Bhael Fire, on 06 June 2013 - 10:58 AM, said:
True. But luckiy it is the responsibility of only the BEST players to lead. The good players only have to follow orders.
Optionally, it might be a good idea to allow whoever's in charge to relinquish command to another player of his choice.
In pure theory, a good idea.
The problem with an arbitrary system like this is reality.
8 players with elos of 750, 760, and so forth up to 830. All insignificantly better or worse players.
830 gets designated commander, and is FOTM cheesebuilder with only his own K/D ration in his eyes that couldn`t care less about his teammates as long as they don`t steal his kills.
790 is a RL Colonel with actual leadership experience that just started the game last week and hasn`t got his 25 matches done yet. But he understands tactics, planning and positioning, likely better than anyone on the battlefield. And by pure chance he`s seen this map 2-3 times before, so he knows the basic choke points et.al.
See why voluntary might make more sense?
There are numerous similar examples in history. The best WARRIORS are very rarely (actually almost never) the best LEADERS. This is becasue while the warriors were hoining their fighting skills, teh leaders concerned themselves with tactics, terrain, objectives and teh enemy in a fashoin much more encompassing than "I wanna kill somebody and be good at it". Good warriors are, in essence, assassins with a purpose. A leader must be much more, he must
give them that purpose.
Do not misunderstand me, most (combat level) leaders are in fact excellent warriors, or they would have not have survived to gain teh knowledge and experience necessary to lead effectively. But not the best. This is why even in an elite group of operators such as DEVGRU (aka. Seal Team 6) you still have a commanding officer who`s word is law. And he is not selected for that role solely due to his ability to doubletap someone`s head at 600yards.
Edited by Zerberus, 07 June 2013 - 09:39 AM.