11:21 AM

600 no matter which weight class I was in.

The exception is if I took a more supportive or base capture role, then everyone's damage is going to be lower. Typcially even then I'm in the top 4. Its only when there's a massive overrun against my team that I do less than that.





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