I like using free look some times to aim my arms without twisting my torso to better protect my damaged components, but I have found it to be very hard to do this cause of the torso lock that occurs when doing so.
Even if you can look around, your torso is locked in place and the only way to turn it is to release the button or twist with your legs, making for a very stiff and clunky control.
Why not let the torso twist if you reach max arm movement on either side or direction? I think that would improve Free Look a lot when trying to protect your precious components while also maintaining a bit of firepower on the target. Your torso will only follow your arms where you look if you look further than your arms can reach but not align towards them like it normally does. Your arms will drag the torso around when the "leach" has reached maximum reach.
In short, when using free look, your torso will try to twist when your arms have reached maximum twist range so you don't have to let go of the button to reach a target that is just out of your arms firing angle.


Free Look With Partial Torso Twist?
Started by Funky Bacon, Jun 06 2013 07:23 AM
1 reply to this topic
#1
Posted 06 June 2013 - 07:23 AM
#2
Posted 06 June 2013 - 07:48 AM
Honestly, you could do this if you just made the "Free Look" with the arms a toggable button instead of a hold button.
And, if the Oculus Rift becomes an official perpherial piece, just add a Toggle button in the options for "Oculus Rift Support" meaning that the "Free Look" is independent of the arm/torso facing.
That would mean the Oculus Rift controls what direction the players looks around in the cockpit but the crosshairs for the arms and torsos would still be independent, based on joystick and mouse input. Then, the "Free Look" toggable button would either only move the arms, or let the torso twist to match the arms.
And, if the Oculus Rift becomes an official perpherial piece, just add a Toggle button in the options for "Oculus Rift Support" meaning that the "Free Look" is independent of the arm/torso facing.
That would mean the Oculus Rift controls what direction the players looks around in the cockpit but the crosshairs for the arms and torsos would still be independent, based on joystick and mouse input. Then, the "Free Look" toggable button would either only move the arms, or let the torso twist to match the arms.
Edited by Zyllos, 06 June 2013 - 07:50 AM.
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