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More Noob ?'s And A Plea For Change.


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#1 Tankerwolf

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Posted 08 June 2013 - 08:51 PM

So; I am almost thirty days in to this great game and have a few questions and a plea for PGI to change one simple thing. First with the questions: 1. Does it matter "how much" of a point you have captured? If you only turn the checkpoint name blue does the resource rate change depending on how much of it is captured or is it just how much the other team needs to change it? 2. Where does the pilot sit in an atlas? I get bothered by the strangest things but it looks like I am sitting in one of the eyes. This would make sense, I just want clarification. The last thing is a small request for a change in the startup sequence of the catapult. I spent many a years in the closest thing to these mechs as you can get and I can't get over the fact that it says "sensors online" when he pushes the red button and "weapons online" when he pushes the green. I know; OCD!, red is almost a universal symbol for "going hot" and green has always meant your stuff is working properly with no warnings. Honestly PGI could ignore this and even tell me to f-off and I would still play the hell out of this game. I had all but written off a game like this so no complaints here. I'm loving this game. Carry on.

#2 Aslena

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Posted 08 June 2013 - 08:57 PM

1. As long as the capture point turns blue it starts giving your team resources capping further only prevents enemies from switching it back as fast.

2. yep in the eye

and yeah a few things here n there are visually wrong but... beats nothing :lol: and welcome to the game

#3 Aym

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Posted 08 June 2013 - 10:11 PM

Aslena is right on both counts. It's the Atlas' left eye to be specific.

#4 Redshift2k5

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Posted 09 June 2013 - 05:30 AM

This is where you shoot the Atlas:

Posted Image

It's the Atlas's left eye, which is, of course, on your right when it is approaching.

Bonus: The amazing hitbox localization guide is here: http://mwomercs.com/...x-localisation/

#5 Koniving

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Posted 09 June 2013 - 05:55 AM

View PostTankerwolf, on 08 June 2013 - 08:51 PM, said:

Stuff!


1) So long as you cap it and it turns blue. The exception is if you have the "red team" bug in which case the base you stand on starts turning blue on the map but red on the bars. Then you can leave it as soon as it turns red."



2) Specifically you are in the left eye.

3) I had that issue too. However the easiest explanation is "different manufacturers, different cultures." The Hollis Mark II (Catapult) is apparently popular. The Capellan Confederation and the Draconis Combine retain the largest number of them in lore at this time. I tried other capellan mechs that are in the game and could not find others which do that, especially the Cataphract which is supposed to virtually Liao exclusive although it's design specs had been captured.

Interestingly though, the Catapult is not the only current mech that does this: Preferring red for sensors and green for weapons. (Stop, Go.) There's at least two others. They share at least one of the two main manufacturers that the Catapult has.

Edited by Koniving, 09 June 2013 - 09:48 AM.


#6 CmdrPoopyPants

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Posted 09 June 2013 - 07:13 AM

I find it terribly annoying that there isn't consistency between buttons as well. As a Software Engineer, I have to presume different people worked on the art for different mechs (within a mostly standard framework) and it's just a simple lack of attention to detail. If 99% of the cockpit looks exactly the same, then those buttons should be "green on top for sensors, red on bottom for weapons".. and the animation should be consistent.. period!

but.. Koniving has a 'semi-viable' explanation, so I guess I'll just curse various manufacturers for making my piloting more confusing than it needs to be -.-

#7 FEK315

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Posted 09 June 2013 - 10:57 AM

So excited to take down an Atlas! In 2 weeks I will have me MWO computer!!
Right now all i can do is take notes.

#8 oldradagast

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Posted 09 June 2013 - 01:37 PM

Or, maybe somebody was just red/green color blind in the process...

As for the Atlas, yes, you sit in the left eye, which means aim for the eye on the right when you see an enemy Atlas.

Personally, I'd love an Atlas that shot a laser from the non-cockpit eye, but maybe that's just me.

#9 Uncle Ted

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Posted 09 June 2013 - 05:29 PM

View Postoldradagast, on 09 June 2013 - 01:37 PM, said:

Or, maybe somebody was just red/green color blind in the process...

As for the Atlas, yes, you sit in the left eye, which means aim for the eye on the right when you see an enemy Atlas.

Personally, I'd love an Atlas that shot a laser from the non-cockpit eye, but maybe that's just me.
They had a laser image coming out of the eye in closed beta. You could snipe the cockpit from very far away because of that "feature".

#10 Gremlich Johns

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Posted 09 June 2013 - 06:01 PM

View PostTankerwolf, on 08 June 2013 - 08:51 PM, said:

The last thing is a small request for a change in the startup sequence of the catapult. I spent many a years in the closest thing to these mechs as you can get and I can't get over the fact that it says "sensors online" when he pushes the red button and "weapons online" when he pushes the green. I know; OCD!, red is almost a universal symbol for "going hot" and green has always meant your stuff is working properly with no warnings.


If you had ever used real large equipment, the tell-tales (the lights) which indicate various operations are specific to whatever function the whole has. They are just colors.

View PostCmdrPoopyPants, on 09 June 2013 - 07:13 AM, said:

I find it terribly annoying that there isn't consistency between buttons as well. As a Software Engineer, I have to presume different people worked on the art for different mechs (within a mostly standard framework) and it's just a simple lack of attention to detail. If 99% of the cockpit looks exactly the same, then those buttons should be "green on top for sensors, red on bottom for weapons".. and the animation should be consistent.. period!

but.. Koniving has a 'semi-viable' explanation, so I guess I'll just curse various manufacturers for making my piloting more confusing than it needs to be -.-

Remember, different manufacturers in the IS after the Succession Wars can and did do their own thing. Consistancy within the IS is likely coincidence in 3050, errr, 3049.

Edited by Gremlich Johns, 09 June 2013 - 06:01 PM.


#11 Koniving

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Posted 09 June 2013 - 06:15 PM

I think the easiest solution would be to simply not make them colored.

Many of the other buttons used are not uniquely identified.

What I'd like to see is more stuff like what is done in the Atlas. Three switches + the button to standby and soft-start. The three switches by themselves to override.

It'd be neat to have more unique keys. Right now in many of them the 'Weapons' button is also the soft-start and override button.

#12 Tankerwolf

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Posted 09 June 2013 - 06:47 PM

Red; thanks for the link. That is awesome. Gremlich; I'm not sure what you consider "real large equipment" but all the stuff I have been on, whether it be my own or doofing around with another nation, you see a trend of green means good, yellow means caution, and red means either your shart just broke or it's ready to kill someone. Just look at almost any firearm; what color is the knob when the safety is off? What color are the lights on the Commanders control panel when all your "stuff" is working right? I have never really been on heavy equipment used for construction so I don't know what lights look like on those. This was just a comment based off of my experience, OCD, and computer programing. I'm guessing it's as simple as switching two variables in the program and Whalah! done. I just like to really immerse myself in games like this and every time I launch my "upset cat" I ask myself why in the world would "sensors online" be a red button. There could be a thousand good reasons why this is so; I'm just saying I haven't been privy to any of them.





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